Ashwater
Exhaust any number of cards in your Hand.
Browse potion effects with quick filters for rarity and pool.
Exhaust any number of cards in your Hand.
Choose 1 of 3 random Attack cards to add into your Hand. It's free to play this turn.
Enemy's attacks deal 30% less damage for the next 4 turns.
Upgrade all cards in your Hand for the rest of combat.
Gain 12 Block.
Heal for 20% of your Max HP.
Summon 15.
Shuffle ALL your cards into your Draw Pile. Draw 5 cards.
Draw 1 card. At the start of your next 3 turns, draw 1 additional card.
Choose 1 of 3 random Colorless cards to add into your Hand. It's free to play this turn.
Add 3 Upgraded Colorless cards into your Hand.
Add 3 Upgraded Shivs into your Hand.
Gain 1Energy. Draw 2 cards.
Gain 2 Dexterity.
Play the top 3 cards of your Draw Pile.
Choose a card in your Draw Pile and add it into your Hand.
This turn, your next card is played an extra time.
Gain 2Energy.
Fill all your empty potion slots with random potions.
Channel a Dark for each of your Orb Slots.
Deal 10 damage to ALL enemies.
When you would die, instead this potion is discarded and you heal to 30% of your Max HP.
Deal 20 damage.
Gain 5 Strength. At the end of your turn, lose 5 Strength.
Gain 2 Focus.
Triple your Block.
Deal 12 damage to EVERYONE.
Can be thrown at the Merchant for 100 Gold instead.
Gain 5 Max HP.
Gain 1 Strength and 1 Dexterity.
Discard any number of cards, then draw that many.
Gain 1 Intangible.
The next Attack you play deals triple damage.
Exhaust your Hand. Draw 10 cards.
Gain 7 Plating.
Forge 15.
Gain 3 Thorns.
Put a card from your Discard Pile into your Hand. It costs 0 1Energy this turn.
Gain 1 Buffer.
Gain 1 Ritual.
Add a random Attack, Skill, and Power into your Hand. They're free to play this turn.
Apply 6 Poison.
Add 2 Souls into your Hand.
Apply 1 Weak and 1 Vulnerable to ALL enemies.
Gain 2 Orb Slots.
Apply 33 Doom.
Deal 15 damage.
Enemy loses 9 HP at the end of each of its turns.
Choose 1 of 3 random Power cards to add into your Hand. It's free to play this turn.
Gain 1Energy. Gain an additional 1Energy at the start of your next 3 turns.
Gain 5 Regen.
ALL enemies lose 7 Strength this turn.
Gain 10 Block. Next turn, gain 10 Block.
Choose 1 of 3 random Skill cards to add into your Hand. It's free to play this turn.
Draw 7 cards. Randomize the cost of cards in your Hand this turn.
All cards containing Strike gain 1 Replay this combat.
Gain 5 Dexterity. At the end of your turn, lose 5 Dexterity.
Retain your Hand for 2 turns.
Gain 3Star.
Gain 2 Strength.
Draw 3 cards.
Choose a card in your Hand. It is free to play this combat.
Apply 3 Vulnerable.
Apply 3 Weak.