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Silent

Silent

The Silent is the second of the five characters in Slay the Spire 2 . She is unlocked after completing a run with the Ironclad . She starts with 70 Max HP. At Ascension 2 and above she starts with 56 HP.

70 Max HP
56 A2+ HP
86 Cards
9 Relics

Starting Relic

Ring of the Snake - At the start of each combat, draw 2 additional cards. Can be replaced by Ring of the Drake .

Strategy Guide

Overview

When I want more agency per turn, I move to Silent. She is the class I pick when I want to smooth awkward hands, chain cleaner turns together, and keep multiple build paths open deep into the run.

My quick read

Silent is the class I open when I want every turn to feel sharper than it looked in my opening hand. She has less forgiveness than Ironclad, but she pays me back with cleaner sequencing, better draw quality, and more room to pivot once the run starts showing me where the real payoff is.

When I pick this character

I go to Silent when I want more agency per turn. She is my pick when I care about draw flow, when I expect the run to reward precise damage windows, or when I want a class that can stay flexible longer before hard-committing to one lane. If Ironclad teaches the pace of the game, Silent teaches me how to build a good hand instead of just a good deck.

What I prioritize early

I draft for hand quality first. Silent feels bad the moment a turn stalls, so I want draw, discard, and low-friction cards that keep the deck moving. I respect defense more than flashy payoffs in the early stretch. A good Silent deck usually wins because it reaches the strong turn safely. I stay open between discard, Sly pressure, and Poison until one plan clearly gets the better support. My favorite Silent upgrades are usually the ones that make the next hand better, not the ones that make this hand look prettier.

Best build paths

Discard- Sly tempo is the line I trust most when the deck is already giving me clean sequencing tools and efficient damage turns. Poison scaling becomes the better route when fights are likely to go long and I need damage that keeps ticking without redrawing the same attack package. Flexible hybrid shells are viable with Silent longer than with most characters, but only if the deck still has enough draw to make both halves show up on time. Silent is the one class where I can be greedy with overlap for a bit, as long as the hands still flow.

Common mistakes

Drafting too many payoff cards before the engine pieces exist. Taking clever lines over stable ones and ending up with hands that do nothing. Trying to support both discard and Poison forever instead of choosing the lane that is actually winning fights. The trap with Silent is that the deck can feel one card away from brilliance for half the run. I try to ignore that feeling and draft the card that fixes the current turn, not the fantasy turn.

Who should skip this character

If I want the safest first clear, the simplest turn structure, or a class that shrugs off rough draws without much setup, I do not start here. Silent is great when I want control, but she is a worse fit when I want the game to carry me through bad fundamentals.

Best cards for Silent

The strongest Silent shell in the current material is Discard plus Sly plus Shiv. The important shift is that discard no longer feels like pure filtering; it turns directly into burst , sequencing power, and cleaner lethal turns. If I only wanted the short list, these are the cards I trust first. Zero-cost discard setup into multiple Shivs is exactly the kind of effect that can create explosive turns. Still elite, still one of the cleanest consistency cards in the game. Huge ceiling. This is the kind of card that can make an entire package feel unfair. Temporary Dexterity looks much stronger when the class naturally fills hands and sequences lots of actions. Much more flexible than the older discard-only versions of this style of card. Still a premium utility card and one of the easiest ways to smooth a Silent hand. Hover a card to bring it forward. I stay careful with cards that are only amazing in a perfect Shiv shell. Silent has a huge ceiling, but it also punishes dead package pieces faster than Ironclad does.

Cards (86)

Attacks (27)

Neutralize

Neutralize

Starter · Silent · Attack

Cost: 0

Deal 3 damage. Apply 1 Weak.

Dagger Spray

Dagger Spray

Common · Silent · Attack

Cost: 1

Deal 4 damage to ALL enemies twice.

Dagger Throw

Dagger Throw

Common · Silent · Attack

Cost: 1

Deal 9 damage. Draw 1 card. Discard 1 card.

