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Ironclad Cards

All 87 Ironclad cards in Slay the Spire 2 — browse, filter, and find your best picks.

Ironclad is a frontline warrior who excels at Strength scaling, self-damage synergies, and Exhaust engines.

87 Total Cards 38 Attacks 28 Skills 21 Powers

Quick Answer

Ironclad has 87 cards (38 Attacks, 28 Skills, 21 Powers) across 5 rarities. His card pool favors aggressive Strength-scaling builds, self-damage synergies with Reaper healing, and Exhaust engines that thin your deck for consistency. Key Power cards like Demon Form and Barricade enable late-game scaling.

Ironclad Card Archetypes

Strength
Exhaust
Block/Barricade
Self-damage

Card Distribution

3 Starter
20 Common
36 Uncommon
26 Rare
2 Ancient
87
Bash
2
Bash
Attack

Deal 8 damage.
Apply 2 Vulnerable.

Defend
1
Defend
Skill

Gain 5 Block.

Strike
1
Strike
Attack

Deal 6 damage.

Anger
0
Anger
Attack

Deal 6 damage.
Add a copy of this card into your Discard Pile.

Armaments
1
Armaments
Skill

Gain 5 Block.
Upgrade a card in your Hand.

Blood Wall
2
Blood Wall
Skill

Lose 2 HP.
Gain 16 Block.

Bloodletting
0
Bloodletting
Skill

Lose 3 HP.
Gain energyenergy.

Body Slam
1
Body Slam
Attack

Deal damage equal to your Block.

Breakthrough
1
Breakthrough
Attack

Lose 1 HP.
Deal 9 damage to ALL enemies.

Cinder
2
Cinder
Attack

Deal 17 damage.
Exhaust the top card of your Draw Pile.

Havoc
1
Havoc
Skill

Play the top card of your Draw Pile and Exhaust it.

Headbutt
1
Headbutt
Attack

Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.

Iron Wave
1
Iron Wave
Attack

Gain 5 Block.
Deal 5 damage.

Molten Fist
1
Molten Fist
Attack

Deal 10 damage.
Double the enemy's Vulnerable.

Perfected Strike
2
Perfected Strike
Attack

Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.

Pommel Strike
1
Pommel Strike
Attack

Deal 9 damage.
Draw 1 card.

Setup Strike
1
Setup Strike
Attack

Deal 7 damage.
Gain 2 Strength this turn.

Shrug It Off
1
Shrug It Off
Skill

Gain 8 Block.
Draw 1 card.

Sword Boomerang
1
Sword Boomerang
Attack

Deal 3 damage to a random enemy 3 times.

Thunderclap
1
Thunderclap
Attack

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Tremble
1
Tremble
Skill

Apply 2 Vulnerable.

True Grit
1
True Grit
Skill

Gain 7 Block.
Exhaust 1 card at random.

Twin Strike
1
Twin Strike
Attack

Deal 5 damage twice.

Ashen Strike
1
Ashen Strike
Attack

Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.

Battle Trance
0
Battle Trance
Skill

Draw 3 cards.
You cannot draw additional cards this turn.

Bludgeon
3
Bludgeon
Attack

Deal 32 damage.

Bully
0
Bully
Attack

Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.

Burning Pact
1
Burning Pact
Skill

Exhaust 1 card.
Draw 2 cards.

Demonic Shield
0
Demonic Shield
Skill

Lose 1 HP.
Give another player Block equal to your Block.

Dismantle
1
Dismantle
Attack

Deal 8 damage.
If the enemy is Vulnerable, hits twice.

Ironclad Card FAQ

What are the best Ironclad cards in Slay the Spire 2?
The strongest Ironclad cards depend on your build. For Strength builds: Demon Form, Limit Break, and Heavy Blade. For Exhaust: Corruption, Feel No Pain, and Sentinel. For general value: Offering (card draw + energy), Immolate (high AoE damage), and Reaper (scaling heal). Ancient-rarity cards are the rarest and most powerful picks.
How many Ironclad cards are in Slay the Spire 2?
Ironclad has 87 unique cards: 3 Basic/Starter, 20 Common, 36 Uncommon, 26 Rare, and 2 Ancient. By type: 38 Attacks, 28 Skills, and 21 Powers. This is the same pool size as Silent, Defect, Necrobinder, and Regent.
What is the Ironclad card tier list for STS2?
Ironclad card tiers shift with patches, but consistent top-tier picks include: S-Tier — Offering, Corruption, Reaper; A-Tier — Demon Form, Immolate, Feel No Pain, Battle Trance; B-Tier — Headbutt, Iron Wave, Shrug It Off. Check our Ironclad Card Tier List guide for the full v0.100.0 ranking.
What are Ironclad Vulnerable cards?
Several Ironclad cards apply Vulnerable, which makes enemies take 50% more damage from Attacks specifically. Key Vulnerable cards include Bash (starter card, applies 2 Vulnerable), Uppercut (applies Vulnerable + Weak), and Thunderclap (AoE Vulnerable to all enemies). Vulnerable is core to most Ironclad builds for amplifying Attack damage output.
What card types does Ironclad have?
Ironclad's 87 cards break down into: 38 Attacks (44%) — focused on dealing damage with Strength scaling, 28 Skills (32%) — defensive options and utility, and 21 Powers (24%) — the highest Power count of any character, enabling powerful long-term scaling strategies like Demon Form and Barricade.
How does the Ironclad Exhaust engine work in STS2?
Exhausting cards is a cornerstone of Ironclad's identity. The core combo is Corruption (Skills cost 0 Energy but Exhaust) + Dark Embrace (draw a card every Exhaust) + Feel No Pain (gain Block on each Exhaust). This turns every Skill into a free cycle that generates Block passively. Pact's End delivers massive late-fight damage once your Exhaust pile is large. Keep your deck lean — every exhausted card becomes fuel instead of waste.

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