Slay the Spire 2 Timeline
Track story progression, unlock requirements, and rewards across all epochs.
Magnum_Opus 9 epochs
▶ Preon
Prehistoria 0 · Unlock by accumulating score.
3 cards
▶ Preon
Prehistoria 0 · Unlock by accumulating score.
A void of nothingness.
But then, the world came into existence!
It churned about and molded itself to “That which tells stories.” Along this journey lay a planet named Preon, a mere speck in this universe. They say that a great story about a Spire took place there.
▶ Scribbles
Prehistoria 1 · Unlock by accumulating score.
3 relics
▶ Scribbles
Prehistoria 1 · Unlock by accumulating score.
On this quiet planet, Beasts of Imagination began to dot the world.
They roam the lands in this time of simple, gleeful violence. Countless ways to kill, to feed, and proliferate are suggested. Colonies, hives, groups, and schools ebb and flow into the nooks and crannies of Preon.
▶ The Architect
Prehistoria 2 · Unlock by accumulating score.
3 cards
▶ The Architect
Prehistoria 2 · Unlock by accumulating score.
Too many Beasts of Imagination began to populate Preon and things aren’t simple and fun anymore. The creatures didn’t make sense. The monsters don’t follow logic.
Maybe there needs to be one which can create, destroy, and control this mess? An entity with its own imagination and will?
Let’s Imagine such a being.
▶ Seeds
Seeds 0 · Beat Act 3 three times to reveal this Epoch.
▶ Seeds
Seeds 0 · Beat Act 3 three times to reveal this Epoch.
Enamored by the growth and stability of flora and fauna, the Architect spends decades researching and refining them... And so, at last, the penultimate creation— “The Ancient Seeds” are complete!
The seeds which turned out to be failures, “The Mistakes”, were placed in a heavy coffer and hurled into the ocean’s depths.
Unlocked game mode: Custom.
▶ Ancients
Seeds 1 · Unlock by accumulating score.
3 relics
▶ Ancients
Seeds 1 · Unlock by accumulating score.
The Ancient Trees are not all the same. Each individual tree is shaped by its surroundings. Some are stout and bushy while others are gnarled and knotted.
When fully mature, a manifestation of its immense power is born within.
An Ancient.
▶ Traitors
Seeds 2 · Unlock by accumulating score.
3 cards
▶ Traitors
Seeds 2 · Unlock by accumulating score.
One of the many Ancients, Neow, grew jealous of the awe-inspiring will of the Architect.
She confided with a like-minded sibling and together they created a most potent concoction.
The Blight.
▶ Slumber
Seeds 3 · Unlock by accumulating score.
3 cards
▶ Slumber
Seeds 3 · Unlock by accumulating score.
Neow excitedly presented the Architect with a potent tea she had been working on since his prior visit.
“This... will help... ..you sleep.....”
▶ Consequences
Blight 0 · Unlock by accumulating score.
3 relics
▶ Consequences
Blight 0 · Unlock by accumulating score.
The Blight takes hold of the comatose Architect and its poison amplifies! It forms a symbiotic relationship with Neow’s Tree and it hungered to grow and grow.
The other Ancients capture the culprit as the Blight ravages the land. They imprison Neow and take shelter from the now unstoppable Blight.
▶ The Spire
Blight 1 · Unlock by accumulating score.
▶ The Spire
Blight 1 · Unlock by accumulating score.
Its roots no longer able to draw nourishment from Preon, the Ancient Trees began to wither and die... the once beautiful forests surrender to the weight of eternity.
Even Neow’s Tree loses its branches and lush foliage. The last tree is no tree at all.
They give it a name.
Unlocked event: Colorful Philosophers.
Silent 7 epochs
▶ Nemesis
Prehistoria 2 · Kill 15 Bosses with the Silent to reveal this Epoch.
3 relics
▶ Nemesis
Prehistoria 2 · Kill 15 Bosses with the Silent to reveal this Epoch.
Ghastly nightmares of tormented souls stalk the Foglands.
She takes it upon herself to hunt the haunter. Once the hunt is complete, its skull is ceremoniously placed upon her by her Sisters. The ritual has concluded.
▶ Trophies
Blight 1 · Beat Act 3 with the Silent to reveal this Epoch.
