StratGG

Slay the Spire 2 Timeline

Track story progression, unlock requirements, and rewards across all epochs.

57

Magnum_Opus 9 epochs

Preon

Prehistoria 0 ·

Unlock by accumulating score.

3 cards

A void of nothingness.

But then, the world came into existence!
It churned about and molded itself to “That which tells stories.” Along this journey lay a planet named Preon, a mere speck in this universe. They say that a great story about a Spire took place there.

Cards AUTOMATION, ENTROPY, CATASTROPHE
Expands Open, Scribbles, Underdocks

Scribbles

Prehistoria 1 ·

Unlock by accumulating score.

3 relics

On this quiet planet, Beasts of Imagination began to dot the world.

They roam the lands in this time of simple, gleeful violence. Countless ways to kill, to feed, and proliferate are suggested. Colonies, hives, groups, and schools ebb and flow into the nooks and crannies of Preon.

Relics Unsettling Lamp, Intimidating Helmet, Reptile Trinket

The Architect

Prehistoria 2 ·

Unlock by accumulating score.

3 cards

Too many Beasts of Imagination began to populate Preon and things aren’t simple and fun anymore. The creatures didn’t make sense. The monsters don’t follow logic.
Maybe there needs to be one which can create, destroy, and control this mess? An entity with its own imagination and will?

Let’s Imagine such a being.

Cards ETERNAL_ARMOR, JACKPOT, PREP_TIME

Seeds

Seeds 0 ·

Beat Act 3 three times to reveal this Epoch.

Enamored by the growth and stability of flora and fauna, the Architect spends decades researching and refining them... And so, at last, the penultimate creation— “The Ancient Seeds” are complete!

The seeds which turned out to be failures, “The Mistakes”, were placed in a heavy coffer and hurled into the ocean’s depths.

Unlocked game mode: Custom.

Ancients

Seeds 1 ·

Unlock by accumulating score.

3 relics

The Ancient Trees are not all the same. Each individual tree is shaped by its surroundings. Some are stout and bushy while others are gnarled and knotted.

When fully mature, a manifestation of its immense power is born within.

An Ancient.

Relics Book of Five Rings, Ice Cream, Kusarigama

Traitors

Seeds 2 ·

Unlock by accumulating score.

3 cards

One of the many Ancients, Neow, grew jealous of the awe-inspiring will of the Architect.

She confided with a like-minded sibling and together they created a most potent concoction.
The Blight.

Cards REND, BEAT_DOWN, PROWESS

Slumber

Seeds 3 ·

Unlock by accumulating score.

3 cards

Neow excitedly presented the Architect with a potent tea she had been working on since his prior visit.

“This... will help... ..you sleep.....”

Cards ALCHEMIZE, NOSTALGIA, SCRAWL

Consequences

Blight 0 ·

Unlock by accumulating score.

3 relics

The Blight takes hold of the comatose Architect and its poison amplifies! It forms a symbiotic relationship with Neow’s Tree and it hungered to grow and grow.

The other Ancients capture the culprit as the Blight ravages the land. They imprison Neow and take shelter from the now unstoppable Blight.

Relics Miniature Cannon, Tungsten Rod, White Star
Expands Cultists, Buy Something!, Arise

The Spire

Blight 1 ·

Unlock by accumulating score.

Its roots no longer able to draw nourishment from Preon, the Ancient Trees began to wither and die... the once beautiful forests surrender to the weight of eternity.

Even Neow’s Tree loses its branches and lush foliage. The last tree is no tree at all.
They give it a name.

Unlocked event: Colorful Philosophers.

Silent 7 epochs

Nemesis

Prehistoria 2 ·

Kill 15 Bosses with the Silent to reveal this Epoch.

3 relics

Ghastly nightmares of tormented souls stalk the Foglands.

She takes it upon herself to hunt the haunter. Once the hunt is complete, its skull is ceremoniously placed upon her by her Sisters. The ritual has concluded.