Flick-Flack

Flick-Flack

Common · Silent · Attack

Cost: 1

Sly. Deal 7 damage to ALL enemies.

Leading Strike

Leading Strike

Common · Silent · Attack

Cost: 1

Deal 7 damage. Add 1 Shiv into your Hand.

Poisoned Stab

Poisoned Stab

Common · Silent · Attack

Cost: 1

Deal 6 damage. Apply 3 Poison.

Ricochet

Ricochet

Common · Silent · Attack

Cost: 2

Sly. Deal 3 damage to a random enemy 4 times.

Slice

Slice

Common · Silent · Attack

Cost: 0

Deal 6 damage.

Sucker Punch

Sucker Punch

Common · Silent · Attack

Cost: 1

Deal 8 damage. Apply 1 Weak.

Backstab

Backstab

Uncommon · Silent · Attack

Cost: 0

Innate. Deal 11 damage. Exhaust.

Dash

Dash

Uncommon · Silent · Attack

Cost: 2

Gain 10 Block. Deal 10 damage.

Finisher

Finisher

Uncommon · Silent · Attack

Cost: 1

Deal 6 damage for each Attack already played this turn.

Flechettes

Flechettes

Uncommon · Silent · Attack

Cost: 1

Deal 5 damage for each Skill in your Hand.

Follow Through

Follow Through

Uncommon · Silent · Attack

Cost: 1

Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.

Memento Mori

Memento Mori

Uncommon · Silent · Attack

Cost: 1

Deal 8 damage. Deals 4 additional damage for each card discarded this turn.

Pinpoint

Pinpoint

Uncommon · Silent · Attack

Cost: 3

Deal 17 damage. Costs 1 less 1 Energy for each Skill played this turn.

Pounce

Pounce

Uncommon · Silent · Attack

Cost: 2

Deal 12 damage. The next Skill you play costs 0 Energy.

Precise Cut

Precise Cut

Uncommon · Silent · Attack

Cost: 0

Deal 13 damage. Deals 2 less damage for each other card in your Hand.

Predator

Predator

Uncommon · Silent · Attack

Cost: 2

Deal 15 damage. Next turn, draw 2 cards.

Skewer

Skewer

Uncommon · Silent · Attack

Cost: X

Deal 7 damage X times.

Strangle

Strangle

Uncommon · Silent · Attack

Cost: 1

Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

Assassinate

Assassinate

Rare · Silent · Attack

Cost: 0

Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust.

Echoing Slash

Echoing Slash

Rare · Silent · Attack

Cost: 1

Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.

Grand Finale

Grand Finale

Rare · Silent · Attack

Cost: 0

Can only be played if there are no cards in your Draw Pile. Deal 50 damage to ALL enemies.

Murder

Murder

Rare · Silent · Attack

Cost: 3

Deal 1 damage. Deals 1 additional damage for each card drawn this combat.

The Hunt

The Hunt

Rare · Silent · Attack

Cost: 1

Deal 10 damage. If Fatal, gain an additional card reward. Exhaust.

Suppress

Suppress

Ancient · Silent · Attack

Cost: 0

Innate. Deal 11 damage. Apply 3 Weak.

Skills (40)

Survivor

Survivor

Starter · Silent · Skill

Cost: 1

Gain 8 Block. Discard 1 card.

Acrobatics

Acrobatics

Common · Silent · Skill

Cost: 1

Draw 3 cards. Discard 1 card.

Anticipate

Anticipate

Common · Silent · Skill

Cost: 0

Gain 3 Dexterity this turn.

Backflip

Backflip

Common · Silent · Skill

Cost: 1

Gain 5 Block. Draw 2 cards.

Blade Dance

Blade Dance

Common · Silent · Skill

Cost: 1

Add 3 Shivs into your Hand. Exhaust.

Cloak and Dagger

Cloak and Dagger

Common · Silent · Skill

Cost: 1

Gain 6 Block. Add 1 Shiv into your Hand.

Deadly Poison

Deadly Poison

Common · Silent · Skill

Cost: 1

Apply 5 Poison.

