Slay the Spire 2 Events
Browse events with choices, pages, and dialogue details.
? ▶ Abyssal Baths (Underdocks)
Event
▶ Abyssal Baths (Underdocks)
You discover a secluded chamber.
Steam rises from bubbling pools of hot liquid that shifts colors with hypnotic rhythm. Barnacled growths hang from the ceiling, dripping viscous fluid that hisses and writhes when it touches the surface. The air feels heavy, laden with salt and something unmistakably organic.
As you approach the edge of the largest pool, the liquid ripples. The waters bubble more intensely as if anticipating your entry.
Immerse
Gain 2 Max HP. Take 3 damage.
Abstain
Heal 10 HP.
ABSTAIN
You decline the temptation of the waters, instead gathering crystalline salts that have formed along the edges. As you apply them to your skin, the pools churn and froth agitatedly. The ambient temperature drops noticeably, and for a moment all reflective surfaces in the room show a version of you that seems hollow-eyed and diminished. You can't shake the feeling of having missed something transformative.
ALL
Linger
Gain 2 Max HP. Take 3 damage.
Exit Baths
DEATH_WARNING
If you bathe any longer you will die.
EXIT_BATHS
The heat finally gets to you, and you hop out of the bath.
IMMERSE
The liquid burns against your skin, simultaneously freezing and scalding.
Beneath the surface, something brushes against your legs—tendrils? Currents with purpose? But when the pain subsides, you feel... denser somehow. More substantial. The waters seem to hum with satisfaction.
INITIAL
You discover a secluded chamber.
Steam rises from bubbling pools of hot liquid that shifts colors with hypnotic rhythm. Barnacled growths hang from the ceiling, dripping viscous fluid that hisses and writhes when it touches the surface. The air feels heavy, laden with salt and something unmistakably organic.
As you approach the edge of the largest pool, the liquid ripples. The waters bubble more intensely as if anticipating your entry.
Immerse
Gain 2 Max HP. Take 3 damage.
Abstain
Heal 10 HP.
LINGER1
The temperature keeps rising!
How long can you endure before the steam cooks you from within?
LINGER2
It keeps getting hotter!
The pool's bubbling sounds like laughter.
LINGER3
IT'S SO HOT!
You wonder if this is what it's like to live in the Village of Demons?
LINGER4
You have bathed so long you have lost track of time and your mind...
LINGER5
It's nice in here.
LINGER6
Really fantastic.
LINGER7
You feel great
LINGER8
Mmm...
LINGER9
Zzz...
..zzzz....
? ▶ Amalgamator (Act 2 - Hive)
Event
▶ Amalgamator (Act 2 - Hive)
CLANG! CLANG!!!
You hear the echoes of metal upon metal on the otherside of a wall...
As you press your head against the wall to listen in—the wall opens up, revealing a hulking six-armed figure toiling away.
Its “face” is a swirling vortex of glowing sigils that shift about.
“One with an Ascending Spirit has found my workshop? Let's get COMBINING!”
Combine Defends
Remove 2 Defends. Add Ultimate Defend to your Deck.
Combine Strikes
Remove 2 Strikes. Add Ultimate Strike to your Deck.
COMBINE_DEFENDS
CLANG! CLANG!!!
The Amalgamator strikes its Bone Anvil.
Memories of combat, protecting, and defensive strategies sharpen with each blow.
Your most ultimate technique returns to you.
COMBINE_STRIKES
CLANG! CLANG!!!
The Amalgamator strikes its Bone Anvil.
Memories of combat, attacking, and offensive strategies sharpen with each blow.
Your most ultimate technique returns to you.
INITIAL
CLANG! CLANG!!!
You hear the echoes of metal upon metal on the otherside of a wall...
As you press your head against the wall to listen in—the wall opens up, revealing a hulking six-armed figure toiling away.
Its “face” is a swirling vortex of glowing sigils that shift about.
“One with an Ascending Spirit has found my workshop? Let's get COMBINING!”
Combine Defends
Remove 2 Defends. Add Ultimate Defend to your Deck.
Combine Strikes
Remove 2 Strikes. Add Ultimate Strike to your Deck.
? ▶ Aroma of Chaos (Act 1 - Overgrowth)
Event
▶ Aroma of Chaos (Act 1 - Overgrowth)
Upon trudging through a thick underbrush and making it into a clearing, you're hit with an unplaceable nostalgia.
A mix of floral scents, putrid decay, and something else entirely. The scent grows stronger with each step, and you feel as though the world around you is warping and twisting.
Overcome with a sense of shifting chaos, you begin to lose your sense of self.
Let Go
Transform a card in your Deck.
Maintain Control
Upgrade a card in your Deck.
INITIAL
Upon trudging through a thick underbrush and making it into a clearing, you're hit with an unplaceable nostalgia.
A mix of floral scents, putrid decay, and something else entirely. The scent grows stronger with each step, and you feel as though the world around you is warping and twisting.
Overcome with a sense of shifting chaos, you begin to lose your sense of self.
Let Go
Transform a card in your Deck.
Maintain Control
Upgrade a card in your Deck.
LET_GO
You give in and your mind drifts...
You see yourself communing with friends, fighting as a team, and dueling great foes. Is this a dream? Reality? Somehow both? Many sets of eyes perceive you and your dreams. Who are they...?
You awaken after an unknown amount of time.
The aroma weakens and its effects fade as you regain clarity. Upon restabilizing, you're more clearheaded than ever.
What were those eyes?
MAINTAIN_CONTROL
Resisting the temptation to give in, you climb atop a tree where the aroma doesn't reach but its effects claw at your mind.
Maintaining control is difficult; you tether your thoughts to your Core Principles.
The aroma subsides.
? ▶ Battleworn Dummy (Act 3 - Glory)
Event
▶ Battleworn Dummy (Act 3 - Glory)
As you approach, it begins to rumble and fizzle and lights up brilliantly!
“BZZZT! TIME TO TRAIN!!! YOU HAVE 3 TURNS TO DEFEAT ME!
CHOOSE A SETTING OR FACE LETHAL HUMILIATION.
Here are the options:”
After the terrifying message, the dummy carefully reads out detailed instructions.
What do you choose?
Setting 1
Fight a [Setting1Hp] HP dummy. Procure 1 random Potion.
Setting 2
Fight a [Setting2Hp] HP dummy. Upgrade 2 random cards.
Setting 3
Fight a [Setting3Hp] HP dummy. Obtain a random Relic.
DEFEAT
“YOU ARE WEAK!!
HUMILIATION HAS BEEN ADMINISTERED!”
The dummy is silent for a moment and—
“Choose a lower setting next time. Have a nice day.”
INITIAL
As you approach, it begins to rumble and fizzle and lights up brilliantly!
“BZZZT! TIME TO TRAIN!!! YOU HAVE 3 TURNS TO DEFEAT ME!
CHOOSE A SETTING OR FACE LETHAL HUMILIATION.
Here are the options:”
After the terrifying message, the dummy carefully reads out detailed instructions.
What do you choose?
Setting 1
Fight a [Setting1Hp] HP dummy. Procure 1 random Potion.
Setting 2
Fight a [Setting2Hp] HP dummy. Upgrade 2 random cards.
Setting 3
Fight a [Setting3Hp] HP dummy. Obtain a random Relic.
VICTORY
“YOU PASS THE TRAINING!
YOU ARE NOW EQUIPPED TO DEFEND THIS FACTORY AGAINST INTRUDERS!! BE SURE TO HYDRATE AFTER TRAINING SESSIONS!”
? ▶ Brain Leech
Shared
▶ Brain Leech
*thunk*
A sharp pain is felt atop your head and a thought stabs into your mind.
“SHARE KNOWLEDGE???”
You are unsure how to proceed...
Share Knowledge
Choose 1 of 5 random cards to add to your Deck.
Rip the Leech Off
Lose 5 HP. Gain a Colorless card reward.
INITIAL
*thunk*
A sharp pain is felt atop your head and a thought stabs into your mind.
“SHARE KNOWLEDGE???”
You are unsure how to proceed...
Share Knowledge
Choose 1 of 5 random cards to add to your Deck.
Rip the Leech Off
Lose 5 HP. Gain a Colorless card reward.
RIP
You violently rip the leech off your head and chuck it far far away!
There's a voice in your head:
“NOOOOOOoOoooooOOOOoooo....”
SHARE_KNOWLEDGE
“HOW OSTENTATIOUSLY SCHOLASTIC OF A LABYRINTHINE MIND!
A VERITABLE CORNUCOPIA OF CEREBRAL SUSTENANCE TO DIGEST!”.
Satisfied, the creature pops off and crawls away.
You are flabbergasted.
? ▶ Bugslayer (Act 2 - Hive)
Event
▶ Bugslayer (Act 2 - Hive)
As you're fending off a swarm of aggressive insects you suddenly notice a Mighty Rugged Warrior-Man fighting beside you this whole time!
The insects, sensing defeat, scatter. You turn to your fellow fighter.
“Would you like any tips on exterminating these pests?”
How polite. You nod and accept his offer.
Learn Extermination Technique
Add Exterminate to your Deck.
Learn Squash Technique
Add Squash to your Deck.
DONE
Silently the figure nods at you, and then walks away.
EXTERMINATION
“I see... you wish to learn the Extermination Technique. Very good...”
He pauses briefly, thinking how best to endow you with this maneuver...
“THIS IS THE TECHNIQUE! BEHOLD!!”
He boasts while holding up a can of Insecticide.
INITIAL
As you're fending off a swarm of aggressive insects you suddenly notice a Mighty Rugged Warrior-Man fighting beside you this whole time!
The insects, sensing defeat, scatter. You turn to your fellow fighter.
“Would you like any tips on exterminating these pests?”
How polite. You nod and accept his offer.
Learn Extermination Technique
Add Exterminate to your Deck.
Learn Squash Technique
Add Squash to your Deck.
SQUASH
“I see... you wish to learn the Squash Technique. Very good...”
He pauses briefly, thinking how best to endow you with this maneuver...
“THIS IS THE TECHNIQUE! BEHOLD!!”
He boasts while stepping on a giant bug.
? ▶ Byrdonis Nest (Act 1 - Overgrowth)
Event
▶ Byrdonis Nest (Act 1 - Overgrowth)
You spot an enormous Shambling Beast chase off an injured Green Byrd.
In the alcove the byrd fled from, a single unguarded egg lies abandoned.
Your stomach gurgles...
Eat the Egg
Gain 7 Max HP.
Take the Egg
Add Byrdonis Egg to your Deck.
EAT
You crack the egg open and gobble it up.
Good breakfast.
INITIAL
You spot an enormous Shambling Beast chase off an injured Green Byrd.
In the alcove the byrd fled from, a single unguarded egg lies abandoned.
Your stomach gurgles...
Eat the Egg
Gain 7 Max HP.
Take the Egg
Add Byrdonis Egg to your Deck.
TAKE
You gently scoop up the egg and stow it, thinking it may hatch into something useful later.
? ▶ Colorful Philosophers (Act 2 - Hive)
Event
▶ Colorful Philosophers (Act 2 - Hive)
Before you is a rather epic sight.
You see 3 different colored statues towering over a dais, having a heated debate over the philosophical implications of color.
As you listen in, you get a sense that the most important question at hand is which color truly is THE BEST.
You chime in with your thoughts.
Blue
Obtain 3 Defect cards.
Equality
Obtain Prismatic Shard.
Red
Obtain 3 Ironclad cards.
Pink
Obtain 3 Necrobinder cards.
Orange
Obtain 3 Regent cards.
Green
Obtain 3 Silent cards.
DONE
Your opinion doesn't seem welcome, and the statues resume their unending debate.
INITIAL
Before you is a rather epic sight.
You see 3 different colored statues towering over a dais, having a heated debate over the philosophical implications of color.
As you listen in, you get a sense that the most important question at hand is which color truly is THE BEST.
You chime in with your thoughts.
Blue
Obtain 3 Defect cards.
Equality
Obtain Prismatic Shard.
Red
Obtain 3 Ironclad cards.
Pink
Obtain 3 Necrobinder cards.
Orange
Obtain 3 Regent cards.
Green
Obtain 3 Silent cards.
? ▶ Colossal Flower (Act 2 - Hive)
Event
▶ Colossal Flower (Act 2 - Hive)
There is a colossal flower growing atop a mountain of bones.
As its color-shifting petals pulsate, you sense there is a Powerful Cluster of Pollen in the center but the undulating petals are razor sharp and unpredictable.
You could grab some of the golden nectar, but reaching the prize in the center is so tempting...
Extract Nectar
Gain 35 Gold.
Reach Deeper
Enter deeper. Lose 5 HP.