Relics Twisted Funnel, Snecko Skull, Helical Dart

Trophies

Blight 1 ·

Beat Act 3 with the Silent to reveal this Epoch.

3 potions

Fantastic trophies occupy this forsaken place. All were defeated, one by one. Those marked by the Silent always fall.

Unlocked Ascension for the Silent and Poison Potion, Ghost in a Jar, and Cunning Potion.

Potions Poison Potion, Ghost in a Jar, Cunning Potion

Poisoner

Blight 2 ·

Kill 15 Elites with the Silent to reveal this Epoch.

3 cards

Another hunt concludes.

Stilling the putrid Heart with a special-made poison, the Silent rappels upwards and outwards and longs to bathe in the comforting moonlight. She leaves the Spire with a prize in hand. A piece of the Heart.

Cards REFLEX, MASTER_PLANNER, HAND_TRICK

Bigger Prey

Flourish 0 ·

Beat Act 1 with the Silent to reveal this Epoch.

3 cards

The other sisters judge the fourth one in silence...
They have not seen her for over three centuries and she returns with an ugly pulsating scrap.

The Silent recollects the trials she endured for this trophy but does not speak; to speak is weak. One can only prove herself with more impressive trophies.

There is always bigger prey.

Cards SNAKEBITE, BUBBLE_BUBBLE, ACCELERANT

Ill

Flourish 3 ·

Beat Act 2 with the Silent to reveal this Epoch.

3 relics

A sickness carrying a familiar scent courses through the Silent’s veins, the Heart piece is slowly killing her!
The grotesque trophy is hurled into the ocean, but the blight has no cure.

She will die soon.

Relics Tough Bandages, Paper Krane, Tingsha

Fog Rolls In

Invitation 0 ·

Play a run with the Ironclad to reveal this Epoch.

News of the Spire’s reopening made its way to the Silent.
She ferries a boat to The Capital.

Unlocked the Silent as a playable character.

Expands Anomalous Planet, Bigger Prey, Ill, Trophies, Poisoner, Nemesis, Soup

Soup

Invitation 5 ·

Beat Ascension 1 with the Silent to reveal this Epoch.

3 cards

“Hello, little one...!” the massive Tezcatara whispered to the Silent.

“Grow big and strong!” The Ancient speaks in a tender tone and scoots over a bowl of nutritious soup.

Cards HIDDEN_DAGGERS, BLADE_OF_INK, PHANTOM_BLADES

UNCATEGORIZED 2 epochs

Elsewhere

Seeds 0 ·

Unlock by accumulating score.

This is another placeholder... this story is unknown while you are viewing this Epoch during an Early Access stage...

It is not yet known what this unlocked...

Somewhere

Seeds 3 ·

Unlock by accumulating score.

This is a placeholder... this story is unknown while you are viewing this Epoch during an Early Access stage...

It is not yet known what this unlocked...

Ironclad 6 epochs

The Pact

Seeds 2 ·

Beat Act 3 with the Ironclad to reveal this Epoch.

3 potions

For centuries, war raged between the Ironclads and the Valleyguard. Driven by ambition, a young ironclad ventures to the forbidden boundary and bargains with the sacred “Demon”.

Unlocked Ascension for the Ironclad and Blood Potion, Soldier's Stew, and Ashwater.

Potions Blood Potion, Soldier's Stew, Ashwater

Devastation

Seeds 3 ·

Beat Act 2 with the Ironclad to reveal this Epoch.

3 relics

The Ironclad’s strength surges!

The flames of the Demonic pact course through his blood. Cuts and bruises heal rapidly. The Valleyguard are cleaved in two, the Desert Tribe are burned to a crisp, Wind Walkers smashed into the ground, and even a familiar horde of aggressive bronze-cladded warriors are set ablaze with these exciting new flames!

All of the Ironclad’s enemies are shown no mercy. All of the Ironclads... Ironclad?
...where is everyone?

Relics Red Skull, Paper Phrog, Ruined Helmet

The Ironclad

Blight 1 ·

Beat Act 1 with the Ironclad to reveal this Epoch.

