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Necrobinder

Necrobinder

The Necrobinder is the fourth of the five characters in Slay the Spire 2 . She is unlocked after completing a run with the Regent . She starts with 66 Max HP, the lowest of any character. At Ascension 2 and above she starts with 52 HP.

66 Max HP
52 A2+ HP
86 Cards
9 Relics

Starting Relic

Bound Phylactery - At the start of your turn, Summon 1. Can be replaced by Phylactery Unbound .

Strategy Guide

Overview

Necrobinder is the most demanding class in the current roster, and that is exactly why I like being blunt about it. This class feels great when the whole engine is online, but it punishes me harder than any other character when only half the deck is working.

My quick read

Necrobinder is the class I open when I want the most layered run in the game. I am tracking Osty, Doom , Souls, corpses, summon timing, and whether the engine is actually live yet. When everything lines up, the class feels brilliant. When half the deck is missing, the run feels like I drafted a puzzle instead of a deck.

When I pick this character

I pick Necrobinder when I want complexity on purpose. This is the guide I open if I already enjoy resource-heavy classes, if I do not mind losing some runs while learning sequencing, and if I want a character that rewards discipline more than improvisation. I do not come here for a comfortable climb. I come here because the ceiling is absurd once the whole machine is actually running.

What I prioritize early

I want stable corpse and Soul generation before I take expensive payoff cards seriously. I care about glue pieces more than headlines. Necrobinder only feels broken after the boring cards make the engine function. I choose one lane early if the run is giving me one. This class gets much worse when I split the deck across too many half-built ideas. If I have to ask whether the engine is online yet, it usually is not. That one rule saves me from a lot of fake progress on this class.

Best build paths

Doom execution is the cleanest route when the run already gives me reliable ways to stack and cash it out. Summon-heavy control works when Osty and the surrounding support can keep the fight under control while the rest of the engine develops. Sacrifice-value shells become excellent once the deck proves it can turn bodies and corpses into real tempo instead of just setup noise. This is usually the point where Necrobinder stops feeling fragile and starts feeling unfair.

Common mistakes

Drafting flashy finishers before the deck can reliably fuel them. Pretending the engine is online because a few synergies exist on paper. Mixing too many packages together and ending up with turns full of ingredients but no actual payoff.

Who should skip this character

If I am new to the roster, if I want a low-cognitive-load climb, or if I do not enjoy bookkeeping-heavy turns, I would skip Necrobinder for now. It is one of the most rewarding classes in the game, but only after I am willing to learn it on its own terms.

Best cards for Necrobinder

Necrobinder is the most speculative character here after Defect, but the broad direction is still fairly clear: Doom looks like the class's best real shell, with Ethereal and Souls acting more like support packages than the main attraction. If I only wanted the short list, these are the cards I trust first. One of the cleanest defensive payoffs shown for the class and a major reason Doom turns can stay safe. Huge ceiling, excellent momentum, and exactly the kind of risk-reward card that creates broken turns. A clean Doom payoff. Direct, dangerous, and easy to understand in real combat. Replay effects are scary. This has very high upside and actually justifies its slot. Excellent Osty payoff and one of the better cards for turning setup into pressure. Very high-value temporary Strength suppression, which matters a lot in the current tempo. Hover a card to bring it forward. I am lower on cards that ask me to sacrifice Osty, overfeed awkward Ethereal hands, or spend too much effort on small generic debuffs instead of leaning into Doom .

Cards (86)

Attacks (34)

Unleash

Unleash

Starter · Necrobinder · Attack

Cost: 1

Osty deals 6 damage. Deals additional damage equal to Osty's current HP.

Blight Strike

Blight Strike

Common · Necrobinder · Attack

Cost: 1

Deal 8 damage. Apply Doom equal to damage dealt.

Defile

Defile

Common · Necrobinder · Attack

Cost: 1

Ethereal. Deal 13 damage.

Drain Power

Drain Power

Common · Necrobinder · Attack

Cost: 1

Deal 10 damage. Upgrade 2 random cards in your Discard Pile.

Fear

Fear

Common · Necrobinder · Attack

Cost: 1

Ethereal. Deal 7 damage. Apply 1 Vulnerable.

