Complete Guide
Slay the Spire 2
5 characters · 575+ cards · Co-op · Early Access
Quick Answer
Slay the Spire 2 is the sequel to the genre-defining deck-building roguelike, developed by Mega Crit and rebuilt from scratch in the Godot engine. It launched in Steam Early Access on March 5, 2026 with 5 playable characters, 575+ cards, up to 4-player online co-op, and an active patching cadence. This page is your single starting point for everything STS2.
What Is Slay the Spire 2?
Slay the Spire 2 is a single-player and cooperative deck-building roguelike where you ascend an ever-changing Spire. Each run, you draft cards, collect relics, and encounter events — building a unique deck from scratch every time.
The sequel keeps the core loop but rebuilds everything: a new engine (Godot), completely refreshed art, two brand-new characters (Necrobinder and Regent replacing Watcher), redesigned enemies, 22 enchantments, and a co-op multiplayer mode for up to 4 players.
Developer
Mega Crit Games
Engine
Godot (was LibGDX)
Launch
March 5, 2026 (Steam EA)
Price
5 Playable Characters
Each character has a unique card pool, starting relic, and mechanical identity. Click to see the full guide with builds, top cards, and strategy tips.
By the Numbers
Biggest Changes from Slay the Spire 1
- Engine: Rebuilt in Godot (was LibGDX) — better performance and mod support
- Art: Completely refreshed style and animations, keeping the signature cute-and-creepy aesthetic
- Characters: Watcher is gone; Necrobinder and Regent bring entirely new mechanics
- Co-op: Up to 4-player online multiplayer with shared map, independent decks, and co-op-exclusive cards
- Enchantments: 22 card enchantments — modifiers like Clone, Forge, and Recycle that alter card behavior
- Enemies: All redesigned with new debuffs and attack patterns — no enemy returns as-is
- Events: 66+ events at launch, more than the original, with fewer "free pass" options
- The Timeline: New unlock system (Epochs) that reveals lore and backstory as you play
Latest Patch
First major post-launch balance patch. Main goals: reduce easy infinite combos, rework Prepared → Prepare for Silent, add Phobia Mode, and retune several characters.
Live branch: v0.99.1 (March 17, 2026). For the rolling news feed, follow our Early Access timeline.