3 cards

The Ironclad. A warrior from a faraway land entered the Spire.
Driven by pure instinct and accursed blood, he has lost all reason and identity.

All who prevent his ascent shall perish.

Cards MOLTEN_FIST, CRUELTY, DOMINATE

Ablaze

Blight 2 ·

Kill 15 Elites with the Ironclad to reveal this Epoch.

3 cards

The Ironclad slays the Heart with its full might... and the Demon's Contract hungrily absorbs the Blight unto itself.

Immediately, the warrior and Blight are set ablaze. The parasite is drawn into the flame, its writhing form consumed like wax wicking into a fire.

Cards CINDER, PACTS_END, DRUM_OF_BATTLE

Snuffed

Flourish 3 ·

Kill 15 Bosses with the Ironclad to reveal this Epoch.

3 relics

It is said that a never ceasing flame atop the Spire burns proudly. Proven by the neighboring clouds glowing a gentle violet through the darkest winter nights.

Then one day, the clouds were normal.
The flame went out.

Relics Self-Forming Clay, Charon's Ashes, Demon Tongue

My Face

Invitation 5 ·

Beat Ascension 1 with the Ironclad to reveal this Epoch.

3 cards

“The Spire was mine to rule. But the Architect lives again. Look what he's done to my FACE.”

The Demon throws a massive fit, smashing his chamber and setting all manner of things on fire.

“My death puppet, brandish my power and kill again. KILL THE ARCHITECT!!”

Cards BLOOD_WALL, TEAR_ASUNDER, INFERNO

Tales_From_The_Spire 6 epochs

Buy Something!

Blight 1 ·

Unlock by accumulating score.

3 cards

Currency was invented!
Desperate times call for desperate measures... and desperate measures cost Gold! Spend that Gold to acquire a morsel of food, the sharpest of daggers, or a fashionable hat!! Buy something! Approach any blue-clothed merchant on a green rug, and you'll be treated to a fantastic shopping experience. We don't turn away anybody!

(Disclaimer: This Epoch description was paid for by Merchant)

Cards SPLASH, ANOINTED, CALAMITY

Orobas

Flourish 0 ·

Play a run with every character to reveal this Epoch.

Attracted by the now burning Spire, Orobas’ curiosity was piqued.

“Blight gone!! Why gone! Safe to enter!? Orobas enters!!!”

Unlocked Ancient: Orobas.

Cultists

Flourish 1 ·

Unlock by accumulating score.

“Caw... Caw caw!!”
Such a humiliating defeat... their places of worship and sacrifices desecrated over and over by ruinous invaders.

Has Mazaleth forsaken us?

Food within the Spire has become scarce as the bug population surges. The Flock escape to the lower rungs of the Spire and scrape by on seaweed and sewer critters.

Unlocked event: Trash Heap.

Underdocks

Invitation 1 ·

Unlock by accumulating score.

Once a source of clean water for all the Spire, the Underdocks falls into disrepair.
Aggressive sea creatures emerged from its depths, making a home in the maze-like passages.

Unlocked the Underdocks, an alternate Act 1.

Expands The Architect, Ancients, The Calm

Darv

Invitation 4 ·

Encounter all other Ancients to reveal this Epoch.

“Spire’s reopened eh? More treasures for my collection!”

Darv smelled riches in the air and entered the Spire on his trusty steed.

Unlocked Ancient: Darv.

The Daily

Invitation 6 ·

Play a single run with all characters and beat Act 3 to reveal this Epoch.

A being of immense power exercises his mastery of form and space once a day, shifting the very nature of the Spire.

Unlocked game mode: Daily.

Defect 7 epochs

Laser Beams

Blight 2 ·

Kill 15 Bosses with the Defect to reveal this Epoch.

3 relics

The Defect punctured the Heart with a magnificently charged BEEEAAAAM!!

Mission accomplished...?
Damage Sustained: <CRITICAL>

Next Objective:
Relocate to Scrapyard for evaluation.