3 potions
▶ Trophies
Blight 1 · Beat Act 3 with the Silent to reveal this Epoch.
Fantastic trophies occupy this forsaken place. All were defeated, one by one. Those marked by the Silent always fall.
Unlocked Ascension for the Silent and Poison Potion, Ghost in a Jar, and Cunning Potion.
▶ Poisoner
Blight 2 · Kill 15 Elites with the Silent to reveal this Epoch.
3 cards
▶ Poisoner
Blight 2 · Kill 15 Elites with the Silent to reveal this Epoch.
Another hunt concludes.
Stilling the putrid Heart with a special-made poison, the Silent rappels upwards and outwards and longs to bathe in the comforting moonlight. She leaves the Spire with a prize in hand. A piece of the Heart.
▶ Bigger Prey
Flourish 0 · Beat Act 1 with the Silent to reveal this Epoch.
3 cards
▶ Bigger Prey
Flourish 0 · Beat Act 1 with the Silent to reveal this Epoch.
The other sisters judge the fourth one in silence...
They have not seen her for over three centuries and she returns with an ugly pulsating scrap.
The Silent recollects the trials she endured for this trophy but does not speak; to speak is weak. One can only prove herself with more impressive trophies.
There is always bigger prey.
▶ Ill
Flourish 3 · Beat Act 2 with the Silent to reveal this Epoch.
3 relics
▶ Ill
Flourish 3 · Beat Act 2 with the Silent to reveal this Epoch.
A sickness carrying a familiar scent courses through the Silent’s veins, the Heart piece is slowly killing her!
The grotesque trophy is hurled into the ocean, but the blight has no cure.
She will die soon.
▶ Fog Rolls In
Invitation 0 · Play a run with the Ironclad to reveal this Epoch.
▶ Fog Rolls In
Invitation 0 · Play a run with the Ironclad to reveal this Epoch.
News of the Spire’s reopening made its way to the Silent.
She ferries a boat to The Capital.
Unlocked the Silent as a playable character.
▶ Soup
Invitation 5 · Beat Ascension 1 with the Silent to reveal this Epoch.
3 cards
▶ Soup
Invitation 5 · Beat Ascension 1 with the Silent to reveal this Epoch.
“Hello, little one...!” the massive Tezcatara whispered to the Silent.
“Grow big and strong!” The Ancient speaks in a tender tone and scoots over a bowl of nutritious soup.
UNCATEGORIZED 2 epochs
▶ Elsewhere
Seeds 0 · Unlock by accumulating score.
▶ Elsewhere
Seeds 0 · Unlock by accumulating score.
This is another placeholder... this story is unknown while you are viewing this Epoch during an Early Access stage...
It is not yet known what this unlocked...
▶ Somewhere
Seeds 3 · Unlock by accumulating score.
▶ Somewhere
Seeds 3 · Unlock by accumulating score.
This is a placeholder... this story is unknown while you are viewing this Epoch during an Early Access stage...
It is not yet known what this unlocked...
Ironclad 6 epochs
▶ The Pact
Seeds 2 · Beat Act 3 with the Ironclad to reveal this Epoch.
3 potions
▶ The Pact
Seeds 2 · Beat Act 3 with the Ironclad to reveal this Epoch.
For centuries, war raged between the Ironclads and the Valleyguard. Driven by ambition, a young ironclad ventures to the forbidden boundary and bargains with the sacred “Demon”.
Unlocked Ascension for the Ironclad and Blood Potion, Soldier's Stew, and Ashwater.
▶ Devastation
Seeds 3 · Beat Act 2 with the Ironclad to reveal this Epoch.
3 relics
▶ Devastation
Seeds 3 · Beat Act 2 with the Ironclad to reveal this Epoch.
The Ironclad’s strength surges!
The flames of the Demonic pact course through his blood. Cuts and bruises heal rapidly. The Valleyguard are cleaved in two, the Desert Tribe are burned to a crisp, Wind Walkers smashed into the ground, and even a familiar horde of aggressive bronze-cladded warriors are set ablaze with these exciting new flames!
All of the Ironclad’s enemies are shown no mercy. All of the Ironclads... Ironclad?
...where is everyone?
▶ The Ironclad
Blight 1 · Beat Act 1 with the Ironclad to reveal this Epoch.
