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Regent

Regent

The Regent is the third of the five characters in Slay the Spire 2 . His Majesty is unlocked after completing a run with the Silent . His Majesty starts with 75 Max HP. At Ascension 2 and above his Majesty starts with 60 HP.

75 Max HP
60 A2+ HP
86 Cards
9 Relics

Starting Relic

Divine Right - At the start of each combat, gain . Can be replaced by Divine Destiny .

Strategy Guide

Overview

Regent is the class I pick when I want delayed payoff instead of instant tempo. The whole class feels better once I accept that not every turn is supposed to look efficient; some turns are there to set up the one that matters.

My quick read

Regent is the class I pick when I am comfortable looking weak for a turn so I can look unstoppable two turns later. The whole class gets easier the moment I stop asking every hand to look efficient right now. Regent wins when the setup turns are disciplined and the payoff turns actually cash in hard.

When I pick this character

I open Regent when I want a run with a clear rhythm. This is the class I choose if I enjoy planning two turns ahead, banking resources, and setting up one huge swing instead of trading constant small value. If I am in the mood to improvise every fight, I would rather play Silent. If I want the run to reward patience and timing, Regent is one of the best picks in the roster.

What I prioritize early

I want tools that let me build Stars without falling behind on board. I value cheap defense and consistency higher than flashy payoff early, because bad setup turns get punished hard on this class. I upgrade the cards that make my weak hands playable before I chase the dream version of the deck.

Best build paths

Star banking into burst turns is the cleanest Regent identity when I already have enough tempo to survive while saving resources. Sovereign Blade pressure becomes the better plan when the run gives me concentrated damage and clear spend windows. Balanced control shells work when I can defend well enough that my resource turns are not effectively skipped turns. The moment Regent feels online to me is simple: my setup turns stop costing life. Once that happens, the delayed payoff starts feeling earned instead of greedy.

Common mistakes

Banking Stars so greedily that the fight is already slipping away before the payoff arrives. Drafting spenders without enough generation to support them. Treating setup like a free action instead of something the deck has to earn with real defense and consistency. Most failed Regent runs I have are not low-rolls. They are turns where I got too cute and forgot to stay alive.

Who should skip this character

If I want immediate tempo, highly flexible turn structure, or a class that recovers well from sloppy planning, Regent is not my first recommendation. She is strongest when I already know I enjoy slower turns that set up one decisive hit.

Best cards for Regent

The cleanest conclusion in the current material is that Stars are Regent's best plan. If I want the highest floor, the smoothest scaling, and the fewest embarrassing dead turns, I value Stars before Forge and far before the awkward random-colorless shell. If I only wanted the short list, these are the cards I trust first. This is the backbone card. It gives the class a common-rarity engine instead of forcing the deck to pray for a rare. One of the strongest tempo spikes in the whole source set. This is exactly what a run-shaping Regent card looks like. Cheap, explosive, and the kind of payoff that actually ends fights once the Stars engine is online. Retain is already premium in deckbuilders, and Regent turns it into real setup insurance instead of idle value. Targeted exhaust plus block is the kind of setup card that turns greedy Regent turns into safe Regent turns. This is one of the cleanest ways to make the big payoffs live on time instead of one turn too late. Hover a card to bring it forward. Forge is not unplayable , but I rate it down because it looks slower, clunkier, and more draw-order dependent than the best Stars turns. I would rather build around repeatable resource flow than dream about one giant payoff hand.

Cards (86)

Attacks (32)

Falling Star

Falling Star

Starter · Regent · Attack

Cost: 0

Deal 7 damage. Apply 1 Weak. Apply 1 Vulnerable.

Astral Pulse

Astral Pulse

Common · Regent · Attack

Cost: 0

Deal 14 damage to ALL enemies.

BEGONE!

BEGONE!

Common · Regent · Attack

Cost: 1

Deal 4 damage. Choose a card in your Hand to Transform into Minion Dive Bomb.

Celestial Might

Celestial Might

Common · Regent · Attack

Cost: 2

Deal 6 damage 3 times.