Relics Gold-Plated Cables, Emotion Chip, Power Cell

Hello! Hello!

Flourish 1 ·

Beat Act 2 with the Defect to reveal this Epoch.

3 relics

In the Scrapyard the Defect pondered its fate and purpose.

Is being okay at a host of functions not desirable? Do we all need to excel at a distinct function? While processing these questions—

“Hello!” pops out another construct.
“Hello!” Defect responds.
“My name is Flaw!”

Relics Data Disk, Symbiotic Virus, Metronome

Resolving Bugs

Flourish 2 ·

Beat Act 3 with the Defect to reveal this Epoch.

3 potions

Defect and Flaw fast became friends and exited the Scrapyard; it was sad there.

They return to the Spire’s mid floors and are met with a MASSIVE BUG INFESTATION!!
The pair get to work in an attempt to reduce the bugs to a reasonable level.

Unlocked Ascension for the Defect and Focus Potion, Essence of Darkness, and Potion of Capacity.

Potions Focus Potion, Essence of Darkness, Potion of Capacity

Confrontation

Flourish 3 ·

Kill 15 Elites with the Defect to reveal this Epoch.

3 cards

They confronted the source of the worst bugs:
A toxic wasp colony residing in triangular nests.

PYEEEEWWWW!!

The Defect empties its energy reserves and tears the hexapolis wide open!
The Flaw fires a salvo of laser pulses to keep the cloud of stinging retaliation at bay!

It's not enough.

Cards BARRAGE, FLAK_CANNON, SMOKESTACK

Booting Up

Invitation 1 ·

Play a run with the Necrobinder to reveal this Epoch.

The Defect reboots!
Surrounded by a wreckage of molten metal, ash, and thousands of dead bugs!?
DATA LOG: <CORRUPT>.

Its core barely held together, limbs barely responsive, the Defect scavenges broken panels and pieces from other constructs to patch itself together.

Unlocked the Defect as a playable character.

Expands Tricked, Hello! Hello!, Resolving Bugs, Confrontation, Laser Beams, Ooh Shiny!

Tricked

Invitation 2 ·

Beat Act 1 with the Defect to reveal this Epoch.

3 cards

Neow resurrected the defective construct, no simple feat even for an Ancient.

“Construct... what you.. ..lost....
Your creator... ..abandoned you.. ...hides..... at the... ..top...”

The Defect thanks Neow and heads for the top, seeking answers.

Cards LOOP, NULL, CONSUMING_SHADOW

Ooh Shiny!

Invitation 6 ·

Beat Ascension 1 with the Defect to reveal this Epoch.

3 cards

The Defect entered a disorderly chamber filled with treasures, trinkets, weapons, exotic animals, art pieces, books, and all manner of junk and doodads.

The amount of disorder and information is overwhelming for the poor Defect’s processing core.

“Outta tha way!” Shouts a megafaunal humanoid riding a threat-level: 9 reptile, but then stops in its tracks and turns to the Defect with a strange grin.

“I've got somethin' for ya!”

Cards TURBO, SCAVENGE, HELIX_DRILL

Reopening 6 epochs

The Calm

Flourish 0 ·

Unlock by accumulating score.

3 potions

The Blight stopped consuming.

The ground, dry and brittle- begins to moisten. The clouds around the Spire douse the lands. The sunlight pierces through newly formed cracks in the clouds.

It has been done. Someone had slain the Spire.

Potions Powdered Demise, Ship in a Bottle, Touch of Insanity
Expands Somewhere, Traitors, Civilization

Arise

Flourish 1 ·

Unlock by accumulating score.

3 relics

The Architect wakes up from the longest of slumbers; the sleep was poor.

Memories return in fragments and his surroundings are alien.
He is not who he once was.

Relics Tiny Mailbox, Joss Paper, Beating Remnant
Expands They Return, The Spire

Civilization

Flourish 1 ·

Unlock by accumulating score.

3 relics

Societies and cultures from around the world make a pilgrimage to the Spire as it becomes the trading hub of the world.