3 cards
▶ The Ironclad
Blight 1 · Beat Act 1 with the Ironclad to reveal this Epoch.
The Ironclad. A warrior from a faraway land entered the Spire.
Driven by pure instinct and accursed blood, he has lost all reason and identity.
All who prevent his ascent shall perish.
▶ Ablaze
Blight 2 · Kill 15 Elites with the Ironclad to reveal this Epoch.
3 cards
▶ Ablaze
Blight 2 · Kill 15 Elites with the Ironclad to reveal this Epoch.
The Ironclad slays the Heart with its full might... and the Demon's Contract hungrily absorbs the Blight unto itself.
Immediately, the warrior and Blight are set ablaze. The parasite is drawn into the flame, its writhing form consumed like wax wicking into a fire.
▶ Snuffed
Flourish 3 · Kill 15 Bosses with the Ironclad to reveal this Epoch.
3 relics
▶ Snuffed
Flourish 3 · Kill 15 Bosses with the Ironclad to reveal this Epoch.
It is said that a never ceasing flame atop the Spire burns proudly. Proven by the neighboring clouds glowing a gentle violet through the darkest winter nights.
Then one day, the clouds were normal.
The flame went out.
▶ My Face
Invitation 5 · Beat Ascension 1 with the Ironclad to reveal this Epoch.
3 cards
▶ My Face
Invitation 5 · Beat Ascension 1 with the Ironclad to reveal this Epoch.
“The Spire was mine to rule. But the Architect lives again. Look what he's done to my FACE.”
The Demon throws a massive fit, smashing his chamber and setting all manner of things on fire.
“My death puppet, brandish my power and kill again. KILL THE ARCHITECT!!”
Tales_From_The_Spire 6 epochs
▶ Buy Something!
Blight 1 · Unlock by accumulating score.
3 cards
▶ Buy Something!
Blight 1 · Unlock by accumulating score.
Currency was invented!
Desperate times call for desperate measures... and desperate measures cost Gold! Spend that Gold to acquire a morsel of food, the sharpest of daggers, or a fashionable hat!! Buy something! Approach any blue-clothed merchant on a green rug, and you'll be treated to a fantastic shopping experience. We don't turn away anybody!
(Disclaimer: This Epoch description was paid for by Merchant)
▶ Orobas
Flourish 0 · Play a run with every character to reveal this Epoch.
▶ Orobas
Flourish 0 · Play a run with every character to reveal this Epoch.
Attracted by the now burning Spire, Orobas’ curiosity was piqued.
“Blight gone!! Why gone! Safe to enter!? Orobas enters!!!”
Unlocked Ancient: Orobas.
▶ Cultists
Flourish 1 · Unlock by accumulating score.
▶ Cultists
Flourish 1 · Unlock by accumulating score.
“Caw... Caw caw!!”
Such a humiliating defeat... their places of worship and sacrifices desecrated over and over by ruinous invaders.
Has Mazaleth forsaken us?
Food within the Spire has become scarce as the bug population surges. The Flock escape to the lower rungs of the Spire and scrape by on seaweed and sewer critters.
Unlocked event: Trash Heap.
▶ Underdocks
Invitation 1 · Unlock by accumulating score.
▶ Underdocks
Invitation 1 · Unlock by accumulating score.
Once a source of clean water for all the Spire, the Underdocks falls into disrepair.
Aggressive sea creatures emerged from its depths, making a home in the maze-like passages.
Unlocked the Underdocks, an alternate Act 1.
▶ Darv
Invitation 4 · Encounter all other Ancients to reveal this Epoch.
▶ Darv
Invitation 4 · Encounter all other Ancients to reveal this Epoch.
“Spire’s reopened eh? More treasures for my collection!”
Darv smelled riches in the air and entered the Spire on his trusty steed.
Unlocked Ancient: Darv.
▶ The Daily
Invitation 6 · Play a single run with all characters and beat Act 3 to reveal this Epoch.
▶ The Daily
Invitation 6 · Play a single run with all characters and beat Act 3 to reveal this Epoch.
A being of immense power exercises his mastery of form and space once a day, shifting the very nature of the Spire.
Unlocked game mode: Daily.
Defect 7 epochs
▶ Laser Beams
Blight 2 · Kill 15 Bosses with the Defect to reveal this Epoch.
