Ironclad
Card Tier List & Build Guide
v0.100.0 meta · Community pick rates · March 2026
Quick Answer
The three strongest picks are Offering (70% pick rate), Pyre (55%), and Battle Trance (51%). Ironclad's best archetype is Exhaust + Infinite combos via Bloodletting, Burning Pact, and Hellraiser. The biggest noob traps are Havoc (4%), Cinder (7%), and Body Slam (8%) — they look useful but high-level players almost never take them. Browse all 87 Ironclad cards →
Ironclad Card Tier List
Based on community pick rate data from combat card offers (skipped offers excluded, minimum 20 times offered). Higher pick rate = players consistently take the card when offered in real runs.
S Always pick. These cards win runs on their own. 3 cards ▾
Skill
Power
Skill A Almost always pick. Core cards for most Ironclad decks. 10 cards ▾
Skill
Attack
Power
Skill
Skill
Attack
Power
Skill
Skill
Skill B Good picks in the right context. Archetype-dependent. 28 cards ▾
Attack
Power
Power
Power
Skill
Attack
Skill
Attack
Power
Skill
Attack
Power
Skill
Power
Power
Attack
Attack
Attack
Skill
Skill
Attack
Skill
Attack
Skill
Power
Skill
Attack
Attack C Situational. Only take when your deck specifically needs them. 29 cards ▾
Power
Power
Attack
Attack
Power
Power
Attack
Power
Attack
Attack
Power
Attack
Attack
Skill
Attack
Skill
Skill
Attack
Attack
Attack
Attack
Skill
Skill
Skill
Attack
Attack
Skill
Attack
Attack F Almost never pick. Low impact or actively harmful. 10 cards ▾
Attack
Attack
Power
Power
Attack
Skill
Attack
Attack
Attack
Skill Ironclad Archetypes
The community and high-Ascension players identify three core Ironclad builds. Each archetype has distinct "must-pick" cards and its own scaling pattern.
🔥 Exhaust & Infinite Combos
The dominant archetype in v0.100.0. Build around exhausting cards for value, then go infinite with 0-cost loops.
Core cards: Burning Pact (40%), Corruption (Ancient), Feel No Pain, Dark Embrace, Offering (70%)
Infinite enablers: Bloodletting+ (41%), Hellraiser (39%), Spite, Pillage
Why it works: As one high-Ascension player (64% WR at A20 Heart) put it: "I am infinite every run... We don't have Dropkick, but we have Spite, Pillage, Hellraiser, Stoke, and a TON of colorless cards to support going infinite."
💪 Strength Scaling
Classic Ironclad identity. Stack Strength, then deal massive damage with multi-hit attacks.
Core cards: Inflame (42%), Crimson Mantle (46%), Brand (45%), Rupture
Payoff cards: Pommel Strike (44%), Heavy Blade, Sword Boomerang
Note: Demon Form's pick rate is lower than expected. The community consensus: "Why play a clunker like Demon Form when Rupture is now two mana cheaper, easier to find, and scales faster?"
🎯 Vulnerability Exploitation
New to STS2 — Vulnerability is now a much more usable status with dedicated support cards.
Core cards: Taunt (45%), Bash, Uppercut
Pro tip: "Lean into Vuln synergies. Vuln is now a way more usable status and there are new cards to double vuln and extend it."
Pairs well with: Strength builds — Vulnerability multiplies your Strength-buffed damage.
Top Picks Breakdown
Lose 6 HP → gain 2 energy + draw 3 cards. The single strongest Ironclad card. Ironclad's self-damage is a feature, not a cost — Burning Blood heals you post-combat anyway. Enables explosive turns and fuels every archetype.
A new STS2 rare Power. Provides consistent value across long fights. Picked over half the time when offered — the consensus pick for any Ironclad build that expects multi-turn combats.
Draw 3 cards for 0 energy. The downside (can't draw more this turn) matters less than you think — you're drawing into your power plays. A must-pick in Act 1 for tempo, and still relevant late game as a combo enabler.
Cards to Avoid (Noob Traps)
These cards have pick rates below 10%. High-level players skip them in almost every run.
| Card | Pick Rate | Why It's Bad |
|---|---|---|
| Havoc | 4% | Plays a random card from draw pile. Unpredictable, can waste key cards at wrong times. |
| Cinder | 7% | Low damage, mediocre exhaust. Better exhaust options exist (Burning Pact, True Grit). |
| Body Slam | 8% | Needs heavy Block investment to deal damage. Ironclad's meta is offense-first, not turtle. |
| Sword Boomerang | 8% | Random targeting across enemies. Unreliable single-target damage in a game about focused kills. |
| Tremble | 10% | Offered often (1208 times) but rarely picked. Low-impact Common that doesn't fit any archetype well. |
How We Rate
This tier list combines quantitative data (community pick rates from real runs) with qualitative analysis from high-Ascension players and established content creators. Every ranking is cross-verified across multiple sources.
- Pick rates are sourced from combat card offers only (skipped offers excluded, min. 20 offers per card).
- Tiers may be adjusted when expert opinion strongly disagrees with raw data.
Tier thresholds: S ≥ 50% pick rate · A ≥ 40% · B ≥ 25% · C ≥ 15% · F < 15%.
Last updated: March 24, 2026 · Game version: v0.100.0 (beta branch).