EXTRACT_CURRENT_PRIZE
You carefully gather some nectar from the flower's flesh.
The petals shimmer angrily.
EXTRACT_INSTEAD
Your whole body is numb and messed up from the toxins, barbs, and leaves.
Enough is enough.
You stow away a glob of high-quality nectar and retreat.
INITIAL
There is a colossal flower growing atop a mountain of bones.
As its color-shifting petals pulsate, you sense there is a Powerful Cluster of Pollen in the center but the undulating petals are razor sharp and unpredictable.
You could grab some of the golden nectar, but reaching the prize in the center is so tempting...
Extract Nectar
Gain 35 Gold.
Reach Deeper
Enter deeper. Lose 5 HP.
POLLINOUS_CORE
With a final lunge you grab hold of the pollinous core!
The plant shudders violently; its petals go dull, and the tingling stops.
The golden nectar becomes worthless muck.
You killed it.
REACH_DEEPER_1
You push past a layer of razor-sharp petals, they're coated with a substance that makes your skin tingle. This seems to numb the pain?
Maybe this is why there is a pile of bones here...
Extract Nectar
Gain 75 Gold.
Reach Deeper
Enter even deeper. Lose 6 HP.
REACH_DEEPER_2
The tingling turns into a throbbing weakness as you push onwards...
This flower wants to eat me. Why did I go into it?
Extract Nectar
Gain 135 Gold.
Enter the Center
Lose 7 HP. Obtain Pollinous Core.
? ▶ Crystal Sphere
Shared
▶ Crystal Sphere
“I predicted you'd enter...!”
A raspy voice calls out as you enter a mystic hut.
“Your destiny has brought you here. We must uncover your future and fortunes so you can SAVE US ALL!!”
“Okay, here are the options for the Crystal Sphere reading. Be sure to sign this waiver as well,” she says while bringing out pen and parchment.
Uncover Future
Pay 50 Gold. Divine 3 times.
Payment Plan
Gain a Debt. Divine 6 times.
FINISH
I'm done pondering
INITIAL
“I predicted you'd enter...!”
A raspy voice calls out as you enter a mystic hut.
“Your destiny has brought you here. We must uncover your future and fortunes so you can SAVE US ALL!!”
“Okay, here are the options for the Crystal Sphere reading. Be sure to sign this waiver as well,” she says while bringing out pen and parchment.
Uncover Future
Pay 50 Gold. Divine 3 times.
Payment Plan
Gain a Debt. Divine 6 times.
PAYMENT_PLAN
Payment Plan
UNCOVER_FUTURE
Uncover Future
▶ Darv
Ancient The Hoarder
▶ Darv
...where did I put... Oh!
Come to see my collection!? Take anything from that pile over there, put it to good use!
Dusty Tome
Upon pickup, obtain an Ancient Card.
Astrolabe
Upon pickup, Transform 3 cards, then Upgrade them.
Black Star
Elites drop an additional Relic when defeated.
Calling Bell
Upon pickup, obtain a unique Curse and 3 Relics.
Empty Cage
Upon pickup, remove 2 cards from your Deck.
Pandora's Box
Transform ALL Strikes and Defends.
Runic Pyramid
At the end of your turn, you no longer discard your Hand.
Snecko Eye
At the start of your turn, draw 2 additional cards. Start each combat Confused.
Ectoplasm
You can no longer gain Gold. Gain at the start of each turn.
Sozu
Gain at the start of each turn. You can no longer obtain potions.
Philosopher's Stone
Gain at the start of each turn. ALL enemies start combat with 1 Strength.
Velvet Choker
Gain at the start of each turn. You cannot play more than 6 cards per turn.
Returning
ancient: Here, take one of these forgotten gems with ya!
ancient: I’ve got things to do today!
Take whatever ya want from that pile!!
Defect
ancient: You’re a beautiful hunk of junk, you know that?
character: <3
ancient: Still keeping at it, I see... Let’s see if we can upgrade ya!
ancient: I’ve been holding on to your friend’s uhh... um.
Nevermind nevermind!!
character: <Inquisitive beeps>
ancient: My scrappy scrapper, forget I said all that!
Ironclad
ancient: The flaming warrior has returned!
I’ve got just the thing for ya!
ancient: Good to see ya still kickin’ and bashin’ em heads in!
ancient: I’m still holding on to that heavy blade of yours... but I can’t find no one to restore it.
character: The Ironclad stares at Darv.
ancient: Maybe the Architect knows somethin’.
Necrobinder
ancient: I can tell you’re a serious one. What can I do for ya missy?
character: Anything to help me kill a most loathsome man.
ancient: Very well then... have a gander!
ancient: Still on that warpath? I ain’t gonna stop ya!
ancient: This book seems tied to ya, been around longer than you have.
character: How did you come into possession of that?
ancient: Scary things have a way of ending up in my collection.
Regent
ancient: What brings the likes of you up here? Wanna take a look at my collection?
character: I do enjoy fine wares...
ancient: Yeah!
ancient: Back for more your highness?!
ancient: To my new friend, do I have somethin’ for ya!
character: I’m listening!
ancient: I’d give it but the Architect nabbed it from me!!
Help a buddy out! Do me a favor will ya?
Silent
ancient: Back in the Spire for you too huh?
Can’t resist those shinies right?!
ancient: I’ll trade ya somethin’ nice for that trophy you got there!
ancient: Pity ya don’t remember all my generosity!
Yeah yeah, you know how Neow is...
character: ...
ancient: Well! Let’s get you equipped for that final showdown or whatevah!
First Visit
ancient: ...where did I put... Oh!
Come to see my collection!? Take anything from that pile over there, put it to good use!
? ▶ Dense Vegetation (Act 1 - Overgrowth)
Event
▶ Dense Vegetation (Act 1 - Overgrowth)
Having taken the wrong path for a good while, you find yourself in a thick jungle of ferns, shrubs, and vines. Especially vines. Exhaustion sets in, and a dark thought comes to mind:
“You are lost, unprepared, and the inevitability of death is approaching.”
What do you do?
Trudge On
Remove a card from your Deck. Lose 11 HP.
Rest
Heal 30% Max HP. Fight some enemies.
INITIAL
Having taken the wrong path for a good while, you find yourself in a thick jungle of ferns, shrubs, and vines. Especially vines. Exhaustion sets in, and a dark thought comes to mind:
“You are lost, unprepared, and the inevitability of death is approaching.”
What do you do?
Trudge On
Remove a card from your Deck. Lose 11 HP.
Rest
Heal 30% Max HP. Fight some enemies.
REST
You're dead tired and take a nap...
...only to be awoken by something wriggling around on top of you!
Fight!
TRUDGE_ON
You hack and slash your way through the jungle but it goes on and on...
You sustain yourself on strange fruits, crunchy bugs, and drink the nectar of glowing plants but you start feeling paranoid...
But then you find a clearing, a trail, and some drawings of maps on the ground.
Problem solved.
? ▶ Doll Room
Shared
▶ Doll Room
You enter a hidden room...
It's packed with an array of dolls. Each are unique, their expressions ranging from joy to sorrow, their attire spanning centuries and realms beyond your own.
A chorus of whispers grows louder and louder until the dolls are shouting over each other and calling for you...
You must choose one and leave immediately.
Pick at Random
Obtain a random Doll Relic.
Take Some Time
Lose 5 HP. Choose 1 of 2 Doll Relics.
Examine Each and Make the Best Choice
Lose 15 HP. Choose 1 of 3 Doll Relics.
DAUGHTER_OF_WIND
“You should be happy I chose you!”
The doll proclaims triumphantly.
EXAMINE
You examine each and every doll before you make your choice.
The shouting has reached a piercing crescendo but you manage to make a choice before going completely mad!
FABLE
A warm voice happily fills your head.
“We are going to uncover the most delightful stories together!”
INITIAL
You enter a hidden room...
It's packed with an array of dolls. Each are unique, their expressions ranging from joy to sorrow, their attire spanning centuries and realms beyond your own.
A chorus of whispers grows louder and louder until the dolls are shouting over each other and calling for you...
You must choose one and leave immediately.
Pick at Random
Obtain a random Doll Relic.
Take Some Time
Lose 5 HP. Choose 1 of 2 Doll Relics.
Examine Each and Make the Best Choice
Lose 15 HP. Choose 1 of 3 Doll Relics.
MR_STRUGGLES
As you pick up the worn-looking doll, all of the voices go silent.
This one doesn't speak.
TAKE
TAKE
Receive a random Relic.
TAKE_SOME_TIME
Amid the shouting, you quickly examine the dolls.
One of these two may be good?
It's hard to concentrate through the mental anguish.
? ▶ Doors of Light and Dark (Underdocks)
Event
▶ Doors of Light and Dark (Underdocks)
A doorway existed where none existed moments before...
You enter to find two shimmering doorways and a well-dressed doorman.
“Finally, a visitor! Please please! Choose a door, any door!”
Are we still in the Spire? How is this place so clean?
Light Door
Upgrade 2 random cards.
Dark Door
Remove 1 card from your Deck.
DARK
Into the darkness...
You see nothing.
But this helps you think... You shed pointless thoughts.
You're back in the Underdocks.
How did you? Huh...?
INITIAL
A doorway existed where none existed moments before...
You enter to find two shimmering doorways and a well-dressed doorman.
“Finally, a visitor! Please please! Choose a door, any door!”
Are we still in the Spire? How is this place so clean?
Light Door
Upgrade 2 random cards.
Dark Door
Remove 1 card from your Deck.
LIGHT
Into the light...
It's blinding!! But the light strengthens you.
You're back in the Underdocks.
How did you? Huh...?
? ▶ Drowning Beacon (Underdocks)
Event
▶ Drowning Beacon (Underdocks)
Crossing a dreamscape of rocks and still waters, you emerge to face a sinking lighthouse emitting anti-light.
You can bottle up the eerily-glowing water that has pooled here or climb up the dilapidated structure to retrieve the lens.
Bottle
Procure Glowwater Potion.
Climb
Obtain Fresnel Lens. Lose 13 Max HP.
BOTTLE
Using a nearby bottle, you calmly scoop up the glowing liquid as the lighthouse peacefully sinks into the mud.
Good thing you weren't in there.
CLIMB
You climb to the top of the lighthouse, unnerved by its steady sinking.
Upon reaching the lanthorn room, you start prying off the lens as the anti-light saps your vitality!
Finally, you wring it free; the lighthouse stops sinking.
INITIAL
Crossing a dreamscape of rocks and still waters, you emerge to face a sinking lighthouse emitting anti-light.
You can bottle up the eerily-glowing water that has pooled here or climb up the dilapidated structure to retrieve the lens.
Bottle
Procure Glowwater Potion.
Climb
Obtain Fresnel Lens. Lose 13 Max HP.
? ▶ Endless Conveyor (Underdocks)
Event
▶ Endless Conveyor (Underdocks)
You lumber into a shack with a bright but crooked sign that reads:
“ENDLESS FEAST - PAY WHAT YOU HUNGER!”
Inside, a willowy multi-armed chef is deftly preparing bites of food and placing them onto a winding chitinous belt.
One of the chef's arms point to a sign:
35 Gold each
Observe the Chef
Upgrade a random card in your Deck.
ALL
Broke
You could eat more but you are out of Gold.
Grab Caviar off the Belt
Pay 35 Gold. Gain 4 Max HP. Continue feasting!
Grab Clam Roll off the Belt
Pay 35 Gold. Heal 10 HP. Continue feasting!
Grab Fried Eel off the Belt
Pay 35 Gold. Add a random Colorless Card to your Deck. Continue feasting!
Grab Golden Fysh off the Belt
LUCKY WINNER! Gain 75 Gold.
Grab Jelly Liver off the Belt
Pay 35 Gold. Transform a card. Continue feasting!
Grab Seapunk Salad off the Belt
Pay 35 Gold. Add Feeding Frenzy to your Deck. Continue feasting!
Grab Spicy Snappy off the Belt
Pay 35 Gold. Upgrade a random card. Continue feasting!
Grab Suspicious Condiment off the Belt
Pay 35 Gold. Procure a random Potion. Continue feasting!
GRAB_SOMETHING_OFF_THE_BELT
You grab the Last Dish Title from the belt and scarf it down.
Tasty!
Leave
INITIAL
You lumber into a shack with a bright but crooked sign that reads:
“ENDLESS FEAST - PAY WHAT YOU HUNGER!”
Inside, a willowy multi-armed chef is deftly preparing bites of food and placing them onto a winding chitinous belt.
One of the chef's arms point to a sign:
35 Gold each
Observe the Chef
Upgrade a random card in your Deck.