Deflect

Deflect

Common · Silent · Skill

Cost: 0

Gain 4 Block.

Dodge and Roll

Dodge and Roll

Common · Silent · Skill

Cost: 1

Gain 4 Block. Next turn, gain 4 Block.

Piercing Wail

Piercing Wail

Common · Silent · Skill

Cost: 1

ALL enemies lose 6 Strength this turn. Exhaust.

Prepared

Prepared

Common · Silent · Skill

Cost: 0

Draw 1 card. Discard 1 card.

Snakebite

Snakebite

Common · Silent · Skill

Cost: 2

Retain. Apply 7 Poison.

Untouchable

Untouchable

Common · Silent · Skill

Cost: 2

Sly. Gain 9 Block.

Blur

Blur

Uncommon · Silent · Skill

Cost: 1

Gain 5 Block. Block is not removed at the start of your next turn.

Bouncing Flask

Bouncing Flask

Uncommon · Silent · Skill

Cost: 2

Apply 3 Poison to a random enemy 3 times.

Bubble Bubble

Bubble Bubble

Uncommon · Silent · Skill

Cost: 1

If the enemy has Poison, apply 9 Poison.

Calculated Gamble

Calculated Gamble

Uncommon · Silent · Skill

Cost: 0

Discard your Hand, then draw that many cards. Exhaust.

Escape Plan

Escape Plan

Uncommon · Silent · Skill

Cost: 0

Draw 1 card. If you draw a Skill, gain 3 Block.

Expertise

Expertise

Uncommon · Silent · Skill

Cost: 1

Draw cards until you have 6 in your Hand.

Expose

Expose

Uncommon · Silent · Skill

Cost: 0

Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust.

Flanking

Flanking

Uncommon · Silent · Skill

Cost: 2

The enemy takes double damage from other players this turn.

Hand Trick

Hand Trick

Uncommon · Silent · Skill

Cost: 1

Gain 7 Block. Add Sly to a Skill in your Hand this turn.

Haze

Haze

Uncommon · Silent · Skill

Cost: 3

Sly. Apply 4 Poison to ALL enemies.

Hidden Daggers

Hidden Daggers

Uncommon · Silent · Skill

Cost: 0

Discard 2 cards. Add 2 Shivs into your Hand.

Leg Sweep

Leg Sweep

Uncommon · Silent · Skill

Cost: 2

Apply 2 Weak. Gain 11 Block.

Mirage

Mirage

Uncommon · Silent · Skill

Cost: 1

Gain Block equal to Poison on ALL enemies. Exhaust.

Reflex

Reflex

Uncommon · Silent · Skill

Cost: 3

Sly. Draw 2 cards.

Tactician

Tactician

Uncommon · Silent · Skill

Cost: 3

Sly. Gain 1 Energy.

Up My Sleeve

Up My Sleeve

Uncommon · Silent · Skill

Cost: 2

Add 3 Shivs into your Hand. Reduce this card's cost by 1.

Adrenaline

Adrenaline

Rare · Silent · Skill

Cost: 0

Gain 1 Energy. Draw 2 cards. Exhaust.

Blade of Ink

Blade of Ink

Rare · Silent · Skill

Cost: 1

This turn, whenever you play an Attack, gain 2 Strength this turn.

Bullet Time

Bullet Time

Rare · Silent · Skill

Cost: 3

You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Burst

Burst

Rare · Silent · Skill

Cost: 1

This turn, your next Skill is played an extra time.

Corrosive Wave

Corrosive Wave

Rare · Silent · Skill

Cost: 1

Whenever you draw a card this turn, apply 3 Poison to ALL enemies.

Knife Trap

Knife Trap

Rare · Silent · Skill

Cost: 2

Play every Shiv in your Exhaust Pile on the enemy.

Malaise

Malaise

Rare · Silent · Skill

Cost: X

Enemy loses X Strength. Apply X Weak. Exhaust.

Nightmare

Nightmare

Rare · Silent · Skill

Cost: 3

Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust.

