Ashwater
Exhaust any number of cards in your Hand.
Every potion in Slay the Spire 2 with character and rarity filters.
Exhaust any number of cards in your Hand.
Choose 1 of 3 random Attack cards to add into your Hand. It's free to play this turn.
Enemy's attacks deal 30% less damage for the next 4 turns.
Upgrade all cards in your Hand for the rest of combat.
Gain 12 Block .
Heal for 20% of your Max HP.
Summon 15.
Shuffle ALL your cards into your Draw Pile. Draw 5 cards.
Draw 1 card. At the start of your next 3 turns, draw 1 additional card.
Choose 1 of 3 random Colorless cards to add into your Hand.
Add 3 Upgraded Colorless cards into your Hand.
Add 3 Upgraded Shivs into your Hand.
Gain 1 energy . Draw 2 cards.
Gain 2 Dexterity .
Play the top 3 cards of your Draw Pile.
Choose a card in your Draw Pile and add it into your Hand.
This turn, your next card is played an extra time.
Gain 2 energy .
Fill all your empty potion slots with random potions.
Channel a Dark for each of your Orb Slots.
Deal 10 damage to ALL enemies.
When you would die, heal to 30% of your Max HP instead.
Deal 20 damage.
Gain 5 Strength . At the end of your turn, lose 5 Strength .
Gain 2 Focus .
Triple your Block .
Deal 12 damage to EVERYONE. Can be thrown at the Merchant for Gold instead.
Gain Max HP.
Gain 1 Strength and 1 Dexterity .
Discard any number of cards, then draw that many.
Gain 1 Intangible .
The next Attack you play deals triple damage.
Exhaust your Hand. Draw 10 cards.
Gain 7 Plating .
Forge additional resources.
Gain 3 Thorns .
Put a card from your Discard Pile into your Hand. It costs 0 this turn.
Gain 1 Buffer .
Gain 1 Ritual .
Add a random Attack, Skill, and Power into your Hand. They're free to play this turn.
Apply 6 Poison .
Add 2 Souls into your Hand.
Apply 1 Weak and 1 Vulnerable to ALL enemies.
Gain 2 Orb Slots.
Apply 33 Doom .
Deal 15 damage.
Enemy loses 9 HP at the end of each of its turns.
Choose 1 of 3 random Power cards to add into your Hand.
Gain 1 energy . Gain additional energy at the start of your next 3 turns.
Gain 5 Regen .
ALL enemies lose 7 Strength this turn.
Gain 10 Block . Next turn, gain 10 Block .
Choose 1 of 3 random Skill cards to add into your Hand.
Draw 7 cards. Randomize the cost of cards in your Hand this turn.
All cards containing Strike gain 1 Replay this combat.
Gain 5 Dexterity . At the end of your turn, lose 5 Dexterity .
Retain your Hand for 2 turns.
Gain 1 Star.
Gain 2 Strength .
Draw 3 cards.
Choose a card in your Hand. It is free to play this combat.
Apply 3 Vulnerable .
Apply 3 Weak .