LEAVE
Now that you've had your fill, you continue on your way.
OBSERVE_CHEF
Keeping your distance from a seat, you loiter in the shadows of the establishment's entrance.
The chef, unfazed, continues working. Studying this behavior and discipline, you seek to minimize unnecessary movement and emotion during combat.
? ▶ The Merchant???
Shared
▶ The Merchant???
Placeholder
? ▶ Field of Man-Sized Holes (Act 2 - Hive)
Event
▶ Field of Man-Sized Holes (Act 2 - Hive)
The sudden sight of a massive field, gouged with large outlines of bodies, stops you in your tracks.
One of these outlines matches your own.
It's perfect...
Resist
Remove 2 cards from your Deck. Add Normality to your Deck.
Enter Your Hole
Enchant a card with Perfect Fit.
ENTER_YOUR_HOLE
It's a snug fit, but you squeeze yourself into the hole...
The further you go, the darker it becomes.
Eventually, you see a faint light grow brighter and reveal the other side.
You step out unchanged, but now understand the intimate secrets of life.
INITIAL
The sudden sight of a massive field, gouged with large outlines of bodies, stops you in your tracks.
One of these outlines matches your own.
It's perfect...
Resist
Remove 2 cards from your Deck. Add Normality to your Deck.
Enter Your Hole
Enchant a card with Perfect Fit.
RESIST
You walk past all the holes, even the one carved perfectly in your shape...
Why didn't I go inside? What would have happened? Have I been in that hole before? Who made these holes?
What is... who... where?
? ▶ Grave of the Forgotten (Act 3 - Glory)
Event
▶ Grave of the Forgotten (Act 3 - Glory)
There is a single grave with a roiling blue flame...
A prideful warrior died in battle but its soul is restless. It wants to keep fighting, you feel it begging to journey with you.
But perhaps it's better for it to face the truth?
Locked
You have no cards with Exhaust that can be Enchanted.
Confront with Truth
Add Decay to your Deck. Enchant a card that Exhausts with Soul's Power.
Accept the Forgotten Soul
Obtain Forgotten Soul.
ACCEPT
You place your hand on the grave and whisper...
“Ascend with me...”
In response, the flames draw out from the grave and coalesce into a burning soul and hover around you loyally.
It knows what you are, and wishes to escort you to your final destination.
CONFRONT
You place your hand on the grave and whisper...
“Your fight is over...”
In response, the soul crashes into yours and a SOUL FIGHT ensues!
Stunned by the countless battles you have endured, it concedes.
INITIAL
There is a single grave with a roiling blue flame...
A prideful warrior died in battle but its soul is restless. It wants to keep fighting, you feel it begging to journey with you.
But perhaps it's better for it to face the truth?
Locked
You have no cards with Exhaust that can be Enchanted.
Confront with Truth
Add Decay to your Deck. Enchant a card that Exhausts with Soul's Power.
Accept the Forgotten Soul
Obtain Forgotten Soul.
? ▶ Hungry for Mushrooms (Act 3 - Glory)
Event
▶ Hungry for Mushrooms (Act 3 - Glory)
How long has it been since you ate?
...wait, what's that fantastic smell?
Following the scent, you reach a cozy campground with all manner of tasty mushrooms being cooked! You don't consider the safety of eating these mushrooms because you are so hungry.
(So hungry that you don't notice the dead adventurer)
Big Mushroom
Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
Fragrant Mushroom
Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 3 random cards.
BIG_MUSHROOM
You bite into the Big Mushroom. Its flesh is firm, starchy, and satisfying. The more you eat, the hungrier you become, as if the mushroom is feeding on your hunger.
So yummy... you enter a food coma.
This gluttony will cost you.
FRAGRANT_MUSHROOM
You sample the Fragrant One, a small woody mushroom with a delicate scent of shellfish...
A burst of energy spurs you to run, jump, and rigorously train!
Then, a sudden stabbing pain hits you as the living fungi struggles within you during its brief final moments.
INITIAL
How long has it been since you ate?
...wait, what's that fantastic smell?
Following the scent, you reach a cozy campground with all manner of tasty mushrooms being cooked! You don't consider the safety of eating these mushrooms because you are so hungry.
(So hungry that you don't notice the dead adventurer)
Big Mushroom
Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
Fragrant Mushroom
Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 3 random cards.
MEDLEY
The medley of mushrooms looks the most appetizing so you go for that.
“MY MUSHROOMS!!”
The adventurer, presumably dead, attacks you! You knock them out, and with a seasoning of guilt, finish the rest of the fine meal.
? ▶ Infested Automaton (Act 2 - Hive)
Event
▶ Infested Automaton (Act 2 - Hive)
There's a chamber filled with dead robots.
A lone automaton still has a faintly glowing core but it's engulfed by a grotesque, organic growth and doesn't respond.
Study
Obtain a random Power.
Touch the Core
Obtain a random 0 cost card.
INITIAL
There's a chamber filled with dead robots.
A lone automaton still has a faintly glowing core but it's engulfed by a grotesque, organic growth and doesn't respond.
Study
Obtain a random Power.
Touch the Core
Obtain a random 0 cost card.
STUDY
By studying the Glowing Automaton and how its inner workings are laid out, you realize that specific metals and their arrangements resist various ailments!
You apply this Technology to yourself.
TOUCH_CORE
At the slightest touch of the core, you are jolted by electricity.
You scamper away, feeling altered from the experience.
? ▶ Jungle Maze Adventure (Act 1 - Overgrowth)
Event
▶ Jungle Maze Adventure (Act 1 - Overgrowth)
In a clearing, you run into a Ragtag Group of Adventurers looking down and gesturing at a gigantic maze.
They offer to join forces with you in an Epic Quest to loot the riches of this maze. As an experienced adventurer yourself, it's clear this maze is filled with deadly traps and guardians.
It would be easier if you work together, but then you would have to split the loot.
Solo Quest
Gain 150 Gold. Lose 18 HP.
Join Forces
Gain 50 Gold.
INITIAL
In a clearing, you run into a Ragtag Group of Adventurers looking down and gesturing at a gigantic maze.
They offer to join forces with you in an Epic Quest to loot the riches of this maze. As an experienced adventurer yourself, it's clear this maze is filled with deadly traps and guardians.
It would be easier if you work together, but then you would have to split the loot.
Solo Quest
Gain 150 Gold. Lose 18 HP.
Join Forces
Gain 50 Gold.
JOIN_FORCES
Everyone's face immediately lights up, including your own!
One of the adventurers turns out to be a bard!
You merrily waltz into the maze as Aquid the squid wizard effortlessly disarms traps, while you and the Grathorian fighter take out the spiky club-wielding guards with ease.
This was the most joyous adventure of your life and you've made some truly Great Memories.
SOLO_QUEST
Feeling misanthropic, you wordlessly walk past their now-frowning faces. One of them even shakes their fist at you.
The maze is not welcoming. You fall into a spike trap, you are struck by a massive log with spikes, and feisty creatures with spiky clubs fight you along the entire journey.
You are sick of spikes, and consider teamwork for the next adventure.
? ▶ The Lost Wisp (Act 2 - Hive)
Event
▶ The Lost Wisp (Act 2 - Hive)
In the distance is an odd sight. Mounds and mounds of deceased insects, surrounding what looks to be a small glowing mote.
It seems to be an effective attractant for all manner of bugs but you see it lash out some flames!
You move closer to investigate.
Capture the Wisp
Add Decay to your Deck. Obtain the Lost Wisp.
Search the Nearby Area
Gain 60 Gold.
Locked
Your Max HP is too low.
CLAIM
You approach the Wisp cautiously...
The closer you get, the more it reacts to your presence.
When in arm's reach, you grasp the Wisp but it scalds you with a blast of hot steam and flame!
Still, you fumble and wrestle the creature into submission. Eventually, the Wisp concedes and recognizes you as its new owner.
INITIAL
In the distance is an odd sight. Mounds and mounds of deceased insects, surrounding what looks to be a small glowing mote.
It seems to be an effective attractant for all manner of bugs but you see it lash out some flames!
You move closer to investigate.
Capture the Wisp
Add Decay to your Deck. Obtain the Lost Wisp.
Search the Nearby Area
Gain 60 Gold.
Locked
Your Max HP is too low.
SEARCH
You decide to leave the little one alone. Better play it safe!
Not much is in the area, but you find some gold scattered amongst the dead bugs.
You don't seek an answer.
? ▶ Luminous Choir (Act 1 - Overgrowth)
Event
▶ Luminous Choir (Act 1 - Overgrowth)
You stumble upon a clearing bathed in an unnatural blue glow. Towering mushrooms pulse with bioluminescence, their caps swollen and glistening. As you approach, the fungi begin to emit haunting, melodic tones that reverberate throughout your chest.
You notice something gleaming, embedded within the largest mushroom's flesh, pulsing in rhythm with the fungal song.
Reach into the Flesh
Remove 2 cards from your Deck. Add Spore Mind to your Deck.
Offer Tribute
Pay 149 Gold. Obtain a random Relic.
Locked
Requires 149 Gold.
INITIAL
You stumble upon a clearing bathed in an unnatural blue glow. Towering mushrooms pulse with bioluminescence, their caps swollen and glistening. As you approach, the fungi begin to emit haunting, melodic tones that reverberate throughout your chest.
You notice something gleaming, embedded within the largest mushroom's flesh, pulsing in rhythm with the fungal song.
Reach into the Flesh
Remove 2 cards from your Deck. Add Spore Mind to your Deck.
Offer Tribute
Pay 149 Gold. Obtain a random Relic.
Locked
Requires 149 Gold.
OFFER_TRIBUTE
Placing gold upon the spongy ground. The coins slowly sink as tendrils gently push the relic to the surface, allowing a clean retrieval.
REACH_INTO_THE_FLESH
You plunge your hand directly into the spongy tissue of the dominant mushroom to extract the relic within. The fungal network shudders at your intrusion, and your mind quivers in response.
? ▶ Morphic Grove (Act 1 - Overgrowth)
Event
▶ Morphic Grove (Act 1 - Overgrowth)
You enter a grove of crystalline trees, and they begin to quiver excitedly!
A chorus of hellos and welcomes bombard you as a group of Morphics burst forth from trees.
One of the Morphics is fidgeting in the corner, clearly not as sociable as the others.
Approach the group or the loner?
Group
Lose 100 Gold. Transform 2 cards.
Loner
Gain 5 Max HP.
GROUP
You greet the chittering Morphics and they embrace you into their crystally arms.
They share their combined knowledge and inject you with Morphic Magic, changing your nature... Such lovely creatures, these Morphics.
One of them stole your gold.
INITIAL
You enter a grove of crystalline trees, and they begin to quiver excitedly!
A chorus of hellos and welcomes bombard you as a group of Morphics burst forth from trees.
One of the Morphics is fidgeting in the corner, clearly not as sociable as the others.
Approach the group or the loner?
Group
Lose 100 Gold. Transform 2 cards.
Loner
Gain 5 Max HP.
LONER
You reach out a hand to the lone Morphic, sympathizing with its nature.
It gifts you a tiny crystal fruit, and you consume it, as is custom.
The fruit clarifies your mind and purpose. You give thanks, then make your way onwards.
▶ Neow (Underdocks)
Ancient Mother of Resurrection (Exiled)
▶ Neow (Underdocks)
I’ve... remade you....
...go... ..up.....
Arcane Scroll
Upon pickup, obtain a random Rare Card to add to your Deck.
Booming Conch
At the start of Elite combats, draw 2 additional cards.
Pomander
Upon pickup, Upgrade a card.
Golden Pearl
Upon pickup, gain 150 Gold.
Lead Paperweight
Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.
New Leaf
Upon pickup, Transform 1 card.
Neow's Torment
Upon pickup, add 1 Neow's Fury to your Deck.
Precise Scissors
Upon pickup, remove 1 card from your Deck.
Lost Coffer
Upon pickup, gain 1 card reward and procure 1 random potion.
Nutritious Oyster
Upon pickup, raise your Max HP by 11.
Stone Humidifier
Whenever you Rest at a Rest Site, raise your Max HP by 5.
Massive Scroll
Upon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.
Lava Rock
The Act 1 Boss drops 2 Relics.
Small Capsule
Upon pickup, obtain a random Relic.
Silver Crucible
The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
Cursed Pearl
Upon pickup, receive Greed. Gain 333 Gold.
Large Capsule
Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
Leafy Poultice
Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.
Precarious Shears
Upon pickup, remove 2 cards from your Deck and take 13 damage.
Scroll Boxes
Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.
Returning
ancient: ...hello... ..again.....
ancient: ...awaken...
..Awaken.....
ancient: ..receive.... this....