Flatten

Flatten

Common · Necrobinder · Attack

Cost: 2

Osty deals 12 damage. This card costs 0 Energy if Osty has attacked this turn.

Graveblast

Graveblast

Common · Necrobinder · Attack

Cost: 1

Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust.

Poke

Poke

Common · Necrobinder · Attack

Cost: 0

Osty deals 6 damage.

Reap

Reap

Common · Necrobinder · Attack

Cost: 3

Retain. Deal 27 damage.

Reave

Reave

Common · Necrobinder · Attack

Cost: 1

Deal 9 damage. Add a Soul into your Draw Pile.

Sculpting Strike

Sculpting Strike

Common · Necrobinder · Attack

Cost: 1

Deal 8 damage. Add Ethereal to a card in your Hand.

Snap

Snap

Common · Necrobinder · Attack

Cost: 1

Osty deals 7 damage. Add Retain to a card in your Hand.

Sow

Sow

Common · Necrobinder · Attack

Cost: 1

Retain. Deal 8 damage to ALL enemies.

Bone Shards

Bone Shards

Uncommon · Necrobinder · Attack

Cost: 1

If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.

Bury

Bury

Uncommon · Necrobinder · Attack

Cost: 4

Deal 52 damage.

Death March

Death March

Uncommon · Necrobinder · Attack

Cost: 1

Deal 8 damage. Deals 3 additional damage for each card drawn during your turn.

Debilitate

Debilitate

Uncommon · Necrobinder · Attack

Cost: 1

Deal 7 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

Fetch

Fetch

Uncommon · Necrobinder · Attack

Cost: 0

Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.

High Five

High Five

Uncommon · Necrobinder · Attack

Cost: 2

Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.

Pull from Below

Pull from Below

Uncommon · Necrobinder · Attack

Cost: 1

Deal 5 damage for each Ethereal card played this combat.

Rattle

Rattle

Uncommon · Necrobinder · Attack

Cost: 1

Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.

Right Hand Hand

Right Hand Hand

Uncommon · Necrobinder · Attack

Cost: 0

Osty deals 4 damage. Whenever you play a card that costs 2 Energy or more, return this to your Hand from the Discard Pile.

Severance

Severance

Uncommon · Necrobinder · Attack

Cost: 2

Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.

Sic 'Em

Sic 'Em

Uncommon · Necrobinder · Attack

Cost: 1

Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.

Veilpiercer

Veilpiercer

Uncommon · Necrobinder · Attack

Cost: 1

Deal 10 damage. The next Ethereal card you play costs 0 Energy.

Banshee's Cry

Banshee's Cry

Rare · Necrobinder · Attack

Cost: 6

Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat.

Eradicate

Eradicate

Rare · Necrobinder · Attack

Cost: X

Retain. Deal 11 damage X times.

Hang

Hang

Rare · Necrobinder · Attack

Cost: 1

Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

Misery

Misery

Rare · Necrobinder · Attack

Cost: 0

Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.

Soul Storm

Soul Storm

Rare · Necrobinder · Attack

Cost: 1

Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.

Squeeze

Squeeze

Rare · Necrobinder · Attack

Cost: 3

Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.

The Scythe

The Scythe

Rare · Necrobinder · Attack

Cost: 2

Deal 13 damage. Permanently increase this card's damage by 3. Exhaust.

Time's Up

Time's Up

Rare · Necrobinder · Attack

Cost: 2

Deal damage equal to the enemy's Doom. Exhaust.

Protector

Protector

Ancient · Necrobinder · Attack

Cost: 1

Osty deals 10 damage. Deals additional damage equal to Osty's Max HP.

Skills (34)

Bodyguard

Bodyguard

Starter · Necrobinder · Skill

Cost: 1

Summon 5.

Afterlife

Afterlife

Common · Necrobinder · Skill

Cost: 1

Summon 6. Exhaust.

Defy

Defy

Common · Necrobinder · Skill

Cost: 1

Ethereal. Gain 6 Block. Apply 1 Weak.

Grave Warden

Grave Warden

Common · Necrobinder · Skill

Cost: 1

Gain 8 Block. Add a Soul into your Draw Pile.