Collision Course

Collision Course

Common · Regent · Attack

Cost: 0

Deal 9 damage. Add a Debris into your Hand.

Crescent Spear

Crescent Spear

Common · Regent · Attack

Cost: 1

Deal 6 damage. Deals 2 additional damage for ALL your cards that have a 1 Star Energy cost.

Crush Under

Crush Under

Common · Regent · Attack

Cost: 1

Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.

Guiding Star

Guiding Star

Common · Regent · Attack

Cost: 1

Deal 12 damage. Next turn, draw 2 cards.

Photon Cut

Photon Cut

Common · Regent · Attack

Cost: 1

Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.

Solar Strike

Solar Strike

Common · Regent · Attack

Cost: 1

Deal 8 damage. Gain 1 Star Energy.

Wrought in War

Wrought in War

Common · Regent · Attack

Cost: 1

Deal 7 damage. Forge 5.

Devastate

Devastate

Uncommon · Regent · Attack

Cost: 1

Deal 30 damage.

Gamma Blast

Gamma Blast

Uncommon · Regent · Attack

Cost: 0

Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.

Hegemony

Hegemony

Uncommon · Regent · Attack

Cost: 2

Deal 15 damage. Next turn, gain 2 Star Energy.

Kingly Kick

Kingly Kick

Uncommon · Regent · Attack

Cost: 4

Deal 24 damage. Whenever you draw this card, reduce its cost by 1.

Kingly Punch

Kingly Punch

Uncommon · Regent · Attack

Cost: 1

Deal 8 damage. Whenever you draw this card, increase its damage by 3 this combat.

Knockout Blow

Knockout Blow

Uncommon · Regent · Attack

Cost: 3

Deal 30 damage. If this kills an enemy, gain 5 Star Energy.

Lunar Blast

Lunar Blast

Uncommon · Regent · Attack

Cost: 0

Deal 4 damage for each Skill already played this turn.

Radiate

Radiate

Uncommon · Regent · Attack

Cost: 0

Deal 3 damage to ALL enemies for each 1 Star Energy gained this turn.

Shining Strike

Shining Strike

Uncommon · Regent · Attack

Cost: 1

Deal 8 damage. Gain 2 Star Energy. Put this card on top of your Draw Pile.

Stardust

Stardust

Uncommon · Regent · Attack

Cost: 0

Deal 5 damage to a random enemy X times.

Supermassive

Supermassive

Uncommon · Regent · Attack

Cost: 1

Deal 5 damage. Deals 3 additional damage for each card you created this combat.

Beat into Shape

Beat into Shape

Rare · Regent · Attack

Cost: 1

Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.

Bombardment

Bombardment

Rare · Regent · Attack

Cost: 3

Deal 18 damage. At the start of your turn, plays from the Exhaust Pile. Exhaust.

Comet

Comet

Rare · Regent · Attack

Cost: 0

Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.

Crash Landing

Crash Landing

Rare · Regent · Attack

Cost: 1

Deal 21 damage to ALL enemies. Fill your Hand with Debris.

Dying Star

Dying Star

Rare · Regent · Attack

Cost: 1

Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Heavenly Drill

Heavenly Drill

Rare · Regent · Attack

Cost: X

Deal 8 damage X times. Double X if it's 4 or more.

Heirloom Hammer

Heirloom Hammer

Rare · Regent · Attack

Cost: 2

Deal 17 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.

Make It So

Make It So

Rare · Regent · Attack

Cost: 0

Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.

Seven Stars

Seven Stars

Rare · Regent · Attack

Cost: 2

Deal 7 damage to ALL enemies 7 times.

Meteor Shower

Meteor Shower

Ancient · Regent · Attack

Cost: 0

Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.

Skills (35)

Venerate

Venerate

Starter · Regent · Skill

Cost: 1

Gain 2 Star Energy.

Cloak of Stars

Cloak of Stars

Common · Regent · Skill

Cost: 0

Gain 7 Block.

Cosmic Indifference

Cosmic Indifference

Common · Regent · Skill

Cost: 1

Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.

Gather Light

Gather Light

Common · Regent · Skill

Cost: 1

Gain 7 Block. Gain 1 Star Energy.