..blessing.. ...go......
ancient: ..I’ve... ..brought... ..you back...
ancient: ...kill.. the... ARCHITECT
Defect
ancient: ...construct.. what...
....have you.. become...?
ancient: ...he.. can...
....fix.. you.. ...everything....
ancient: ...I.. can’t... ..make...
...you.. forget....
character: <resolute beeping sounds>
ancient: ...good....
Ironclad
ancient: ..arise.. my.. warrior...
..time... to fight...again...
ancient: ..still.. lost.. to rage... good...
ancient: ..remember.. the.. first..time
...you ..came...before me..
ancient: ..so..furious...
ancient: ...so..useful...
Necrobinder
ancient: ...we.... share... ..the same... ..goal....
character: HE KILLED ALL THAT I LOVE!!
ancient: ...my power..... is yours...
ancient: He... still.. ....breathes...
character: Is... it.. ...even... possible...?
ancient: ... Architect.... ..weakening....
..we.... stronger...
Regent
character: Oversized blue creature, I am the future King!
ancient: ..cute...
...you... will see.. ..me... ...again....
ancient: ...again..?
character: Why can’t I win?!
ancient: ...receive.. this... ..blessing...
character: ...yes, thank you Neow.
Silent
ancient: ...returned.. from... outside?
..knew... you’d... be back...
ancient: ...your..
...trophy.. awaits...
ancient: ..both...know..agony..of..family...
character: ...
ancient: ..still...seeking..approval...?
...FOOLISH...
First Visit
ancient: I’ve... remade you....
...go... ..up.....
▶ Nonupeipe (Act 3 - Glory)
Ancient Serendipity Incarnate
▶ Nonupeipe (Act 3 - Glory)
I haven’t had a visitor in a millennia!
You’re looking quite drab, here, let’s find something delightful for you to wear.
Blessed Antler
Gain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Brilliant Scarf
The 5th card you play each turn is free.
Delicate Frond
At the start of each combat, fill all empty potion slots with random potions.
Diamond Diadem
Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
Fur Coat
Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.
Glitter
Enchant all card rewards with Glam.
Jewelry Box
Upon pickup, add 1 Apotheosis to your Deck.
Looming Fruit
Upon pickup, raise your Max HP by 31.
Signet Ring
Upon pickup, gain 999 Gold.
Beautiful Bracelet
Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.
Returning
ancient: Madness awaits at the top. Don my power and vanquish.
ancient: You’ve traveled so far to reach me!
Come closer, receive my blessing.
Defect
ancient: Could a construct truly be worthy of my blessings?
Come forward, Defect. You will be the most beautiful of all automata.
ancient: My poor, battered machine, let me refine you.
ancient: I usually don’t like the Architect’s things, but I admit you’re growing on me.
character: <embarrassed chirp>
Ironclad
ancient: Ah, the Ironclad finally arrives before me.
Come forth and I shall endow you with my power.
ancient: Ironclad ironclad... was my previous gift not enough?
ancient: You return again my champion? How many times?
Were you not strong enough to wipe out entire clans before?
Necrobinder
character: Your guards are dead, rumors say you can bestow blessings for those who wish the Architect dead.
ancient: I appreciate someone capable and shall grant a measure of my power.
Next time, don’t kill my guards.
ancient: A mage needs fine accouterments for battle. Come forth, Necrobinder.
ancient: The Architect won’t be pleased to see that pet of yours.
character: Do you mean Osty? He will be the one to deliver the final blow.
Regent
character: I seek audience with Nonupeipe!
ancient: Such beautiful robes you’ve brought from faraway lands!
Have your minions bring you closer and I will bless thee.
ancient: Royal blessings for royal visitors.
Servants! Fetch some tea for us.
ancient: The Architect has gone mad! If only a noble champion could save us from this plight...
character: Fear not! I, the Regent, will put an end to the madness!
But first, tea!
Silent
ancient: A little thief has snuck into my domain?
Don’t think I can’t see you? Come on out!
character: The Silent steps out of the shadows...
ancient: A huntress, what beckons your return to the Spire?
Approach and don these blessings.
ancient: I have prepared gifts for you, assassin, don’t be shy.
ancient: Of all of her puppets, you surprise me most.
character: ...
ancient: What took your first life? Did Neow find you?
A shame you don’t speak.
First Visit
ancient: I haven’t had a visitor in a millennia!
You’re looking quite drab, here, let’s find something delightful for you to wear.
▶ Orobas (Act 2 - Hive)
Ancient Living Rainbow
▶ Orobas (Act 2 - Hive)
Puppet puppet!! All the way up here?! Take these, take take!
Electric Shrymp
Upon pickup, Enchant a Skill with Imbued.
Glass Eye
Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
Sand Castle
Upon pickup, Upgrade 6 random cards.
Alchemical Coffer
Upon pickup, gain 4 potion slots filled with random potions.
Driftwood
You may reroll each card reward once.
Radiant Pearl
At the start of each combat, add 1 Luminesce into your Hand.
Sea Glass
See 15 cards from another character. Choose any number of them to add to your Deck.
Prismatic Gem
Gain at the start of each turn. Card rewards now contain cards from other colors.
Touch of Orobas
Upon pickup, replace your starter Relic with an Ancient version.
Archaic Tooth
Upon pickup, Transform a starter card with an ancient version.
Returning
ancient: Try this!!!
ancient: Very good finds!! Look look!
Defect
ancient: What! Servant construct?! Still working!!
Why here? Why not at Factory??
ancient: Shiny orbs! How work?
Ouch!!
ancient: Core broken? Neow use broken construct?
Manipulated?
character: <quietly beeps>
ancient: Architect fix you?
Ironclad
ancient: An Ironclad!? How possible?? Scary. Very scary!!
ancient: Contract signer? Why!? Bad choice? Yes. Mistake!
ancient: Wishing you freedom!! Wishing hard!
Vakuu bad. Very bad! Architect free you?
Necrobinder
ancient: Dead?! Not dead! Why puppet? Big hand!!
character: I’m no puppet. There’s a man I must kill.
What can you do for me?
ancient: Killing bad!! Take this instead!
ancient: Not dead one! Good gifts for you!! Violence bad.
ancient: No violence! Collect shiny instead... Shiny!!
character: My quest will only end when the Architect is no more.
Violence is inevitable.
ancient: Architect not bad! Maybe talk? Talking good!! Very good!
Regent
ancient: Traveller! From space!? Where in space?
How from space? Pointy head! Little friends!!
character: The Regent monologues for hours.
ancient: Exciting! Impressive!! More! More!!!
ancient: More stories! Found these for you!
Now tell more story!!
character: My number one fan! Orobas, friend!
Lovely to see you’re still alive!
ancient: Stories?!
character: Of course of course... but have you found any trinkets for me?
Silent
ancient: Infection...? BLIGHT!? Take and go!!
character: ...
ancient: Not contagious? Very dying? Architect help you?
ancient: Where sisters? Scary mean sisters!
Be good person! Don’t be like sisters!!
First Visit
ancient: Puppet puppet!! All the way up here?! Take these, take take!
▶ Pael (Act 2 - Hive)
Ancient Melting Dragon
▶ Pael (Act 2 - Hive)
A puppet has arrived?
Can you check on Father? I’m too tired...
Pael's Claw
Upon pickup, Enchant all Defends with Goopy.
Pael's Tooth
Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.
Pael's Growth
Upon pickup, Enchant a card with Clone.
Pael's Legion
Doubles Block gained from a card, then goes to sleep for 2 turns.
Pael's Flesh
Gain an additional at the start of your 3rd turn, and every turn after that.
Pael's Horn
Upon pickup, add 2 Relax to your Deck.
Pael's Tears
If you end your turn with unspent , gain an additional next turn.
Pael's Wing
You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.
Pael's Eye
The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Pael's Blood
At the start of your turn, draw 1 additional card.
Returning
ancient: Welcome back friend. Let my flesh help you...
ancient: Pael is sleeping. His snoring shakes the room.
Defect
ancient: Troubled automaton, looking for your friend?
Let me help...
ancient: Do constructs dream?
Watch and copy me...
ancient: I dreamt of your friend...
Father can restore Flaw...
Ironclad
ancient: You contain such rage. Take from me and find some peace...
ancient: Do you remember how it feels to dream?
It is good to sleep...
ancient: You must quell your flames.
Father can free you...
Necrobinder
ancient: Such malice paints your heart.
character: We would share the same paint if you knew what’s befallen me.
ancient: There is no peace on your path.
Take a part of me to ease your burdens...
ancient: The one with the Hand returns.
Painful memories. Take my strength and leave...
ancient: Killing Father won’t bring peace.
character: You call that thing your father!?
ancient: We do not choose our family...
Regent
character: Hello! I am the Regent.
Hellooo?? HELLO!?
ancient: Quiet down now.
Take a part of me and be on your way...
character: I’m back! Ah, you’re asleep of course.
Let’s see here...
character: Why do you give yourself away?
ancient: Why not give when I have an abundance of flesh?
ancient: When you return, I will be replenished anew.
That’s what sleep does...
Silent
ancient: Murderous creature, no need for violence here.
Have part of me and find peace...
ancient: Trophy hunting? Sure, take a part of me...
Whatever grants you comfort...
ancient: You’ve poisoned me...?
What is this going to...? zZZzz...
First Visit
ancient: A puppet has arrived?
Can you check on Father? I’m too tired...
? ▶ Potion Courier
Shared
▶ Potion Courier
There is a sour smell in the air and shortly after, you find a Potion Courier collapsed on the ground.
Unmoving. Lifeless. Dead!?
While their belongings have been ransacked, there is a batch of Foul Smelling Potions with a note: "Recipient: Merchant".
Grab Potions
Procure 3 Foul Potions.
Ransack
Procure 1 random Uncommon Potion.
GRAB_POTIONS
What could the Merchant want with these potions?
INITIAL
There is a sour smell in the air and shortly after, you find a Potion Courier collapsed on the ground.
Unmoving. Lifeless. Dead!?
While their belongings have been ransacked, there is a batch of Foul Smelling Potions with a note: "Recipient: Merchant".
Grab Potions
Procure 3 Foul Potions.
Ransack
Procure 1 random Uncommon Potion.
RANSACK
Only a single potion was intact.
? ▶ Punch Off (Underdocks)
Event
▶ Punch Off (Underdocks)
Two Punch Constructs are duking it out and you see some treasure in between them...
Should you try to nab it?
Nab
Add Injury to your Deck. Obtain a random Relic.
I Can Take Them
Fight them for Greater Rewards.
INITIAL
Two Punch Constructs are duking it out and you see some treasure in between them...
Should you try to nab it?
Nab
Add Injury to your Deck. Obtain a random Relic.
I Can Take Them
Fight them for Greater Rewards.
I_CAN_TAKE_THEM
The Constructs turn to you menacingly!
You put your dukes up.
Fight
NAB
You successfully nab the relic!
...or so you thought. A right-hook clocks you in the face.
? ▶ Ranwid the Elder
Shared
▶ Ranwid the Elder
You are approached by the oldest person you have ever seen.
“We meet once more... it's me, Ranwid!”
You do not know this man.
Give Potion
Obtain a random Relic.
Give Relic
Obtain 2 random Relics.
Locked
You don't have any Potions that can be given.
Give 100 Gold
Obtain a random Relic.
Locked
You don't have any Relics that can be given.
GOLD
“Mag.. nificent...”
Ranwid mumbles while chewing the gold.
INITIAL
You are approached by the oldest person you have ever seen.
“We meet once more... it's me, Ranwid!”
You do not know this man.
Give Potion
Obtain a random Relic.
Give Relic
Obtain 2 random Relics.
Locked
You don't have any Potions that can be given.
Give 100 Gold
Obtain a random Relic.
Locked
You don't have any Relics that can be given.
POTION
“Exquisite...”
Glup glup glup
He downs the Potion in one go.
RELIC
“Exemplary...”
Ranwid observes the relic studiously for several minutes...
Then eats the Relic.
? ▶ Reflections snoitcelfeR (Act 3 - Glory)
Event
▶ Reflections snoitcelfeR (Act 3 - Glory)
What is this? Something feels wrong here...
...ereh gnorw sleef gnihtemoS ?siht si tahW
Touch a Mirror
Downgrade 2 random cards. Upgrade 4 random cards.
Shatter
Duplicate your Deck. Receive Bad Luck.
INITIAL
What is this? Something feels wrong here...
...ereh gnorw sleef gnihtemoS ?siht si tahW
Touch a Mirror
Downgrade 2 random cards. Upgrade 4 random cards.
Shatter
Duplicate your Deck. Receive Bad Luck.
SHATTER
You concentrate and identify a giant seamless mirror in front of you.