3 relics
▶ Laser Beams
Blight 2 · Kill 15 Bosses with the Defect to reveal this Epoch.
The Defect punctured the Heart with a magnificently charged BEEEAAAAM!!
Mission accomplished...?
Damage Sustained: <CRITICAL>
Next Objective:
Relocate to Scrapyard for evaluation.
▶ Hello! Hello!
Flourish 1 · Beat Act 2 with the Defect to reveal this Epoch.
3 relics
▶ Hello! Hello!
Flourish 1 · Beat Act 2 with the Defect to reveal this Epoch.
In the Scrapyard the Defect pondered its fate and purpose.
Is being okay at a host of functions not desirable? Do we all need to excel at a distinct function? While processing these questions—
“Hello!” pops out another construct.
“Hello!” Defect responds.
“My name is Flaw!”
▶ Resolving Bugs
Flourish 2 · Beat Act 3 with the Defect to reveal this Epoch.
3 potions
▶ Resolving Bugs
Flourish 2 · Beat Act 3 with the Defect to reveal this Epoch.
Defect and Flaw fast became friends and exited the Scrapyard; it was sad there.
They return to the Spire’s mid floors and are met with a MASSIVE BUG INFESTATION!!
The pair get to work in an attempt to reduce the bugs to a reasonable level.
Unlocked Ascension for the Defect and Focus Potion, Essence of Darkness, and Potion of Capacity.
▶ Confrontation
Flourish 3 · Kill 15 Elites with the Defect to reveal this Epoch.
3 cards
▶ Confrontation
Flourish 3 · Kill 15 Elites with the Defect to reveal this Epoch.
They confronted the source of the worst bugs:
A toxic wasp colony residing in triangular nests.
PYEEEEWWWW!!
The Defect empties its energy reserves and tears the hexapolis wide open!
The Flaw fires a salvo of laser pulses to keep the cloud of stinging retaliation at bay!
It's not enough.
▶ Booting Up
Invitation 1 · Play a run with the Necrobinder to reveal this Epoch.
▶ Booting Up
Invitation 1 · Play a run with the Necrobinder to reveal this Epoch.
The Defect reboots!
Surrounded by a wreckage of molten metal, ash, and thousands of dead bugs!?
DATA LOG: <CORRUPT>.
Its core barely held together, limbs barely responsive, the Defect scavenges broken panels and pieces from other constructs to patch itself together.
Unlocked the Defect as a playable character.
▶ Tricked
Invitation 2 · Beat Act 1 with the Defect to reveal this Epoch.
3 cards
▶ Tricked
Invitation 2 · Beat Act 1 with the Defect to reveal this Epoch.
Neow resurrected the defective construct, no simple feat even for an Ancient.
“Construct... what you.. ..lost....
Your creator... ..abandoned you.. ...hides..... at the... ..top...”
The Defect thanks Neow and heads for the top, seeking answers.
▶ Ooh Shiny!
Invitation 6 · Beat Ascension 1 with the Defect to reveal this Epoch.
3 cards
▶ Ooh Shiny!
Invitation 6 · Beat Ascension 1 with the Defect to reveal this Epoch.
The Defect entered a disorderly chamber filled with treasures, trinkets, weapons, exotic animals, art pieces, books, and all manner of junk and doodads.
The amount of disorder and information is overwhelming for the poor Defect’s processing core.
“Outta tha way!” Shouts a megafaunal humanoid riding a threat-level: 9 reptile, but then stops in its tracks and turns to the Defect with a strange grin.
“I've got somethin' for ya!”
Reopening 6 epochs
▶ The Calm
Flourish 0 · Unlock by accumulating score.
3 potions
▶ The Calm
Flourish 0 · Unlock by accumulating score.
The Blight stopped consuming.
The ground, dry and brittle- begins to moisten. The clouds around the Spire douse the lands. The sunlight pierces through newly formed cracks in the clouds.
It has been done. Someone had slain the Spire.
▶ Arise
Flourish 1 · Unlock by accumulating score.
3 relics
▶ Arise
Flourish 1 · Unlock by accumulating score.
The Architect wakes up from the longest of slumbers; the sleep was poor.
Memories return in fragments and his surroundings are alien.