Shadow Step

Shadow Step

Rare · Silent · Skill

Cost: 1

Discard your Hand. Next turn, Attacks deal double damage.

Shadowmeld

Shadowmeld

Rare · Silent · Skill

Cost: 1

Double your Block gain this turn.

Storm of Steel

Storm of Steel

Rare · Silent · Skill

Cost: 1

Discard your Hand. Add 1 Shiv into your Hand for each card discarded.

Powers (19)

Accuracy

Accuracy

Uncommon · Silent · Power

Cost: 1

Shivs deal 4 additional damage.

Footwork

Footwork

Uncommon · Silent · Power

Cost: 1

Gain 2 Dexterity.

Infinite Blades

Infinite Blades

Uncommon · Silent · Power

Cost: 1

At the start of your turn, add 1 Shiv into your Hand.

Noxious Fumes

Noxious Fumes

Uncommon · Silent · Power

Cost: 1

At the start of your turn, apply 2 Poison to ALL enemies.

Outbreak

Outbreak

Uncommon · Silent · Power

Cost: 1

Every 3 times you apply Poison, deal 11 damage to ALL enemies.

Phantom Blades

Phantom Blades

Uncommon · Silent · Power

Cost: 1

Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.

Speedster

Speedster

Uncommon · Silent · Power

Cost: 2

Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Well-Laid Plans

Well-Laid Plans

Uncommon · Silent · Power

Cost: 1

At the end of your turn, Retain up to 1 card.

Abrasive

Abrasive

Rare · Silent · Power

Cost: 3

Sly. Gain 1 Dexterity. Gain 4 Thorns.

Accelerant

Accelerant

Rare · Silent · Power

Cost: 1

Poison is triggered 1 additional time.

Afterimage

Afterimage

Rare · Silent · Power

Cost: 1

Whenever you play a card, gain 1 Block.

Envenom

Envenom

Rare · Silent · Power

Cost: 2

Whenever an Attack deals unblocked damage, apply 1 Poison.

Fan of Knives

Fan of Knives

Rare · Silent · Power

Cost: 2

Shivs now hit ALL enemies. Add 4 Shivs into your Hand.

Master Planner

Master Planner

Rare · Silent · Power

Cost: 2

When you play a Skill, it gains Sly.

Serpent Form

Serpent Form

Rare · Silent · Power

Cost: 3

Whenever you play a card, deal 4 damage to a random enemy.

Sneaky

Sneaky

Rare · Silent · Power

Cost: 2

Sly. Whenever another player attacks an enemy, gain 1 Block.

Tools of the Trade

Tools of the Trade

Rare · Silent · Power

Cost: 1

At the start of your turn, draw 1 card and discard 1 card.

Tracking

Tracking

Rare · Silent · Power

Cost: 2

Weak enemies take double damage from Attacks.

Wraith Form

Wraith Form

Ancient · Silent · Power

Cost: 3

Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.

View all Silent cards with filters →

Exclusive Relics (9)

Helical Dart
Rare

Helical Dart

Whenever you play a Shiv, gain 1 Dexterity this turn.

Ninja Scroll
Shop

Ninja Scroll

At the start of each combat, add 3 Shivs into your Hand.

Paper Krane
Rare

Paper Krane

Enemies with Weak deal 40% less damage to you rather than 25%.

Ring of the Drake
Starter

Ring of the Drake

At the start of your first 3 turns, draw 2 additional cards.

Ring of the Snake
Starter

Ring of the Snake

At the start of each combat, draw 2 additional cards.

Snecko Skull
Common

Snecko Skull

Whenever you apply Poison , apply an additional 1 Poison .

Tingsha
Uncommon

Tingsha

Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

Tough Bandages
Rare

Tough Bandages

Whenever you discard a card during your turn, gain 3 Block .

Twisted Funnel
Uncommon

Twisted Funnel

At the start of each combat, apply 4 Poison to ALL enemies.

Exclusive Potions (1)

Cunning Potion
Uncommon

Cunning Potion

Add 3 Upgraded Shivs into your Hand.

Other Characters