With a swift kick you SHATTER the giant mirror!
Right as you shatter the mirror your reflection braces self as becomes a thousand beautiful glittering shards.
How can a place like this exist?
TOUCH_A_MIRROR
You reach forth and meld into the reflection in front of you.
Which one am I?
? ▶ Relic Trader
Shared
▶ Relic Trader
You turn a corner and suddenly, a shadowy figure is just standing there. He pivots to face you.
“Welcome! What're ya trading?”
The figure inquires as he flares open his cloak to reveal a slew of suspicious wares.
Take the Top One
Trade one of your Relics for a random Relic.
Take the Middle One
Trade one of your Relics for a random Relic.
Take the Bottom One
Trade one of your Relics for a random Relic.
DONE
“Hehehe Heh... Thank you!”
INITIAL
You turn a corner and suddenly, a shadowy figure is just standing there. He pivots to face you.
“Welcome! What're ya trading?”
The figure inquires as he flares open his cloak to reveal a slew of suspicious wares.
Take the Top One
Trade one of your Relics for a random Relic.
Take the Middle One
Trade one of your Relics for a random Relic.
Take the Bottom One
Trade one of your Relics for a random Relic.
? ▶ Room Full of Cheese
Shared
▶ Room Full of Cheese
This room is full of cheese!!!
You look around to see if there are any traps and above you is... more cheese. The candles in this room appear to be made of cheese. The furniture is also cheese.
Suddenly, the door behind you slams shut.
It is made of cheese.
Gorge
Choose 2 of 8 random Common cards to add to your Deck.
Search
Lose 14 HP. Obtain the Chosen Cheese.
GORGE
You take a little nibble of cheese but this fuels you to eat even more cheese.
Time passes...
You have eaten an awe-inspiring amount of cheese.
Tonight, dreams will be cheese.
INITIAL
This room is full of cheese!!!
You look around to see if there are any traps and above you is... more cheese. The candles in this room appear to be made of cheese. The furniture is also cheese.
Suddenly, the door behind you slams shut.
It is made of cheese.
Gorge
Choose 2 of 8 random Common cards to add to your Deck.
Search
Lose 14 HP. Obtain the Chosen Cheese.
SEARCH
You scrounge about for hours and hours...
Time slips by as your mind travels to strange places from the sheer presence of all this cheese, and you fade into a stupor....
You snap awake and realize you're holding something.
The Chosen Cheese.
? ▶ The Round Tea Party (Act 3 - Glory)
Event
▶ The Round Tea Party (Act 3 - Glory)
You find an invitation for a “Sir Galalot” to a tea party and decide to show up in his stead.
Upon entering an unassuming rotunda, you find yourself in the midst of commanders, generals, warlords, and mercenaries having... tea?
The gigantic knight donning a golden crown speaks.
“Thou art late for Tea?!”
Enjoy Your Tea
Obtain Royal Poison. Heal to full HP.
Pick a Fight
Lose 11 HP. Obtain a random Relic.
CONTINUE_FIGHT
The patrons stare wide-eyed at the corpse of one of their regulars... then bursts into applause!?
“We were wondering how to rid of Sir Wygore, incredible work!”
They dump out your poisoned tea and you discuss tactics and secrets all night. A most excellent tea party.
ENJOY_TEA
You grab a teacup and down it one go.
It's SCALDING HOT but you don't change your expression. The patrons are stunned by your lack of self preservation.
“We meant no offense, Sir Galalot. our sincerest apologies.”
You enjoy some tea and crumpets, unaware of the poison you've ingested.
INITIAL
You find an invitation for a “Sir Galalot” to a tea party and decide to show up in his stead.
Upon entering an unassuming rotunda, you find yourself in the midst of commanders, generals, warlords, and mercenaries having... tea?
The gigantic knight donning a golden crown speaks.
“Thou art late for Tea?!”
Enjoy Your Tea
Obtain Royal Poison. Heal to full HP.
Pick a Fight
Lose 11 HP. Obtain a random Relic.
NOPE
They all point their weapons at you-
“At least pay the entrance fee if you want to live.”
PICK_FIGHT
You jump onto the table and kick the warlord knight in the face!
The knight lets out a haunting shriek and keels over.
*everyone gasps*
Continue
? ▶ Sapphire Seed (Act 1 - Overgrowth)
Event
▶ Sapphire Seed (Act 1 - Overgrowth)
You narrowly avoid stepping on a bright, sharp... seed? Its unmistakable color gives away that it's a Sapphire Seed! Weren't these incredible seeds supposed to be extinct!?
Legends say that consuming one can greatly amplify your endurance, but what if you plant and nourish it instead?
Consume
Heal 9 HP. Upgrade a card in your Deck.
Plant and Nourish
Enchant a card with Sown.
EAT
You ingest the Sapphire Seed and within moments your limbs feel more agile, colors sharpen, and you sense the souls of nearby foes.
Good thing you didn't step on it.
INITIAL
You narrowly avoid stepping on a bright, sharp... seed? Its unmistakable color gives away that it's a Sapphire Seed! Weren't these incredible seeds supposed to be extinct!?
Legends say that consuming one can greatly amplify your endurance, but what if you plant and nourish it instead?
Consume
Heal 9 HP. Upgrade a card in your Deck.
Plant and Nourish
Enchant a card with Sown.
PLANT
You scour the Overgrowth and find a pot with good aeration. Then, you trek around, searching for an untouched spot where light peeks through a cracked wall. Carefully, you reinforce the pot with bark and vine to camouflage it, fill it with loamy, nutrient-rich soil, and nestle the seed just beneath the surface.
Finally, you gather dew from nearby plants and pour it over the soil.
Grow big, little seed...
Unknowingly, the Sapphire Seed attaches to you spiritually.
Thankful of your hard work.
? ▶ Self-Help Book
Shared
▶ Self-Help Book
On the floor lies a tome,
“Top 3 Ways to Conquer the Spire”
The book is encrusted with blood so you find this manuscript highly suspicious.
Will you read it?
Read the Back
Choose an Attack to Enchant with Sharp 2.
Locked
You don't have any Attacks that can be Enchanted.
Read a Random Passage
Choose a Skill to Enchant with Nimble 2.
Locked
You don't have any Skills that can be Enchanted.
Read the Entire Book
Choose a Power to Enchant with Swift 2.
Locked
You don't have any Powers that can be Enchanted.
Move On
You don't have any cards that can be Enchanted.
INITIAL
On the floor lies a tome,
“Top 3 Ways to Conquer the Spire”
The book is encrusted with blood so you find this manuscript highly suspicious.
Will you read it?
Read the Back
Choose an Attack to Enchant with Sharp 2.
Locked
You don't have any Attacks that can be Enchanted.
Read a Random Passage
Choose a Skill to Enchant with Nimble 2.
Locked
You don't have any Skills that can be Enchanted.
Read the Entire Book
Choose a Power to Enchant with Swift 2.
Locked
You don't have any Powers that can be Enchanted.
Move On
You don't have any cards that can be Enchanted.
NO_OPTIONS
You don't particularly care for books, let alone blood-encrusted ones.
READ_ENTIRE_BOOK
What an engrossing read! Some choice quotes remain fresh in your mind:
“Avoid big monsters.”
“Take every card.”
“Blocking is for cowards.”
Your hands are covered in blood.
READ_PASSAGE
You flip to a random page:
“Defense 101: Don't get hit!”
You read the rest of the passage and it's surprisingly illuminating. You incorporate these ideas into your battle tactics.
READ_THE_BACK
You flip the book over and read the summary:
“Critics and Cultists agree that sharp and pointy weapons are the best way to inflict damage!”
There's a price sticker on the back of the book, crossed out and marked with a greatly reduced price.
? ▶ Slippery Bridge
Shared
▶ Slippery Bridge
While crossing a rickety wooden bridge, there is a sudden torrent of rain. Massive gusts of wind buffet you, threatening to end your journey.
Overcome
a random Card is removed from your Deck.
Hold On
Lose 3+ HP. The card in the above option is randomized.
HOLD_ON_0
You're holding on!
Hold On
Lose 3+ HP. The card in the above option is randomized.
HOLD_ON_1
Still... Holding... ooOOONN!!!!
Hold On
Lose 3+ HP. The card in the above option is randomized.
HOLD_ON_2
AHHHH!?!!!
Hold On
Lose 3+ HP. The card in the above option is randomized.
HOLD_ON_3
I CAN DO THIS!!!
Hold On
Lose 3+ HP. The card in the above option is randomized.
HOLD_ON_4
NOOOOOooo
Hold On
Lose 3+ HP. The card in the above option is randomized.
HOLD_ON_5
WHAT AM I DOING!?
Hold On
Lose 3+ HP. The card in the above option is randomized.
HOLD_ON_6
!!!!!!!!!!!!!... !!!
!!!!!!!! !!!!!!!!!!!?? !!!!!!!!!
Hold On
Lose 3+ HP. The card in the above option is randomized.
HOLD_ON_LOOP
The developer would like to inform you that there is no additional text for players who have held on this long. We apologize for the inconvenience.
Hold On
Lose 3+ HP. The card in the above option is randomized.
INITIAL
While crossing a rickety wooden bridge, there is a sudden torrent of rain. Massive gusts of wind buffet you, threatening to end your journey.
Overcome
a random Card is removed from your Deck.
Hold On
Lose 3+ HP. The card in the above option is randomized.
OVERCOME
I hate bridges.
? ▶ Spiraling Whirlpool (Underdocks)
Event
▶ Spiraling Whirlpool (Underdocks)
You happen upon a Massive Spiraling Whirlpool. The water swirls with beautiful precision and its surrounding walls are adorned with spiral patterns.
Around and around... around...
....and around.... what a sight......
What do you do?
Observe
Enchant a Strike or Defend with Spiral.
Drink
Heal 33% Max HP.
Reach In
Obtain a random Relic. Add Writhe to your Deck.
DRINK
You cup your hands and dip it into the Spiraling Whirlpool.
Its waters fill your hands at a gentle rate as you take small sips with your eyes closed.
Delicious water spirals through you to your Center, washing away harmful thoughts and physical ailments...
INITIAL
You happen upon a Massive Spiraling Whirlpool. The water swirls with beautiful precision and its surrounding walls are adorned with spiral patterns.
Around and around... around...
....and around.... what a sight......
What do you do?
Observe
Enchant a Strike or Defend with Spiral.
Drink
Heal 33% Max HP.
Reach In
Obtain a random Relic. Add Writhe to your Deck.
OBSERVE
...ah- so beautiful.....
So it spins... still spinning around. Yes...
Oh! Was that..... a little splash...?
....of course. You deserve some fun, too Mr. Spiral... haha...
... ....... ...
It's time to go now.
You whisper something as you take your leave.
“Thank you, Spiral.”
REACH_IN
Foolishly, you plunge your arm into the center of the Spiraling Whirlpool, disrupting the equilibrium. The water becomes frigid and grasps you, carving Invisible Spirals into your arm.
Your fingers brush against something solid, and you grasp around in pain to finally wrestle a Relic out of there!
? ▶ Spirit Grafter (Act 2 - Hive)
Event
▶ Spirit Grafter (Act 2 - Hive)
Above, a cocoon is shaking and wriggling, about to burst forth!
...it stops wriggling. The cocoon ignites! What is going on?
In a flash of light and flame, a Spirit Grafter rushes into you, threatening to merge with your being to become complete.
Let It In
Heal 25 HP. Add Metamorphosis to your Deck.
Rejection
Lose 9 HP. Remove a card from your Deck.
INITIAL
Above, a cocoon is shaking and wriggling, about to burst forth!
...it stops wriggling. The cocoon ignites! What is going on?
In a flash of light and flame, a Spirit Grafter rushes into you, threatening to merge with your being to become complete.
Let It In
Heal 25 HP. Add Metamorphosis to your Deck.
Rejection
Lose 9 HP. Remove a card from your Deck.
LET_IT_IN
The Spirit Grafter merges with you. The vital kindred spirit swiftly heals you up.
You are reborn.
REJECTION
The Spirit Grafter is easily stopped by your will.
However, it repeatedly flies into you, desperate for a host. Its strength runs out and it dissolves with a poof.
A fleeting spirit.
? ▶ Stone of All Time
Shared
▶ Stone of All Time
A massive boulder sits in the middle of an abandoned courtyard.
A plaque reads:
Stone of All Time.
Its presence, shape, and adornments indicate that this courtyard was built around this Stone and that it has never moved from this spot.
Drink and Lift
Lose a random Potion. Gain 10 Max HP.
Locked
Requires a Potion.
Locked
Requires an Attack.