He is not who he once was.
▶ Civilization
Flourish 1 · Unlock by accumulating score.
3 relics
▶ Civilization
Flourish 1 · Unlock by accumulating score.
Societies and cultures from around the world make a pilgrimage to the Spire as it becomes the trading hub of the world.
Slowly, a burgeoning metropolis began to form at its base.
▶ Open
Invitation 0 · Unlock by accumulating score.
3 potions
▶ Open
Invitation 0 · Unlock by accumulating score.
The clouds churn maliciously as The Capital trembles beneath a storm so violent that none dare to leave their homes.
Twelve days later, the rain stops.
The clouds remain, but the Flame has gone out.
The Spire opens its doors once more.
▶ Neow
Invitation 0 · Play a single run to reveal this Epoch.
▶ Neow
Invitation 0 · Play a single run to reveal this Epoch.
Mother of resurrection, Neow, awakened from her slumber.
“Rise.. champion..... again. Again...”
Unlocked the Ancient: Neow.
▶ They Return
Invitation 1 · Unlock by accumulating score.
▶ They Return
Invitation 1 · Unlock by accumulating score.
The Ancients emerged from hiding and head to the Spire...
It has been too long since they had received its blessings.
Unlocked event: Reflections snoitcelfeR.
Regent 7 epochs
▶ Discontent
Flourish 1 · Kill 15 Bosses with the Regent to reveal this Epoch.
3 relics
▶ Discontent
Flourish 1 · Kill 15 Bosses with the Regent to reveal this Epoch.
On his home planet, the Regent proclaims to be the heir to the Sun and decides that all the other planets must know!
“Why do you wish for this, Regent? We have everything we need! We needn't eat, we have peace, we cannot die, and we are fashionable!” a fellow Starrian pleads.
“You are BORING!”
▶ Anomalous Planet
Flourish 2 · Play a run with the Silent to reveal this Epoch.
▶ Anomalous Planet
Flourish 2 · Play a run with the Silent to reveal this Epoch.
His Majesty barely even looked anymore and swiped through planet profiles in the current constellation. “I DEMAND to visit a more exciting planet!”
The Regent slammed his fists down on the space console—
*BEEP BEEP BEEP*
Anomalous Planet Detected!
Unlocked the Regent as a playable character.
▶ Friends
Flourish 3 · Kill 15 Elites with the Regent to reveal this Epoch.
3 cards
▶ Friends
Flourish 3 · Kill 15 Elites with the Regent to reveal this Epoch.
His Majesty attempted to make friends. Literally.
They're quite sturdy and decent at following instructions. They're terrible at chess and enjoy pop music. The minions were swiftly demoted from “Friend” to “Minion”.
Sigh...
▶ I Arrive
Invitation 1 · Beat Act 1 with the Regent to reveal this Epoch.
3 cards
▶ I Arrive
Invitation 1 · Beat Act 1 with the Regent to reveal this Epoch.
*KABOOOOM*
A fantastic explosion marks the arrival of the Regent. His Majesty's spaceship shattered beyond repair.
“Finally, I arrive!”
▶ We Need a Hero!
Invitation 2 · Beat Act 2 with the Regent to reveal this Epoch.
3 relics
▶ We Need a Hero!
Invitation 2 · Beat Act 2 with the Regent to reveal this Epoch.
Deadly monsters had begun to trickle out of the Spire at an increasing pace ever since the Doors have reopened...
Brave warriors, explorers, and mercenaries have been sent in but few make progress.
Even fewer make it back alive.
The Regent learns of this dismay and takes it upon himself to become the hero that Preon needs!
“I enter!!”
▶ Grand Strategy
Invitation 3 · Beat Act 3 with the Regent to reveal this Epoch.
3 potions
▶ Grand Strategy
Invitation 3 · Beat Act 3 with the Regent to reveal this Epoch.
“Defeat!? Me!!? The Regent of Starris, does not know defeat! The strange man at the top of this tower must be defeated by me and only me!”
The Regent devises a royally brilliant plan to become stronger. To immortalize this, it is etched into a nearby stone.
T R Y H A R D E R
Unlocked Ascension for the Regent and Star Potion, Cosmic Concoction, and King's Courage.
▶ Little King
Invitation 5 · Beat Ascension 1 with the Regent to reveal this Epoch.