Glitterstream

Glitterstream

Common · Regent · Skill

Cost: 2

Gain 11 Block. Next turn, gain 4 Block.

Glow

Glow

Common · Regent · Skill

Cost: 1

Gain 1 Star Energy. Draw 2 cards.

Hidden Cache

Hidden Cache

Common · Regent · Skill

Cost: 1

Gain 1 Star Energy. Next turn, gain 3 Star Energy.

Know Thy Place

Know Thy Place

Common · Regent · Skill

Cost: 0

Apply 1 Weak. Apply 1 Vulnerable. Exhaust.

Patter

Patter

Common · Regent · Skill

Cost: 1

Gain 8 Block. Gain 2 Vigor.

Refine Blade

Refine Blade

Common · Regent · Skill

Cost: 1

Forge 6. Next turn, gain 1 Star Energy.

Spoils of Battle

Spoils of Battle

Common · Regent · Skill

Cost: 1

Forge 10.

Alignment

Alignment

Uncommon · Regent · Skill

Cost: 0

Gain 2 Star Energy.

Bulwark

Bulwark

Uncommon · Regent · Skill

Cost: 2

Gain 13 Block. Forge 10.

CHARGE!!

CHARGE!!

Uncommon · Regent · Skill

Cost: 1

Choose 2 cards in your Draw Pile to Transform into Minion Strikes.

Conqueror

Conqueror

Uncommon · Regent · Skill

Cost: 1

Forge 3. Sovereign Blade deals double damage to the enemy this turn.

Convergence

Convergence

Uncommon · Regent · Skill

Cost: 1

Next turn, gain 1 Star Energy and 1 Star Energy. Retain your Hand this turn.

Glimmer

Glimmer

Uncommon · Regent · Skill

Cost: 1

Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.

Largesse

Largesse

Uncommon · Regent · Skill

Cost: 0

Another player adds 1 random Colorless card to their Hand.

Manifest Authority

Manifest Authority

Uncommon · Regent · Skill

Cost: 1

Gain 7 Block. Add 1 random Colorless card into your Hand.

Monologue

Monologue

Uncommon · Regent · Skill

Cost: 0

Whenever you play a card this turn, gain 1 Strength this turn.

Particle Wall

Particle Wall

Uncommon · Regent · Skill

Cost: 0

Gain 9 Block. Return this card to your Hand.

Prophesize

Prophesize

Uncommon · Regent · Skill

Cost: 2

Draw 6 cards.

Quasar

Quasar

Uncommon · Regent · Skill

Cost: 0

Choose 1 of 3 random Colorless cards to add into your Hand.

Reflect

Reflect

Uncommon · Regent · Skill

Cost: 1

Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.

Resonance

Resonance

Uncommon · Regent · Skill

Cost: 1

Gain 1 Strength. ALL enemies lose 1 Strength.

Royal Gamble

Royal Gamble

Uncommon · Regent · Skill

Cost: 0

Gain 9 Star Energy. Exhaust.

Summon Forth

Summon Forth

Uncommon · Regent · Skill

Cost: 1

Forge 8. Put Sovereign Blade into your Hand from anywhere.

Terraforming

Terraforming

Uncommon · Regent · Skill

Cost: 1

Gain 6 Vigor.

Big Bang

Big Bang

Rare · Regent · Skill

Cost: 0

Draw 1 card. Gain 1 Star Energy. Gain 1 Star Energy. Forge 5.

Bundle of Joy

Bundle of Joy

Rare · Regent · Skill

Cost: 2

Add 3 random Colorless cards into your Hand. Exhaust.

Decisions, Decisions

Decisions, Decisions

Rare · Regent · Skill

Cost: 0

Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust.

Foregone Conclusion

Foregone Conclusion

Rare · Regent · Skill

Cost: 1

Next turn, put 2 cards from your Draw Pile into your Hand.

GUARDS!!!

GUARDS!!!

Rare · Regent · Skill

Cost: 2

Transform any number of cards in your Hand into Minion Sacrifice. Exhaust.