Slowly, a burgeoning metropolis began to form at its base.

Relics Vexing Puzzlebox, Ripple Basin, Festive Popper
Expands Elsewhere, Slumber, Consequences

Open

Invitation 0 ·

Unlock by accumulating score.

3 potions

The clouds churn maliciously as The Capital trembles beneath a storm so violent that none dare to leave their homes.

Twelve days later, the rain stops.
The clouds remain, but the Flame has gone out.

The Spire opens its doors once more.

Potions Beetle Juice, Mazaleth's Gift, Droplet of Precognition

Neow

Invitation 0 ·

Play a single run to reveal this Epoch.

Mother of resurrection, Neow, awakened from her slumber.

“Rise.. champion..... again. Again...”

Unlocked the Ancient: Neow.

Expands Preon, Seeds, The Daily, Darv, The Ironclad, Devastation, The Pact, Ablaze, Snuffed, My Face, Orobas, Fog Rolls In

They Return

Invitation 1 ·

Unlock by accumulating score.

The Ancients emerged from hiding and head to the Spire...

It has been too long since they had received its blessings.

Unlocked event: Reflections snoitcelfeR.

Regent 7 epochs

Discontent

Flourish 1 ·

Kill 15 Bosses with the Regent to reveal this Epoch.

3 relics

On his home planet, the Regent proclaims to be the heir to the Sun and decides that all the other planets must know!

“Why do you wish for this, Regent? We have everything we need! We needn't eat, we have peace, we cannot die, and we are fashionable!” a fellow Starrian pleads.

“You are BORING!”

Relics Regalite, Mini Regent, Orange Dough

Anomalous Planet

Flourish 2 ·

Play a run with the Silent to reveal this Epoch.

His Majesty barely even looked anymore and swiped through planet profiles in the current constellation. “I DEMAND to visit a more exciting planet!”
The Regent slammed his fists down on the space console—
*BEEP BEEP BEEP*
Anomalous Planet Detected!

Unlocked the Regent as a playable character.

Expands I Arrive, We Need a Hero!, Grand Strategy, Friends, Discontent, Little King, Life and Death

Friends

Flourish 3 ·

Kill 15 Elites with the Regent to reveal this Epoch.

3 cards

His Majesty attempted to make friends. Literally.

They're quite sturdy and decent at following instructions. They're terrible at chess and enjoy pop music. The minions were swiftly demoted from “Friend” to “Minion”.
Sigh...

Cards BEGONE, ARSENAL, SUPERMASSIVE

I Arrive

Invitation 1 ·

Beat Act 1 with the Regent to reveal this Epoch.

3 cards

*KABOOOOM*

A fantastic explosion marks the arrival of the Regent. His Majesty's spaceship shattered beyond repair.

“Finally, I arrive!”

Cards SPOILS_OF_BATTLE, SWORD_SAGE, FURNACE

We Need a Hero!

Invitation 2 ·

Beat Act 2 with the Regent to reveal this Epoch.

3 relics

Deadly monsters had begun to trickle out of the Spire at an increasing pace ever since the Doors have reopened...

Brave warriors, explorers, and mercenaries have been sent in but few make progress.
Even fewer make it back alive.

The Regent learns of this dismay and takes it upon himself to become the hero that Preon needs!
“I enter!!”

Relics Fencing Manual, Galactic Dust, Lunar Pastry

Grand Strategy

Invitation 3 ·

Beat Act 3 with the Regent to reveal this Epoch.

3 potions

“Defeat!? Me!!? The Regent of Starris, does not know defeat! The strange man at the top of this tower must be defeated by me and only me!”

The Regent devises a royally brilliant plan to become stronger. To immortalize this, it is etched into a nearby stone.

T R Y H A R D E R

Unlocked Ascension for the Regent and Star Potion, Cosmic Concoction, and King's Courage.

Potions Star Potion, Cosmic Concoction, King's Courage

Little King

Invitation 5 ·

Beat Ascension 1 with the Regent to reveal this Epoch.