Push
Lose 6 HP. Enchant an Attack with Vigorous 8.
INITIAL
A massive boulder sits in the middle of an abandoned courtyard.
A plaque reads:
Stone of All Time.
Its presence, shape, and adornments indicate that this courtyard was built around this Stone and that it has never moved from this spot.
Drink and Lift
Lose a random Potion. Gain 10 Max HP.
Locked
Requires a Potion.
Locked
Requires an Attack.
Push
Lose 6 HP. Enchant an Attack with Vigorous 8.
LIFT
You slam the a random Potion down and lift with all your might!!
Nothing happens.
PUSH
You push and push with everything you've got!!
Nothing happens.
? ▶ The Sunken Statue (Underdocks)
Event
▶ The Sunken Statue (Underdocks)
You spot an aged statue half submerged in a pond; its hands gently rest atop a stone sword.
Something is also glittering at the bottom of the pond.
Votive offerings perhaps?
You could really use some money...
Grab the Sword
Obtain the Sword of Stone.
Dive into the Water
Gain 111 Gold. Lose 7 HP.
DIVE_INTO_WATER
You plunge deep into the water!
While collecting the offerings you hear a dull echo and you're struck by stones!
Once you surface, you see that the old statue had crumbled due to your disturbance; physical and spiritual.
GRAB_SWORD
You wrest the sword out of the statue's hands and the whole thing crumbles apart!
It's too dangerous to pick up whatever was glittering at the bottom of the pond now...
Inspecting the sword, you sense an incredible dormant power within.
INITIAL
You spot an aged statue half submerged in a pond; its hands gently rest atop a stone sword.
Something is also glittering at the bottom of the pond.
Votive offerings perhaps?
You could really use some money...
Grab the Sword
Obtain the Sword of Stone.
Dive into the Water
Gain 111 Gold. Lose 7 HP.
? ▶ Sunken Treasury (Underdocks)
Event
▶ Sunken Treasury (Underdocks)
A path leads you into a partially submerged vault.
There are 2 chests but only 1 brittle key.
The First Chest: Shaking it, you get jingly-jangly noises. Bit of gold.
The Second Chest: Enormous, ornate, and clearly cursed. Lots of gold!
First Chest
Gain 60 Gold.
Second Chest
Gain 333 Gold. Receive Greed.
FIRST_CHEST
Yup, there was gold in it.
INITIAL
A path leads you into a partially submerged vault.
There are 2 chests but only 1 brittle key.
The First Chest: Shaking it, you get jingly-jangly noises. Bit of gold.
The Second Chest: Enormous, ornate, and clearly cursed. Lots of gold!
First Chest
Gain 60 Gold.
Second Chest
Gain 333 Gold. Receive Greed.
SECOND_CHEST
You've never seen so much gold in one place!
All of the Merchant's wares can be bought...
Dangerous thugs can be paid off...
The feverishly greedy thoughts stay with you forever...
? ▶ Symbiote
Shared
▶ Symbiote
Along your travels, you stumble upon a dark, amorphous polyp. You can sense that it is very old, and very evil.
Approach...
Locked
None of your Attacks can be Enchanted.
Approach
Enchant an Attack with Corrupted.
Kill with Fire
Choose a card to Transform.
APPROACH
It suddenly jumps onto you. You feel a searing pain as it latches onto your arm, but in an instant it is gone.
...? Where did it go?
INITIAL
Along your travels, you stumble upon a dark, amorphous polyp. You can sense that it is very old, and very evil.
Approach...
Locked
None of your Attacks can be Enchanted.
Approach
Enchant an Attack with Corrupted.
Kill with Fire
Choose a card to Transform.
KILL_WITH_FIRE
You torch the dark polyp. As it screeches and burns into ashes, your head pulses painfully but you manage not to faint.
What was that thing?
? ▶ Tablet of Truth (Act 1 - Overgrowth)
Event
▶ Tablet of Truth (Act 1 - Overgrowth)
You defeat a pair of Guardian Kin and make your way into a protected vault.
Inside is a tablet with familiar inscriptions. Your intuition tells you that this language can be deciphered rather easily... However, once you begin deciphering you'll be locked in.
The tablet gives off a soothing energy and you can smash it to receive its healing energies instead.
Decipher
Lose 3 Max HP. Upgrade a random card.
Smash
Heal 20 HP.
DECIPHER
Give Up
Stop reading the text and leave.
DECIPHER_1
As you begin deciphering the tablet, the Kin's Mantra speaks to you.
“The Truth is everything...”
Continue Deciphering
Lose 3 Max HP. Upgrade a random card.
DECIPHER_2
You feel faint from all this reading!
Heroes weren't meant to read for such an extended period of time...
Keep Deciphering
Lose 3 Max HP. Upgrade a random card.
DECIPHER_3
You're barely holding on...
The tablet is nearly deciphered. The Mantra holds the truth...
THE TRUTH!! WHAT IS THE TRUTH!?
KEEP DECIPHERING
Lose 3 Max HP. Upgrade a random card.
DECIPHER_4
In a trance, you decipher the remaining text, abandoning mind and body. The spiritual pursuit of the Truth is all that matters.
Or does it? One final word remains...
It will cost everything.
Lose Everything
Lose 3 Max HP. Upgrade ALL of your cards.
DECIPHER_5
Everything was spent to decipher the Final Word and you black out...
When you come to, you realize something is etched into the floor.
“Air”
GIVE_UP
You stop all this reading and deciphering. Your body normalizes, though you can't help but wonder what the Truth was.
INITIAL
You defeat a pair of Guardian Kin and make your way into a protected vault.
Inside is a tablet with familiar inscriptions. Your intuition tells you that this language can be deciphered rather easily... However, once you begin deciphering you'll be locked in.
The tablet gives off a soothing energy and you can smash it to receive its healing energies instead.
Decipher
Lose 3 Max HP. Upgrade a random card.
Smash
Heal 20 HP.
SMASH
The tablet is smashed to pieces, energy expelled from the tablet seeps into your body.
You feel refreshed!
▶ Tanx (Act 3 - Glory)
Ancient Khimera King
▶ Tanx (Act 3 - Glory)
SO WEAK! BUT YOU HAVE POTENTIAL!
USE THIS WEAPON!!
Claws
Upon pickup, Transform up to 6 cards into Maul.
Crossbow
At the start of your turn, add a random Attack into your Hand. It costs 0 this turn.
Iron Club
Every 4 cards you play, draw 1 card.
Meat Cleaver
You may Cook at Rest Sites.
Sai
At the start of your turn, gain 7 Block.
Spiked Gauntlets
Gain at the start of each turn. Powers cost 1 more .
Tanx's Whistle
Upon pickup, add 1 Whistle to your Deck.
Throwing Axe
The first card you play each combat is played an extra time.
War Hammer
Whenever you kill an Elite, Upgrade 4 random cards.
Tri-Boomerang
Choose 3 Attacks in your Deck. Enchant them with Instinct.
Returning
ancient: GROW STRONGER SO WE CAN FIGHT!!!
ancient: YOU CAN NEVER HAVE TOO MANY WEAPONS!!
Defect
ancient: CONSTRUCT! NO WEAPONS!? HAVE THIS!
ancient: ORBS ARE NOT WEAPONS!!
ancient: FIGHT ME, DEFECT!!
character: The Defect valiantly fights.
ancient: ORBS ARE WEAPONS!?
Ironclad
ancient: IMPRESSIVE SWORD, WARRIOR! YOU CAN USE MORE WEAPONS!
ancient: WEAPONS FOR THE WARRIOR! GRAB A WEAPON! LET’S FIGHT!
ancient: FIGHT ME, IRONCLAD!!
character: The Ironclad fights Tanx.
ancient: YEEES!! MIGHTY FIGHT, TAKE WEAPON!
Necrobinder
ancient: WHAT A MIGHTY SCYTHE!
character: Yes, it’s special-made for vengeance.
ancient: DOES THE HAND NEED A WEAPON!?
ancient: FIGHT ME, OSTY!!
ancient: FIGHT ME, NECROBINDER!!
character: The Necrobinder and Osty scuffle with Tanx.
ancient: MIGHTY TEAMWORK!! HAVE A WEAPON!
Regent
ancient: ORANGE!? HOW IS THIS BEING ORANGE!??
character: All know that orange is the most regal color!
ancient: INCREDIBLE! SO MIGHTY!!
ancient: ORANGE ONE!! CHOOSE A MIGHTY WEAPON!
ancient: FIGHT ME, REGENT!!
character: No! We fought last time I was here!
ancient: FIGHT ME AGAIN!!
Silent
ancient: A HUNTRESS! I WILL SHARPEN YOUR CLAW!!
ancient: WHY DAGGERS!! UNMIGHTY!
ancient: FIGHT ME, SILENT!!
character: The Silent escapes, stealing a weapon on the way.
ancient: WHERE DID YOU GO!!!
First Visit
ancient: SO WEAK! BUT YOU HAVE POTENTIAL!
USE THIS WEAPON!!
? ▶ Tea Master
Shared
▶ Tea Master
You stumble into a dimly lit shack and find yourself immersed in a very peaceful space containing an obsessive variety of tea.
The man inside gestures to a selection of teas, each neatly labeled with a premium price.
Bone Tea
Pay 50 Gold. At the start of the next 2 combats, Upgrade your starting hand.
Locked
Requires 50 Gold.
Ember Tea
Pay 150 Gold. At the start of the next 2 combats, gain 2 Strength.
Locked
Requires 150 Gold.
Tea of Discourtesy
At the start of the next combat, shuffle 2 Dazed into your Draw Pile.
DONE
The tea master acknowledges your request and begins.
1. Water from a charcoal-filled carafe is ladled into a kettle.
2. The kettle is heated using a gentle violet flame.
3. A scoop of tea goes into the kettle before it boils.
4. Off the heat, and a series of rhythmic claps track the time.
5. The kettle is hoisted high and precisely poured into a tiny cup.
“Tea is served.”
INITIAL
You stumble into a dimly lit shack and find yourself immersed in a very peaceful space containing an obsessive variety of tea.
The man inside gestures to a selection of teas, each neatly labeled with a premium price.
Bone Tea
Pay 50 Gold. At the start of the next 2 combats, Upgrade your starting hand.
Locked
Requires 50 Gold.
Ember Tea
Pay 150 Gold. At the start of the next 2 combats, gain 2 Strength.
Locked
Requires 150 Gold.
Tea of Discourtesy
At the start of the next combat, shuffle 2 Dazed into your Draw Pile.
TEA_OF_DISCOURTESY
You politely decline the tea and—
*SLAM*
The door behind you slams shut. The tea master stares at you for a moment, then presents an ugly cup.
Oh, this tea is for the discourteous...
▶ Tezcatara (Act 2 - Hive)
Ancient It Which Feeds the Fire
▶ Tezcatara (Act 2 - Hive)
Oh, a visitor! Do come in, dear!
What can Tezcatara do for you?
Nutritious Soup
Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
Very Hot Cocoa
Start each combat with an additional .
Yummy Cookie
Upon pickup, Upgrade 4 cards.
Biiig Hug
Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Storybook
Upon pickup, add 1 Brightest Flame to your Deck.
Seal of Gold
At the start of your turn, spend 5 Gold to gain .
Toasty Mittens
At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Golden Compass
Upon pickup, replace the Act 2 Map with a single special path.
Pumpkin Candle
Gain at the start of each turn. Extinguishes at the start of Act 3.
Toy Box
Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.
Returning
ancient: Welcome back, sweetie. Let me burn away your flaws.
ancient: Do come in, dear! What can Tezcatara do for you today?
Defect
character: <greetings beep>
ancient: Not here to annoy me? What an unusual little construct...
ancient: Now how silly would it be if he were unmade by one of his own?
ancient: Are you sure you want to be fixed up?
character: <inquisitive beep>
ancient: Well, if you’re really certain.
Ironclad
ancient: You burn so pretty! Come in, come in!
ancient: Such a strong boy you are! Come and eat something.
Can’t slaughter on an empty stomach!
ancient: Ohh, Architect still alive? Kill him quickly would you?
I’ll be waiting right here!
Necrobinder
ancient: Now what’s a skeleton doing inside these walls?
character: My aim is simple. Vengeance for my family.
I’ll reach the top and make him pay.
ancient: Wonderful!
ancient: Come in, come in! Let’s make your flames burn brighter.
ancient: Those flames around you remind me of something forbidden.
character: What do you know?
ancient: I know who wrote that book.
Regent
ancient: Oh my, what an exotic visitor! Who might you be, sweetie?
character: I’m no sweetie! Address me with respect, giant... thing-person!
ancient: Where are my manners?
Tezcatara cackles with delight.
ancient: You and your friends are back again?
