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Slay the Spire 2 Cards

Browse all base cards with quick filters for character, type, rarity, and cost.

Browse Ironclad, Silent, Defect, Necrobinder, Regent, and Colorless cards in one searchable database.

575
Bash
2
Bash
Attack

Deal 8 damage.
Apply 2 Vulnerable.

Bodyguard
1
Bodyguard
Skill

Summon 5.

Defend
1
Defend
Skill

Gain 5 Block.

Defend
1
Defend
Skill

Gain 5 Block.

Defend
1
Defend
Skill

Gain 5 Block.

Defend
1
Defend
Skill

Gain 5 Block.

Defend
1
Defend
Skill

Gain 5 Block.

Dualcast
1
Dualcast
Skill

Evoke your rightmost Orb twice.

Falling Star
0
Falling Star
Attack

Deal 7 damage.
Apply 1 Weak.
Apply 1 Vulnerable.

Neutralize
0
Neutralize
Attack

Deal 3 damage.
Apply 1 Weak.

Strike
1
Strike
Attack

Deal 6 damage.

Strike
1
Strike
Attack

Deal 6 damage.

Strike
1
Strike
Attack

Deal 6 damage.

Strike
1
Strike
Attack

Deal 6 damage.

Strike
1
Strike
Attack

Deal 6 damage.

Survivor
1
Survivor
Skill

Gain 8 Block.
Discard 1 card.

Unleash
1
Unleash
Attack

Osty deals 6 damage.
Deals additional damage equal to Osty's current HP.

Venerate
1
Venerate
Skill

Gain starstar.

Zap
1
Zap
Skill

Channel 1 Lightning.

Acrobatics
1
Acrobatics
Skill

Draw 3 cards.
Discard 1 card.

Afterlife
1
Afterlife
Skill

Summon 6.

Anger
0
Anger
Attack

Deal 6 damage.
Add a copy of this card into your Discard Pile.

Anticipate
0
Anticipate
Skill

Gain 3 Dexterity this turn.

Armaments
1
Armaments
Skill

Gain 5 Block.
Upgrade a card in your Hand.

Astral Pulse
0
Astral Pulse
Attack

Deal 14 damage to ALL enemies.

Backflip
1
Backflip
Skill

Gain 5 Block.
Draw 2 cards.

Ball Lightning
1
Ball Lightning
Attack

Deal 7 damage.
Channel 1 Lightning.

Barrage
1
Barrage
Attack

Deal 5 damage for each Channeled Orb.

Beam Cell
0
Beam Cell
Attack

Deal 3 damage.
Apply 1 Vulnerable.

BEGONE!
1
BEGONE!
Attack

Deal 4 damage.
Choose a card in your Hand to Transform into Minion Dive Bomb.

Blade Dance
1
Blade Dance
Skill

Add 3 Shivs into your Hand.

Blight Strike
1
Blight Strike
Attack

Deal 8 damage.
Apply Doom equal to damage dealt.

Blood Wall
2
Blood Wall
Skill

Lose 2 HP.
Gain 16 Block.

Bloodletting
0
Bloodletting
Skill

Lose 3 HP.
Gain energyenergy.

Body Slam
1
Body Slam
Attack

Deal damage equal to your Block.

Boost Away
0
Boost Away
Skill

Gain 6 Block.
Add a Dazed into your Discard Pile.

Breakthrough
1
Breakthrough
Attack

Lose 1 HP.
Deal 9 damage to ALL enemies.

Celestial Might
2
Celestial Might
Attack

Deal 6 damage 3 times.

Charge Battery
1
Charge Battery
Skill

Gain 7 Block.
Next turn, gain energy.

Cinder
2
Cinder
Attack

Deal 17 damage.
Exhaust the top card of your Draw Pile.

Frequently Asked Questions

How many cards are in Slay the Spire 2?
There are currently 575 unique cards in the Slay the Spire 2 database, including 503 collectible cards that can appear in card rewards and shops. The remaining 72 are non-collectible cards: 15 Status cards, 18 Curse cards, and special Event/Token/Quest cards.
How many cards does each character have in STS2?
Each of the five playable characters has a comparable card pool: Ironclad (87), Silent (88), Defect (88), Necrobinder (88), and Regent (88). Additionally, there are 64 Colorless cards available to all characters.
What are the card types in Slay the Spire 2?
Cards are divided into three main types: Attacks (197 cards) deal damage, Skills (230 cards) provide Block and utility, and Powers (112 cards) grant persistent combat effects. There are also Status (15), Curse (18), and Quest (3) cards.
What are Power cards in Slay the Spire 2?
Power cards provide persistent effects for the entire combat once played. Unlike Attacks and Skills, Power cards are removed from your deck for the rest of the fight. There are currently 112 Power cards across all characters.
What are the card rarities in Slay the Spire 2?
There are five rarity tiers: Basic/Starter (19), Common (100), Uncommon (220), Rare (155), and Ancient (18). Higher rarity cards have stronger effects but appear less frequently in card rewards.
How many playable characters are in Slay the Spire 2?
There are 5 playable characters: Ironclad, Silent, Defect, Necrobinder, and Regent. Each has a distinct card pool and playstyle.