Invoke

Invoke

Common · Necrobinder · Skill

Cost: 1

Next turn, Summon 2 and gain 2 Energy.

Negative Pulse

Negative Pulse

Common · Necrobinder · Skill

Cost: 1

Gain 5 Block. Apply 7 Doom to ALL enemies.

Pull Aggro

Pull Aggro

Common · Necrobinder · Skill

Cost: 2

Summon 4. Gain 7 Block.

Scourge

Scourge

Common · Necrobinder · Skill

Cost: 1

Apply 13 Doom. Draw 1 card.

Wisp

Wisp

Common · Necrobinder · Skill

Cost: 0

Gain 1 Energy. Exhaust.

Borrowed Time

Borrowed Time

Uncommon · Necrobinder · Skill

Cost: 0

Apply 3 Doom to yourself. Gain 1 Energy.

Capture Spirit

Capture Spirit

Uncommon · Necrobinder · Skill

Cost: 1

Enemy loses 3 HP. Add 3 Souls into your Draw Pile.

Cleanse

Cleanse

Uncommon · Necrobinder · Skill

Cost: 1

Summon 3. Exhaust 1 card from your Draw Pile.

Death's Door

Death's Door

Uncommon · Necrobinder · Skill

Cost: 1

Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.

Deathbringer

Deathbringer

Uncommon · Necrobinder · Skill

Cost: 2

Apply 21 Doom and 1 Weak to ALL enemies.

Delay

Delay

Uncommon · Necrobinder · Skill

Cost: 2

Gain 11 Block. Next turn, gain 1 Energy.

Dirge

Dirge

Uncommon · Necrobinder · Skill

Cost: X

Summon 3 X times. Add X Souls into your Draw Pile.

Dredge

Dredge

Uncommon · Necrobinder · Skill

Cost: 1

Put 3 cards from your Discard Pile into your Hand. Exhaust.

Enfeebling Touch

Enfeebling Touch

Uncommon · Necrobinder · Skill

Cost: 1

Ethereal. Enemy loses 8 Strength this turn.

Legion of Bone

Legion of Bone

Uncommon · Necrobinder · Skill

Cost: 2

ALL players Summon 6. Exhaust.

Melancholy

Melancholy

Uncommon · Necrobinder · Skill

Cost: 3

Gain 13 Block. Reduce this card's cost by 1 Energy whenever ANYONE dies.

No Escape

No Escape

Uncommon · Necrobinder · Skill

Cost: 1

Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Parse

Parse

Uncommon · Necrobinder · Skill

Cost: 1

Ethereal. Draw 3 cards.

Putrefy

Putrefy

Uncommon · Necrobinder · Skill

Cost: 1

Apply 2 Weak. Apply 2 Vulnerable. Exhaust.

Spur

Spur

Uncommon · Necrobinder · Skill

Cost: 1

Retain. Summon 3. Osty heals 5 HP.

Eidolon

Eidolon

Rare · Necrobinder · Skill

Cost: 2

Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.

End of Days

End of Days

Rare · Necrobinder · Skill

Cost: 3

Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

Glimpse Beyond

Glimpse Beyond

Rare · Necrobinder · Skill

Cost: 1

ALL players add 3 Souls into their Draw Pile. Exhaust.

Oblivion

Oblivion

Rare · Necrobinder · Skill

Cost: 0

Whenever you play a card this turn, apply 3 Doom to the enemy.

Reanimate

Reanimate

Rare · Necrobinder · Skill

Cost: 3

Summon 20. Exhaust.

Sacrifice

Sacrifice

Rare · Necrobinder · Skill

Cost: 1

Retain. If Osty is alive, he dies and you gain Block equal to double his Max HP.

Seance

Seance

Rare · Necrobinder · Skill

Cost: 0

Ethereal. Transform a card in your Draw Pile into Soul.

Shared Fate

Shared Fate

Rare · Necrobinder · Skill

Cost: 0

Lose 2 Strength. Enemy loses 2 Strength. Exhaust.