I’ve made treats for you!
ancient: Welcome back regal boy! Looks like you’re doing great out there.
character: Yes of course! Just some minor setbacks at the upper levels... like dying.
ancient: We all need to learn from our mistakes.
Silent
ancient: Come closer, quiet one. I can’t see well...
character: ...
ancient: You can trust me.
ancient: Such a nasty sickness you have. Let’s take care of you.
ancient: I’ve met your sisters, you know? Such lovely girls they are.
character: ...
ancient: Oh dear... you haven’t been fighting have you?
First Visit
ancient: Oh, a visitor! Do come in, dear!
What can Tezcatara do for you?
? ▶ The Architect
Shared
▶ The Architect
? ▶ The Future of Potions?
Shared
▶ The Future of Potions?
You feel a faint rumbling as you round the corner to discover a gigantic spinning apparatus!
It has several slots which appear to convert liquids into a highly compressed digestible tablet.
The idea of turning these health tonics into a tiny morsel is uncomfortable but perhaps it's good to try new things?
Insert Common Potion
Lose a Potion. Obtain an Upgraded Common Skill.
DONE
The tablet was disgusting. There is no hope for the future.
INITIAL
You feel a faint rumbling as you round the corner to discover a gigantic spinning apparatus!
It has several slots which appear to convert liquids into a highly compressed digestible tablet.
The idea of turning these health tonics into a tiny morsel is uncomfortable but perhaps it's good to try new things?
Insert Common Potion
Lose a Potion. Obtain an Upgraded Common Skill.
? ▶ The Lantern Key (Act 2 - Hive)
Event
▶ The Lantern Key (Act 2 - Hive)
You come upon a faintly glowing key and go to pick it up.
“Been looking all over for that key! Now if you don't mind...”
This person looks like bad news but maybe it's not good to be judgy.
Return the Key
Gain 100 Gold.
Keep the Key
Fight to obtain the Key.
DONE
RETURN_THE_KEY
The stranger thanks you for your help, and rewards you handsomely.
INITIAL
You come upon a faintly glowing key and go to pick it up.
“Been looking all over for that key! Now if you don't mind...”
This person looks like bad news but maybe it's not good to be judgy.
Return the Key
Gain 100 Gold.
Keep the Key
Fight to obtain the Key.
KEEP_THE_KEY
The stranger looks at you menacingly. It seems like only one of you is making it out of here with the key.
Fight
? ▶ The Legends Were True
Shared
▶ The Legends Were True
Entering into a pitch dark chamber, a sudden light pierces the darkness from above, just as the door slams behind you.
Illuminated before you appears to be a podium with a map on it. You feel compelled to take it.
Suspicious.
Nab the Map
Receive the Spoils Map.
Slowly Find an Exit
Lose 8 HP. Procure 1 random Potion.
INITIAL
Entering into a pitch dark chamber, a sudden light pierces the darkness from above, just as the door slams behind you.
Illuminated before you appears to be a podium with a map on it. You feel compelled to take it.
Suspicious.
Nab the Map
Receive the Spoils Map.
Slowly Find an Exit
Lose 8 HP. Procure 1 random Potion.
NAB_THE_MAP
What's the worst that could happen? As you grab the map, an opening appears before you on the other side of the room.
SLOWLY_FIND_AN_EXIT
As you sneak around the dark, looking for a way out the room starts to violently shake. With a sudden crash, the entire chamber collapses around you.
Barely making it out of the rubble, you find a vial of something useful that must have been hidden in the room.
? ▶ This or That?
Shared
▶ This or That?
Arms suddenly jut out from a nearby hole, clutching a suspicious bag of riches and a clearly cursed relic.
“This... or That?”
a scratched-up voice whispers from below.
This
Lose 6 HP. Gain 41-69 Gold.
That
Add Clumsy to your Deck. Obtain a random Relic.
INITIAL
Arms suddenly jut out from a nearby hole, clutching a suspicious bag of riches and a clearly cursed relic.
“This... or That?”
a scratched-up voice whispers from below.
This
Lose 6 HP. Gain 41-69 Gold.
That
Add Clumsy to your Deck. Obtain a random Relic.
ORNATE
You grab the Cursed Relic. As soon as you grasp it, shackles materialize on your wrists.
You hear a ghostly laughter and a bright plume of fire fills your vision!
The hole and arms are gone.
PLAIN
You grab the bag and as soon as you do, a THIRD hand appears and clutches at you!!
After a frantic struggle, it releases—the arms and the hole have vanished.
? ▶ Tinker Time (Act 3 - Glory)
Event
▶ Tinker Time (Act 3 - Glory)
Navigating through an endless sea of corpses, you find a mad scientist scavenging for various scraps.
“Yes. Hi, hello! You look like a capable fighter... I need a tester for my next atrocity device! How about it?”
Accept
Create a custom card to add to your Deck.
CHOOSE_CARD_TYPE
“What kind of tool will help you kill everyone?”
Weapon
Make an Attack.
Protector
Make a Skill.
Gadget
Make a Power.
CHOOSE_RIDER
“Excellent choice! Now what should it DO?”
The scientist rubs her hands together with glee.
Sapping
Apply Weak. Apply Vulnerable.
Violence
Hits 2 additional times.
Choking
Whenever you play a card this turn, the enemy loses HP.
Energized
Gain 2Energy.
Wisdom
Draw 3 cards.
Chaos
Add a random card into your Hand. It costs 0 1Energy this turn.
Expertise
Gain Strength. Gain Dexterity.
Curious
Powers cost 1 1Energy less.
Improvement
At the end of combat, Upgrade a random card.
DONE
“Whew! All done. This is for you! Now get out there and slaughter!!”
Little did you know, that scientist went on to create hundreds of weapons, resulting in several thousand deaths within the Spire.
INITIAL
Navigating through an endless sea of corpses, you find a mad scientist scavenging for various scraps.
“Yes. Hi, hello! You look like a capable fighter... I need a tester for my next atrocity device! How about it?”
Accept
Create a custom card to add to your Deck.
? ▶ Trash Heap (Underdocks)
Event
▶ Trash Heap (Underdocks)
You discover a towering pile of scrapped weapons, discarded trinkets, and other oddities. The massive pile shifts and rumbles, as if growing from within...
If you scavenge from the surface, you may find some decent things. But if you really get in there, you may find some exotic treasures.
Dive In
Lose 8 HP. Obtain a random forgotten Relic from the past.
Grab Random Junk
Gain 100 Gold. Obtain a random forgotten card from the past.
DIVE_IN
You spend a decent amount of time wading through the dangerous garbage and find a relic of the past!
Why was this thrown out?
GRAB
You walk around the pile from a safe distance and pick up some forgotten valuables and oddities here and there.
Why were these created in the first place?
INITIAL
You discover a towering pile of scrapped weapons, discarded trinkets, and other oddities. The massive pile shifts and rumbles, as if growing from within...
If you scavenge from the surface, you may find some decent things. But if you really get in there, you may find some exotic treasures.
Dive In
Lose 8 HP. Obtain a random forgotten Relic from the past.
Grab Random Junk
Gain 100 Gold. Obtain a random forgotten card from the past.
? ▶ The Trial (Act 3 - Glory)
Event
▶ The Trial (Act 3 - Glory)
You join a line of people entering a massive building.
As you pass under a golden archway, horns blare, confetti explodes, and streamers glide down from the ceiling!
“Entrant , you are the DECIDER for today's Trial.”
Accept
Serve as today's Decider.
Reject
You are not allowed to Reject.
INITIAL
You join a line of people entering a massive building.
As you pass under a golden archway, horns blare, confetti explodes, and streamers glide down from the ceiling!
“Entrant , you are the DECIDER for today's Trial.”
Accept
Serve as today's Decider.
Reject
You are not allowed to Reject.
MERCHANT
A wealthy-looking merchant, presents his case. He is accused of murder by one of his rivals. The evidence is thin, and you have a feeling that the man is innocent, but the onlookers seem out for blood.
DECIDE: Guilty
Add Regret to your Deck. Obtain 2 random Relics.
DECIDE: Innocent
Add Shame to your Deck. Upgrade 2 cards.
MERCHANT_GUILTY
You rule that all of the man's possessions are to be taken and given as processing fees for the court.
The crowd howls in glee!
MERCHANT_INNOCENT
You go with your conscience and rule that the man is innocent.
Despite the boos and accusations of being a “paid-off judge” you feel like you did the right thing.
NOBLE
A powerful noble steps forward. You find a note in your pocket indicating that if you decide innocence you will be handsomely rewarded. The noble barely argues against the corruption charges and gives you a knowing smirk.
You can't stop corruption but you can pocket some gold...
DECIDE: Guilty
Heal 10 HP.
DECIDE: Innocent
Add Regret to your Deck. Obtain 300 Gold.
NOBLE_GUILTY
The powerful noble was beheaded.
One less corrupt noble.
NOBLE_INNOCENT
You don't really know that he's guilty... Yeah, that's it!
The bribe has nothing to do with the outcome here. Nope.
NONDESCRIPT
A nondescript woman with a hard-to-read face steps forward. She is charged with the crime of theft and con-artistry. When the woman speaks, you believe her, but ample witnesses attest to her misdeeds.
Both sides of the story are compelling!
DECIDE: Guilty
Add Doubt to your Deck. Gain 2 card rewards.
DECIDE: Innocent
Add Doubt to your Deck. Transform 2 cards.
NONDESCRIPT_GUILTY
You aren't totally sure, but making the hard choice, you think the evidence is adequate.
Did you really make the right call?
NONDESCRIPT_INNOCENT
You aren't totally sure, but you have a reasonable doubt.
You don't know if you made the right call, but innocence seems like the better choice.
REJECT
“YOU CANNOT REFUSE!!”
Shouts the Grand Arbiter of the Courts.
“Those who reject this privilege are penalized with DEATH. Do you still defy!?”
Accept
Give in. Serve as today's Decider.
Double Down
Face lethal repercussions.
? ▶ Unrest Site (Act 1 - Overgrowth)
Event
▶ Unrest Site (Act 1 - Overgrowth)
You find a secluded Rest Site and start a fire to get some rest.
Or so you thought.
Once the fire is started, it begins to swell, reaching not upwards but sideways towards a grove of oil-seeping trees.
Should you try resting anyways?
Rest Anyways
Heal to full HP. Receive Poor Sleep.
Kill the Trees
Lose 8 Max HP. Obtain a random Relic.
INITIAL
You find a secluded Rest Site and start a fire to get some rest.
Or so you thought.
Once the fire is started, it begins to swell, reaching not upwards but sideways towards a grove of oil-seeping trees.
Should you try resting anyways?
Rest Anyways
Heal to full HP. Receive Poor Sleep.
Kill the Trees
Lose 8 Max HP. Obtain a random Relic.
KILL
These trees are clearly malicious so you decide to get rid of them.
Days later, you're covered in ash and oily goop.
A massive flock of little byrd spirits rise from the slain trees and drop a small box at your feet.
“Thank you for freeing us from those trees... cheep cheep!”
You should really sleep more.
REST
All this adventuring has left you exhausted, and despite the oddities, you decide to sleep.
You toss and turn as the fire roars and crackles through the night. The disgusting trees give off a wretched scent from their pitch-black sap.
You wake up, recovered, but not replenished.
▶ Vakuu (Act 3 - Glory)
Ancient The First Demon
▶ Vakuu (Act 3 - Glory)
Give yourself to me and you will be feared as much as I.
Blood-Soaked Rose
Upon pickup, add 1 Enthralled to your Deck. Gain at the start of each turn.
Whispering Earring
Gain at the start of each turn. Vakuu plays your first turn for you.
Fiddle
At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Preserved Fog
Upon pickup, remove 5 cards from your Deck. Add Folly to your Deck.
Sere Talon
Upon pickup, add 2 random Curses and 3 Wishes to your Deck.
Distinguished Cape
Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.
Choices Paradox
At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
Music Box
Create an Ethereal copy of the first Attack you play each turn.
Lord's Parasol
When you encounter the Merchant, immediately obtain EVERYTHING he sells.
Jeweled Mask
At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.
Returning
ancient: Seeking glory in the Spire are we? I have some propositions for you...
ancient: 143. 143 times you’ve been here.
ancient: You realize this never ends?
Defect
ancient: Broken one, let me perfect you.
ancient: Do you find it strange that your fellow constructs want you dead?
ancient: If you bring me the Architect’s heart, I will restore your companion.
character: <fearful beeping>
ancient: What’s more important? Your creator or your friend?
Ironclad
ancient: Imagine seeing you again after so long.
character: SACRED DEMON!