I Am Invincible

I Am Invincible

Rare · Regent · Skill

Cost: 1

Gain 9 Block. At the end of your turn, if this is on top of your Draw Pile, play it.

The Smith

The Smith

Rare · Regent · Skill

Cost: 1

Forge 30.

Powers (19)

Black Hole

Black Hole

Uncommon · Regent · Power

Cost: 1

Whenever you spend or gain 1 Star Energy deal 3 damage to ALL enemies.

Child of the Stars

Child of the Stars

Uncommon · Regent · Power

Cost: 1

Whenever you spend 1 Star Energy gain 2 Block for each 1 Star Energy spent.

Furnace

Furnace

Uncommon · Regent · Power

Cost: 1

At the start of your turn, Forge 4.

Orbit

Orbit

Uncommon · Regent · Power

Cost: 2

Every 4 Star Energy you spend, gain 1 Star Energy.

Pale Blue Dot

Pale Blue Dot

Uncommon · Regent · Power

Cost: 1

If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Parry

Parry

Uncommon · Regent · Power

Cost: 1

Whenever you play Sovereign Blade, gain 6 Block.

Pillar of Creation

Pillar of Creation

Uncommon · Regent · Power

Cost: 1

Whenever you create a card, gain 3 Block.

Spectrum Shift

Spectrum Shift

Uncommon · Regent · Power

Cost: 2

At the start of your turn, add 1 random Colorless card into your Hand.

Arsenal

Arsenal

Rare · Regent · Power

Cost: 1

Whenever you play a Colorless card, gain 1 Strength.

Genesis

Genesis

Rare · Regent · Power

Cost: 2

At the start of your turn, gain 2 Star Energy.

Hammer Time

Hammer Time

Rare · Regent · Power

Cost: 2

Whenever you Forge, all allies Forge as well.

Monarch's Gaze

Monarch's Gaze

Rare · Regent · Power

Cost: 3

Whenever you attack an enemy, it loses 1 Strength this turn.

Neutron Aegis

Neutron Aegis

Rare · Regent · Power

Cost: 1

Gain 8 Plating.

Royalties

Royalties

Rare · Regent · Power

Cost: 1

At the end of combat, gain 30 Gold.

Seeking Edge

Seeking Edge

Rare · Regent · Power

Cost: 1

Forge 7. Sovereign Blade now deals damage to ALL enemies.

Sword Sage

Sword Sage

Rare · Regent · Power

Cost: 2

Increase the cost of Sovereign Blade by 1. Sovereign Blade now hits an additional time.

Tyranny

Tyranny

Rare · Regent · Power

Cost: 1

At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Void Form

Void Form

Rare · Regent · Power

Cost: 3

End your turn. The first 2 cards you play each turn are free to play.

The Sealed Throne

The Sealed Throne

Ancient · Regent · Power

Cost: 1

Whenever you play a card, gain 1 Star Energy.

View all Regent cards with filters →

Exclusive Relics (9)

Divine Destiny
Starter

Divine Destiny

At the start of each combat, gain 6 Regent Star Energy .

Divine Right
Starter

Divine Right

At the start of each combat, gain 3 Regent Star Energy .

Fencing Manual
Common

Fencing Manual

At the start of each combat, Forge 10.

Galactic Dust
Uncommon

Galactic Dust

For every 10 Regent Star Energy spent, gain 10 Block .

Lunar Pastry
Rare

Lunar Pastry

At the end of your turn, gain Regent Star Energy .

Mini Regent
Rare

Mini Regent

The first time you spend Regent Star Energy each turn, gain 1 Strength .

Orange Dough
Rare

Orange Dough

At the start of each combat, add 2 random Colorless cards into your Hand.

Regalite
Uncommon

Regalite

Whenever you create a Colorless card, gain 2 Block .

Vitruvian Minion
Shop

Vitruvian Minion

Cards containing " Minion " deal double damage and gain double Block .

Exclusive Potions (1)

Cosmic Concoction
Rare

Cosmic Concoction

Add 3 Upgraded Colorless cards into your Hand.

Other Characters