Transfigure

Transfigure

Rare · Necrobinder · Skill

Cost: 1

Add Replay to a card in your Hand. It costs an extra 1 Energy. Exhaust.

Undeath

Undeath

Rare · Necrobinder · Skill

Cost: 0

Gain 7 Block. Add a copy of this card into your Discard Pile.

Powers (18)

Calcify

Calcify

Uncommon · Necrobinder · Power

Cost: 1

Osty's attacks deal 4 additional damage.

Countdown

Countdown

Uncommon · Necrobinder · Power

Cost: 1

At the start of your turn, apply 6 Doom to a random enemy.

Danse Macabre

Danse Macabre

Uncommon · Necrobinder · Power

Cost: 1

Whenever you play a card that costs 2 Energy or more, gain 3 Block.

Friendship

Friendship

Uncommon · Necrobinder · Power

Cost: 1

Lose 2 Strength. Gain 1 Energy at the start of each turn.

Haunt

Haunt

Uncommon · Necrobinder · Power

Cost: 1

Whenever you play a Soul, a random enemy loses 6 HP.

Lethality

Lethality

Uncommon · Necrobinder · Power

Cost: 1

Ethereal. The first Attack each turn deals 50% additional damage.

Pagestorm

Pagestorm

Uncommon · Necrobinder · Power

Cost: 1

Whenever you draw an Ethereal card, draw 1 card.

Shroud

Shroud

Uncommon · Necrobinder · Power

Cost: 1

Whenever you apply Doom, gain 2 Block.

Sleight of Flesh

Sleight of Flesh

Uncommon · Necrobinder · Power

Cost: 2

Whenever you apply a debuff to an enemy, they take 9 damage.

Call of the Void

Call of the Void

Rare · Necrobinder · Power

Cost: 1

At the start of your turn, add 1 random card into your Hand. It gains Ethereal.

Demesne

Demesne

Rare · Necrobinder · Power

Cost: 3

Ethereal. At the start of your turn, gain 1 Energy and draw 1 additional card.

Devour Life

Devour Life

Rare · Necrobinder · Power

Cost: 1

Whenever you play a Soul, Summon 1.

Necro Mastery

Necro Mastery

Rare · Necrobinder · Power

Cost: 2

Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.

Neurosurge

Neurosurge

Rare · Necrobinder · Power

Cost: 0

Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

Reaper Form

Reaper Form

Rare · Necrobinder · Power

Cost: 3

Whenever Attacks deal damage, they also apply that much Doom.

Sentry Mode

Sentry Mode

Rare · Necrobinder · Power

Cost: 2

At the start of your turn, add 1 Sweeping Gaze into your Hand.

Spirit of Ash

Spirit of Ash

Rare · Necrobinder · Power

Cost: 1

Whenever you play an Ethereal card, gain 4 Block.

Forbidden Grimoire

Forbidden Grimoire

Ancient · Necrobinder · Power

Cost: 2

At the end of combat, you may remove a card from your Deck. Eternal.

View all Necrobinder cards with filters →

Exclusive Relics (9)

Big Hat
Rare

Big Hat

At the start of each combat, add 2 random Ethereal cards into your Hand.

Bone Flute
Common

Bone Flute

Whenever Osty attacks, gain 2 Block .

Book Repair Knife
Uncommon

Book Repair Knife

Whenever a non- Minion enemy dies to Doom , heal 3 HP.

Bookmark
Rare

Bookmark

At the end of each turn, lower the cost of a random Retained card by 1 until played.

Bound Phylactery
Starter

Bound Phylactery

At the start of your turn, Summon 1.

Funerary Mask
Uncommon

Funerary Mask

At the start of each combat, add 3 Souls into your Draw Pile.

Ivory Tile
Rare

Ivory Tile

Whenever you play a card that costs 3 Necrobinder Energy or more, gain Necrobinder Energy .

Phylactery Unbound
Starter

Phylactery Unbound

At the start of each combat, Summon 5. At the start of your turn, Summon 2.

Undying Sigil
Shop

Undying Sigil

Enemies with at least as much Doom as HP deal 50% less damage.

Exclusive Potions (1)

Bone Brew
Uncommon

Bone Brew

Summon 15.

Other Characters