What have you done to me!?
ancient: Exactly what you bargained for.
ancient: Do the lost tribes weigh on you...?
Vakuu howls with laughter.
ancient: My puppet of puppets... why haven’t you killed the Architect yet?
character: After I kill the Architect, I will kill YOU!
ancient: Yawn
I look forward to watching you fail.
Necrobinder
ancient: We both seek vengeance. It will have a cost to pay.
character: I accept any cost. Every cost for his death.
ancient: I know where you got that Hand.
ancient: The Architect has gravely wounded us both.
character: Get on with it, demon. Show me your contracts.
ancient: Straight to business. Very well...
Regent
ancient: A being from the stars? Within these accursed walls?
character: Do you know of me?
ancient: Yes, I think we can help each other.
ancient: More of my power can be yours for a small price.
character: I don’t think these deals are good. I’m not feeling great.
ancient: You read the contracts thoroughly have you not?
You have signed them with full intent and responsibility no?
ancient: Are you not going to fulfill your end of the bargain?
How about another contract? Isn’t that better?
Silent
ancient: Killer.
character: ...
ancient: This won’t end well for you.
ancient: Vakuu displays his various contracts to the Silent
ancient: The Architect is not enough, kill your sisters too!
character: ...
ancient: No need for words, we are the same.
First Visit
ancient: Give yourself to me and you will be feared as much as I.
? ▶ War Historian, Repy
Shared
▶ War Historian, Repy
An academic is trapped in a hanging cage next to a treasure chest.
The academic is muttering about “One-Time-Use Keys” while furiously writing something.
Looks like you can unlock the cage or the chest.
Unlock the Cage
Lose Lantern Key. Obtain History Course.
Unlock the Chest
Lose Lantern Key. Procure 2 random Potions. Obtain 2 random Relics.
INITIAL
An academic is trapped in a hanging cage next to a treasure chest.
The academic is muttering about “One-Time-Use Keys” while furiously writing something.
Looks like you can unlock the cage or the chest.
Unlock the Cage
Lose Lantern Key. Obtain History Course.
Unlock the Chest
Lose Lantern Key. Procure 2 random Potions. Obtain 2 random Relics.
UNLOCK_CAGE
Repy bows in appreciation as you open the cage. He hands you a thick leather tome.
“Those who know not of history are doomed to repeat it. But you seem to know a thing or two about repeats don't you?”
UNLOCK_CHEST
“Not going to free the scholar, Repy? Based on classic philosophy, you would be considered a moral failure. That's right, maybe consider the LIVING PERSON that is locked up next time! It is not as if there is a valuable member of society in a DIRE PREDICAMENT or anything!!”
“Look, okay, see how small this cage is!? Why am I complaining? You've already made your unscholarly decision... oh, what's inside there? Some potions and relics? Isn't that just great. Just great. Really great for you...”
Repy's eyes follow you with disdain as you walk away.
? ▶ Waterlogged Scriptorium (Underdocks)
Event
▶ Waterlogged Scriptorium (Underdocks)
Navigating the murky passages, you stumble upon a withered figure working a small shop. The multitude of shelves are stuffed full of damp scrolls and parchment.
Noticing a patron has entered, the scribe-shopkeeper snaps to attention and gestures at some implements arranged on a desk.
Bloody Ink
Gain 6 Max HP.
Tentacle Quill
Pay 65 Gold. Enchant a card with Steady.
Locked
Requires 65 Gold.
Prickly Sponge
Pay 155 Gold. Enchant 2 cards with Steady.
Locked
Requires 155 Gold.
BLOODY_INK
The scribe carefully picks up the vial filled with a bright red ink and gives it a shake, then gestures with their own hand a dipping motion.
You dip your fingers into the ink and a jolt of vitality courses through you!
Pleased with your reaction, the scribe gives a polite bow and waves you goodbye.
INITIAL
Navigating the murky passages, you stumble upon a withered figure working a small shop. The multitude of shelves are stuffed full of damp scrolls and parchment.
Noticing a patron has entered, the scribe-shopkeeper snaps to attention and gestures at some implements arranged on a desk.
Bloody Ink
Gain 6 Max HP.
Tentacle Quill
Pay 65 Gold. Enchant a card with Steady.
Locked
Requires 65 Gold.
Prickly Sponge
Pay 155 Gold. Enchant 2 cards with Steady.
Locked
Requires 155 Gold.
PRICKLY_SPONGE
The scribe grabs the prickly sponge (it squeaks) and dabs it across your scrolls.
*squeak squeak squeak*
The prickly texture leaves behind shimmering marks that seem to stabilize the ink...
TENTACLE_QUILL
The scribe lifts the wriggly quill and with swift, practiced movements, etches a strange mark unto your head.
The mark glows bright, then vanishes...
? ▶ Welcome to Wongo's
Shared
▶ Welcome to Wongo's
“Welcome to Wongo's. We have what you want at Wongtastic prices.” says the least enthusiastic clerk you have ever met.
“Peruse our wares and enjoy your time at Wongo's,” they continue, without even looking up.
Wongo's Bargain Bin
Pay 100 Gold. Obtain 1 random Common Relic.
Locked
Requires 100 Gold.
Wongo's Featured Item
Pay 200 Gold. Obtain a random Relic.
Locked
Requires 200 Gold.
Wongo's Mystery Box
Pay 300 Gold. Obtain 3 random Relics after 5 combats.
Locked
Requires 300 Gold.
Leave
Downgrade a random card.
AFTER_BUY
“We are Wongo-wow'd by your generosity... Wonderful patron, you now have 0 Wongo Points. With just 0 more points, you will receive our exclusive Wongo Customer Appreciation Badge. Have a Wongtastic day.”
You have no clue what they are talking about and vow to never return to a Wongo's.
AFTER_BUY_BADGE_COUNTER
“We are Wongo-wow'd by your generosity... Wonderful patron, you now have 0 Wongo Points. With just 0 more points, you will receive our exclusive Wongo Customer Appreciation Badge. Have a Wongtastic day.”
You have already received 0 of these worthless badges. You vow to never return to a Wongo's.
AFTER_BUY_RECEIVE_BADGE
“We are Wongo-wow'd by your generosity... Wonderful patron, you now have 0 Wongo Points. Your points have earned you a Wongo Customer Appreciation Badge.”
The clerk hands you a cheaply made badge. “Have a Wongtastic day.”
You have now received 0 badges. You vow to never return to a Wongo's.
INITIAL
“Welcome to Wongo's. We have what you want at Wongtastic prices.” says the least enthusiastic clerk you have ever met.
“Peruse our wares and enjoy your time at Wongo's,” they continue, without even looking up.
Wongo's Bargain Bin
Pay 100 Gold. Obtain 1 random Common Relic.
Locked
Requires 100 Gold.
Wongo's Featured Item
Pay 200 Gold. Obtain a random Relic.
Locked
Requires 200 Gold.
Wongo's Mystery Box
Pay 300 Gold. Obtain 3 random Relics after 5 combats.
Locked
Requires 300 Gold.
Leave
Downgrade a random card.
LEAVE
“Um... excuse me you can't just leave without buying something at Wongo's,” says the clerk with an irritated tone.
You have a heated debate over customer choice and it leaves you mentally drained.
? ▶ Wellspring (Act 1 - Overgrowth)
Event
▶ Wellspring (Act 1 - Overgrowth)
You trace a low rumble to its source and find yourself captivated by a tranquil wellspring. The water is an emerald green with clusters of glowing motes.
It looks inviting. What can possibly go wrong?
Bottle
Procure 1 random Potion.
Bathe
Remove 1 card from your Deck. Add 1 Guilty to your Deck.
BATHE
You emerge from the pool with a slight feeling of unease.
However, you feel surprisingly refreshed.
BOTTLE
Bathing in the beautiful water seems suspicious... you decide to bottle some up instead.
This will come in handy.
INITIAL
You trace a low rumble to its source and find yourself captivated by a tranquil wellspring. The water is an emerald green with clusters of glowing motes.
It looks inviting. What can possibly go wrong?
Bottle
Procure 1 random Potion.
Bathe
Remove 1 card from your Deck. Add 1 Guilty to your Deck.
? ▶ Whispering Hollow (Act 1 - Overgrowth)
Event
▶ Whispering Hollow (Act 1 - Overgrowth)
Making your way through a hollow of dead trees you happen upon a single bone-white tree. Clay baubles hang off its branches, which curve inward like protective ribs.
Such a creepy tree. It whispers.
...make exchange.....
Exchange Gold
Lose 50 Gold. Procure 2 random Potions.
Hug the Tree
Lose 9 HP. Choose a card to Transform.
GOLD
You scatter some gold at the base of the tree and two of the clay vessels drop to the floor soundlessly.
They break open, and contain perfectly intact potions within.
You nab the potions and flee.
HUG
The whispering compels you to give it gold but you resist and give the tree a big hug instead!
It thrashes about, scratching you with its branches, but eventually calms down. The tree-hugging experience transforms you.
...make hug.....?
INITIAL
Making your way through a hollow of dead trees you happen upon a single bone-white tree. Clay baubles hang off its branches, which curve inward like protective ribs.
Such a creepy tree. It whispers.
...make exchange.....
Exchange Gold
Lose 50 Gold. Procure 2 random Potions.
Hug the Tree
Lose 9 HP. Choose a card to Transform.
? ▶ Wood Carvings (Act 1 - Overgrowth)
Event
▶ Wood Carvings (Act 1 - Overgrowth)
You open a dusty box to find a set of 3 elaborate wood carvings:
A bird, snake, and... a torus?
A nearby pedestal has indentations which match the bottom of the carvings. Which carving will you place on the pedestal?
Locked
None of your cards can be Enchanted with Slither.
Snake
Enchant 1 card with Slither.
Bird
Choose 1 starter card to Transform into Peck.
Torus
Choose 1 starter card to Transform into Toric Toughness.
BIRD
You place the bird carving on the pedestal and the statue's EYES LIGHT UP and you hear a faint ringing within your mind.
...caw.... caw caaaawww...
The pedestal opens and a strange fluid begins to pour out.
Naturally, you drink it all.
INITIAL
You open a dusty box to find a set of 3 elaborate wood carvings:
A bird, snake, and... a torus?
A nearby pedestal has indentations which match the bottom of the carvings. Which carving will you place on the pedestal?
Locked
None of your cards can be Enchanted with Slither.
Snake
Enchant 1 card with Slither.
Bird
Choose 1 starter card to Transform into Peck.
Torus
Choose 1 starter card to Transform into Toric Toughness.
SNAKE
You place the snake carving on the pedestal and the statue's SCALES LIGHT UP! You feel a bit warm, comfortable, and wobbly.
TORUS
You place the torus carving on the pedestal and your STOMACH LIGHTS UP as the statue transforms into a piping hot fried confection. An insatiable hunger takes over and you quickly consume the donut.
You feel tougher, but slower.
? ▶ Zen Weaver (Act 2 - Hive)
Event
▶ Zen Weaver (Act 2 - Hive)
You walk through a spider web and PANIC!
But then, a wave of calm washes over you...
“Calm down. I need you to quit fussing up my web.”
How did you calm down so quickly?
An itsy bitsy spider abseils down to meet you. It seems willing to impart some techniques for gold.
Breathing Techniques
Pay 50 Gold. Add 2 Enlightenment to your Deck.
Emotional Awareness
Pay 125 Gold. Remove 1 card from your Deck.
Arachnid Acupuncture
Pay 250 Gold. Remove 2 cards from your Deck.
Locked
Not enough Gold.
ARACHNID_ACUPUNCTURE
“Don't... move...” mutters the miniature spider as its forelegs begin to glow.
Then— in a rush of jabbing motions, pierces you all over!
A sense of weightlessness comes over you. Well worth the money.
BREATHING_TECHNIQUES
“Visualize your airways staying open... Each breath is meaningful.”
You practice the technique in a way that makes sense to you.
EMOTIONAL_AWARENESS
The teeny-weeny spider begins a hypnotic dance and repeatedly chants.
“Thoughts don't affect reality. Panic is the thought-killer. Follow the plan.”
This makes sense to you. Big wise words from a tiny spider.
INITIAL
You walk through a spider web and PANIC!
But then, a wave of calm washes over you...
“Calm down. I need you to quit fussing up my web.”
How did you calm down so quickly?
An itsy bitsy spider abseils down to meet you. It seems willing to impart some techniques for gold.
Breathing Techniques
Pay 50 Gold. Add 2 Enlightenment to your Deck.
Emotional Awareness
Pay 125 Gold. Remove 1 card from your Deck.
Arachnid Acupuncture
Pay 250 Gold. Remove 2 cards from your Deck.
Locked
Not enough Gold.