3 cards
▶ Little King
Invitation 5 · Beat Ascension 1 with the Regent to reveal this Epoch.
“LITTLE KING. YOU BRIM WITH MIGHTINESS LIKE I!”
Tanx is immediately taken with the Regent’s regal confidence.
“DOMINATE THE SPIRE! CRUSH THEM ALL!!” he bellows, hurling a strange sceptre toward him.
“THIS WILL LET YOU FIGHT ON EVEN GROUND!”
Necrobinder 7 epochs
▶ The Twelve
Invitation 0 · Beat Act 1 with the Necrobinder to reveal this Epoch.
3 cards
▶ The Twelve
Invitation 0 · Beat Act 1 with the Necrobinder to reveal this Epoch.
Who is worthy to enter the exalted Spire?
The Capital gathers the most brilliant, formidable, and courageous from all the lands.
Twelve explorers formed an expedition and advanced inside to make history.
None made it back.
▶ Futility
Invitation 1 · Beat Act 2 with the Necrobinder to reveal this Epoch.
3 relics
▶ Futility
Invitation 1 · Beat Act 2 with the Necrobinder to reveal this Epoch.
Incident Report // Date: 2,771-??-??
Accidentally entered a conflict between a boulder-throwing individual and flying automatons.
Jacktopher Grootz (Fighter): Crushed by a boulder
Jose Paxo (Fighter): Fell in a hole
Big Ed (Bard): Shot by a construct
Garbo Doughbee (Healer): Touched grass
Temi Mondes (Arcanist): Whereabouts unknown
▶ Spireborn
Invitation 2 · Beat Act 3 with the Necrobinder to reveal this Epoch.
3 potions
▶ Spireborn
Invitation 2 · Beat Act 3 with the Necrobinder to reveal this Epoch.
“We were but meant to survey the preliminary floors...
But it proved nothing like we expected! Such wondrous wildlife, curious artifacts, and even wandering traders. From whence have these marvels arrived?
Our team seems intent on hoarding riches but at least my enthusiasm is shared by Geovan. We have fallen madly in love, and soon shall welcome a child into our lives.”
Unlocked Ascension for the Necrobinder and Potion of Doom, Pot of Ghouls, and Bone Brew.
▶ The Giant
Invitation 3 · Kill 15 Elites with the Necrobinder to reveal this Epoch.
3 cards
▶ The Giant
Invitation 3 · Kill 15 Elites with the Necrobinder to reveal this Epoch.
Today marks a fantastic discovery!
A benevolent giant has agreed to guide us to the top of the Spire to meet his brother.
We believe this brother of his has the solution to stop the monsters which have been pouring out of the Spire.
This would be the greatest accomplishment of our time!
▶ Annihilation
Invitation 4 · Kill 15 Bosses with the Necrobinder to reveal this Epoch.
3 relics
▶ Annihilation
Invitation 4 · Kill 15 Bosses with the Necrobinder to reveal this Epoch.
At the top, they finally met with the Giant’s brother, a floating man. They plead for aid but to no avail.
“Interlopers aren’t welcome.”
Only a little girl made it out alive.
▶ Life and Death
Invitation 5 · Play a run with the Regent to reveal this Epoch.
▶ Life and Death
Invitation 5 · Play a run with the Regent to reveal this Epoch.
A young explorer unlatched the Forbidden Grimoire... Magics from another time and place explode outward as weightless dark smoke overwhelms this curious one.
She gains the Understandings of Life and Death — but at a cost. Her skin, hair, and organs rapidly rot away as her soul is forcefully bound into the locket in her pocket.
The Grimoire whispers, “If I die, you die.”
Unlocked the Necrobinder as a playable character.
▶ To Kill
Invitation 7 · Beat Ascension 1 with the Necrobinder to reveal this Epoch.
3 cards
▶ To Kill
Invitation 7 · Beat Ascension 1 with the Necrobinder to reveal this Epoch.
The Necrobinder faced off against the Architect and demands the restoration of the Giant, her parents, her humanity. She’s blazing with vengeance but is annihilated again and again.
On one of her ascents, she discovers a massive dragon, Pael. Giving off the same gentle presence as the Giant, he speaks...
“This will help you get his attention...”