3 cards

“LITTLE KING. YOU BRIM WITH MIGHTINESS LIKE I!”
Tanx is immediately taken with the Regent’s regal confidence.

“DOMINATE THE SPIRE! CRUSH THEM ALL!!” he bellows, hurling a strange sceptre toward him.

“THIS WILL LET YOU FIGHT ON EVEN GROUND!”

Cards PATTER, HEAVENLY_DRILL, LUNAR_BLAST

Necrobinder 7 epochs

The Twelve

Invitation 0 ·

Beat Act 1 with the Necrobinder to reveal this Epoch.

3 cards

Who is worthy to enter the exalted Spire?
The Capital gathers the most brilliant, formidable, and courageous from all the lands.
Twelve explorers formed an expedition and advanced inside to make history.

None made it back.

Cards SCOURGE, OBLIVION, COUNTDOWN

Futility

Invitation 1 ·

Beat Act 2 with the Necrobinder to reveal this Epoch.

3 relics

Incident Report // Date: 2,771-??-??
Accidentally entered a conflict between a boulder-throwing individual and flying automatons.

Jacktopher Grootz (Fighter): Crushed by a boulder
Jose Paxo (Fighter): Fell in a hole
Big Ed (Bard): Shot by a construct
Garbo Doughbee (Healer): Touched grass
Temi Mondes (Arcanist): Whereabouts unknown

Relics Bone Flute, Funerary Mask, Book Repair Knife

Spireborn

Invitation 2 ·

Beat Act 3 with the Necrobinder to reveal this Epoch.

3 potions

“We were but meant to survey the preliminary floors...
But it proved nothing like we expected! Such wondrous wildlife, curious artifacts, and even wandering traders. From whence have these marvels arrived?

Our team seems intent on hoarding riches but at least my enthusiasm is shared by Geovan. We have fallen madly in love, and soon shall welcome a child into our lives.”

Unlocked Ascension for the Necrobinder and Potion of Doom, Pot of Ghouls, and Bone Brew.

Potions Potion of Doom, Pot of Ghouls, Bone Brew

The Giant

Invitation 3 ·

Kill 15 Elites with the Necrobinder to reveal this Epoch.

3 cards

Today marks a fantastic discovery!

A benevolent giant has agreed to guide us to the top of the Spire to meet his brother.
We believe this brother of his has the solution to stop the monsters which have been pouring out of the Spire.

This would be the greatest accomplishment of our time!

Cards AFTERLIFE, SACRIFICE, CALCIFY

Annihilation

Invitation 4 ·

Kill 15 Bosses with the Necrobinder to reveal this Epoch.

3 relics

At the top, they finally met with the Giant’s brother, a floating man. They plead for aid but to no avail.
“Interlopers aren’t welcome.”

Only a little girl made it out alive.

Relics Ivory Tile, Big Hat, Bookmark

Life and Death

Invitation 5 ·

Play a run with the Regent to reveal this Epoch.

A young explorer unlatched the Forbidden Grimoire... Magics from another time and place explode outward as weightless dark smoke overwhelms this curious one.

She gains the Understandings of Life and Death — but at a cost. Her skin, hair, and organs rapidly rot away as her soul is forcefully bound into the locket in her pocket.

The Grimoire whispers, “If I die, you die.”

Unlocked the Necrobinder as a playable character.

Expands The Twelve, Futility, Spireborn, The Giant, Annihilation, To Kill, Booting Up

To Kill

Invitation 7 ·

Beat Ascension 1 with the Necrobinder to reveal this Epoch.

3 cards

The Necrobinder faced off against the Architect and demands the restoration of the Giant, her parents, her humanity. She’s blazing with vengeance but is annihilated again and again.

On one of her ascents, she discovers a massive dragon, Pael. Giving off the same gentle presence as the Giant, he speaks...

“This will help you get his attention...”

Cards SCULPTING_STRIKE, VEILPIERCER, BANSHEES_CRY